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Messages - Sugax

#1
Gaming / Re: League Tournament
May 23, 2014, 07:40:24 PM
I might consider this, I'll see if I can pull up a NA smurf account. No runes, champions or masteries will be hard.
#2
Gaming / Re: LoL All Stars 2014 predictions
May 11, 2014, 06:40:44 AM
SKT1

Faker is a god
#3
Quote from: Emeris6 on May 01, 2014, 11:08:51 PM
Welcome to the club. You can apply for the High Level Forums Here:
http://services.runescape.com/m=forum/forums.ws?uid=254-255-290-65146026
The applications are checked twice a week on Wednesday and Sunday.

What completionist requirements do you have left? I may be able to help you with some.

Only a few. Probably the longest one would either be the Player Owned Port mission and Livid Farm. Gonna do Livid farm during mini-game weekend since it is double points.
#4
Never thought I ever get 99 in all skill in Runescape, thousands of hours training skills, blood and tears were shed, I've maxed all my skills.

http://imgur.com/a/giFBA

This Journey has been long and a very enjoyable experience. I've made many friends over the time I've played Runescape and hope for many more in the near future.

Now onwards to Completionist
#5
Gaming / Re: What other games do you play?
April 30, 2014, 06:50:10 AM
League
Dota
Hearthstone
Starcraft 2
#6
RuneScape Discussion / Re: Master skill capes
April 28, 2014, 01:16:01 PM
#7
Only 6 more levels till maxed. In the meantime here are screenies of my levels.
Dem gainz









#8
Quote from: Mojohaza1 on April 24, 2014, 03:20:15 PM
Shit m8 that was fast!


[IMG]http://i435.photobucket.com/albums/qq80/WgAbsPB/Skill%20-%20Combat%20Badges/gold-dungeoneering-badge.gif[/img][IMG]http://i435.photobucket.com/albums/qq80/WgAbsPB/Skill%20-%20Combat%20Badges/silver-dungeoneering-badge.gif[/img][IMG]http://i435.photobucket.com/albums/qq80/WgAbsPB/Skill%20-%20Combat%20Badges/BronzeDungeoneeringbadge.png[/img]


[IMG]http://i53.photobucket.com/albums/g45/Gorgemaster/gold-summoning-badge-1.gif[/img][IMG]http://i53.photobucket.com/albums/g45/Gorgemaster/silver-summoning-badge-1.gif[/img][IMG]http://i53.photobucket.com/albums/g45/Gorgemaster/bronzesummoningbadge-1.jpg[/img]

recovered from previous topic, we'll need a Div one from someone, not top priority though.

You can make a new topic for them if you want, or I can add them to the front of this topic. I don't mind which.

edit: also the overall lvl one for SG is wrong because the rsclanbase admin is inactive and hasn't added Div since it was added. Our clan page on the RS website might give you the real top 3 for that.

Small problem with that, when I check the Clan on the Offical Runescape website it shows Total Xp gained when you first joined the clan. I can't get an accurate ranking for Overall, Summoning and Dungeoneering.
#9
    WG Badges:
    [spoiler]


    WG Top Combat Badges:



    Attack:

    • Ecs Ron   99   14,203,759
    • The Poet   99   13,943,894
    • gosutk   99   13,214,277



    Defence:

    • Mack   99   14,930,843
    • Ecs Ron   99   14,026,302
    • The Poet   99   13,988,549



    Strength:

    • Ecs Ron   99   15,906,619
    • The Poet   99   14,066,064
    • P E A C E   99   13,607,756



    Hitpoints:

    • Ecs Ron   99   18,800,467
    • The Poet   99   18,248,073
    • P E A C E   99   13,628,544



    Ranged:

    • Frostyz 420   99   13,326,914
    • The Poet   99   13,084,280
    • Fishtanq   99   13,047,072



    Prayer:

    • The Poet   99   13,077,202
    • Ecs Ron   82   2,593,494
    • X P E A C E   80   2,068,757



    Magic:

    • The Poet   99   18,692,610
    • P E A C E   99   14,430,122
    • 50 49 K0   99   13,078,389




    WG Top Skill Badges:



    Overall:

    • The Poet   2076   219,941,058
    • Ecs Ron   1,803   118,004,283
    • gosutk      1,483   62,050,808



    Cooking:

    • Tumma Jori   99   13,037,340
    • The Poet   99   13,034,530
    • Starzhine   79   1,847,890



    Woodcutting:

    • The Poet   91   6,179,842
    • P E A C E   82   2,525,737
    • Ecs Ron   79   1,873,120



    Fletching:

    • traplordwill   99   13,156,364
    • The Poet   99   13,034,857
    • TaknAFselfie   91   6,125,913



    Fishing:

    • P E A C E   83   2,676,198
    • traplordwill   74   1,137,378
    • Tumma Jori   72   904,798



    Firemaking:

    • The Poet   99   13,034,898
    • D3mons Dead   80   2,180,158
    • Dellusional   70   738,047



    Crafting:

    • Ecs Ron   91   6,220,755
    • P E A C E   91   6,128,336
    • The Poet   80   2,058,079



    Smithing:

    • The Poet   99   13,034,506
    • Starzhine   66   521,891
    • Ecs Ron   65   470,327



    Mining:

    • D3mons Dead   84   3,056,480
    • Frostyz 420   81   2,210,932
    • The Poet   73   1,076,915



    Herblore:

    • Ecs Ron   91   6,361,072
    • The Poet   84   3,070,421
    • P E A C E   79   1,842,534



    Agility:

    • P E A C E   99   14,204,791
    • mojohaza1   87   4,220,478
    • The Poet   83   2,776,741



    Thieving:

    • P E A C E   99   17,254,075
    • The Poet   70   790,601
    • Starzhine   66   513,588



    Slayer:

    • Ecs Ron   94   8,283,720
    • D3mons Dead   80   2,172,447
    • Dellusional   80   2,060,054



    Farming:

    • The Poet   99   13,048,537
    • Ecs Ron   86   3,827,892
    • Starzhine   79   1,949,408



    Runecrafting:

    • The Poet   99   20,258,136
    • D3mons Dead   73   1,001,873
    • gosutk   64   427,724



    Hunting:

    • P E A C E   83   2,750,485
    • Dream War   71   897,313
    • The Poet   70   740,374



    Construction:

    • The Poet   90   5,394,434
    • Ecs Ron   75   1,236,465
    • D3mons Dead   57   206,310



    Updated April  24, 2014
    [/spoiler]

    SG Badges:
    [spoiler]


    SG Top Combat Badges:



    Attack:

    • Bassism   99   66,851,319
    • Anatcrafter   99   55,726,654
    • Mellowman   99   47,334,009



    Defence:

    • Sugax   99   66,320,301
    • Bassism   99   34,069,148
    • Cleansheets   99   32,673,211



    Strength:

    • Dat Zemus   99   103,167,314
    • X Warrior170   99   46,221,279
    • emeris6   99   45,035,330



    Hitpoints:

    • Dat Zemus   99   72,697,739
    • Bassism   99   52,690,675
    • Anatcrafter   99   50,040,347



    Ranged:

    • Dat Zemus   99   51,727,829
    • Bassism   99   22,519,560
    • Aomiin   99   20,587,849



    Prayer:

    • Anatcrafter   99   16,423,886
    • emeris6   99   16,034,723
    • Bassism   99   15,316,179



    Magic:

    • 7th_Light   99   35,255,306
    • Dat Zemus   99   33,870,259
    • Bassism   99   32,599,564




    SG Top Skill Badges:



    Overall:

    • Dat Zemus   200   2496   924246163
    • Anatcrafter   200   2496   692146622
    • Bassism   200   2496   585584058



    Cooking:

    • Dat Zemus   99   92,200,086
    • Brent147   99   27,733,240
    • emeris6   99   18,756,411



    Woodcutting:

    • Brent147   99   50,954,416
    • Dat Zemus   99   25,046,797
    • emeris6   99   19,131,763



    Fletching:

    • Dat Zemus   99   16,836,368
    • Sugax   99   15,216,904
    • Flamingfungi   99   14,854,493



    Fishing:

    • Sora Sync   99   38,959,422
    • Anatcrafter   99   16,606,446
    • Dat Zemus   99   14,610,449



    Firemaking:

    • Dat Zemus   99   20,378,239
    • Cleansheets   99   19,824,005
    • Sora Sync   99   19,523,412



    Crafting:

    • Anatcrafter   99   17,289,781
    • Dat Zemus   99   14,630,356
    • Starzhine   99   14,502,478



    Smithing:

    • Dat Zemus   99   16,000,252
    • Anatcrafter   99   15,908,402
    • Starzhine   99   15,006,195



    Mining:

    • Sugax   99   21,065,955
    • Anatcrafter   99   19,832,361
    • Dat Zemus   99   15,162,743



    Herblore:

    • Dat Zemus   99   20,011,346
    • Sugax   99   15,590,176
    • Anatcrafter   99   15,512,859



    Agility:

    • Anatcrafter   99   18,253,068
    • Sora Sync   99   17,598,613
    • Dat Zemus   99   15,027,733



    Thieving:

    • Dat Zemus   99   16,967,574
    • Anatcrafter   99   15,508,813
    • WG Jared Jr   99   14,627,101



    Slayer:

    • Anatcrafter   99   26,168,369
    • Dat Zemus   99   22,938,381
    • emeris6   99   15,162,443



    Farming:

    • Dat Zemus   99   20,056,875
    • Anatcrafter   99   18,175,051
    • Starzhine   99   17,787,387



    Runecrafting:

    • Anatcrafter   99   48,403,097
    • Dat Zemus   99   21,605,130
    • Sora Sync   99   15,042,974



    Hunting:

    • Anatcrafter   99   17,118,958
    • Flamingfungi   99   16,658,442/li]
      • Apoyan   99   15,928,469



      Construction:

      • Anatcrafter   99   20,005,465
      • Dat Zemus   99   15,923,694
      • Bassism   99   14,816,966



      Summoning:





      Dungeoneering:




      Updated April  24, 2014
    [/list][/spoiler]
    #10
    Quote from: Mojohaza1 on April 24, 2014, 01:57:46 PM
    Quote from: Sugax on April 24, 2014, 01:48:58 PM
    These are 07 Badges?

    Edit: I'll volunteer to keep this updated.

    they are 07 yes but we now also need a set for SG, so we'd need either 2 people or somebody willing to do both. If they are able to update them every few months then all the better.

    Thanks for volunteering, which ones would you be willing to do?

    I'll do both
    #11
    These are 07 Badges?

    Edit: I'll volunteer to keep this updated.



    #12
    Source : http://www.reddit.com/r/runescape/comments/23rgfb/the_most_wealth_i_have_ever_seen_firsthand/

    http://imgur.com/g0SzlbY



    1,500,000,000 x 10 = 15,000,000,000
    1,700,000,000 x 9 = 15,300,000,000
    1,300,000,000 x 10 = 13,000,000,000
    1,200,000,000 x 10 = 12,000,000,000

    2147m x 25 = 53,675,000,000

    96,000,000 x 106 = 10,176,000,000
    52,000,000 x 114 = 5,928,000,000
    10,000,000 x 56 = 560,000,000
    150,000,000 x 104 = 15,600,000,000
    15,000,000 x 12 = 180,000,000
    95,000,000 x 239 = 22,705,000,000
    6,900,000 x 204 = 1,407,600,000

    165,531,600,000

    Bonds $5 for 6-7m, Lets round it off to 5m for simplicity sake. $160,000 IRL.


    It's these kind of things that make me depressed.
    #13
    House of Random / Zezima is love, Zezima is life
    April 18, 2014, 08:19:15 PM
    I was only level 19
    I loved Zezima so much, I had all the screenshots and videos
    I prayed to Zezima every time I log off, thanking him for the hit points I've been given
    "Zezima is love" I say, "Zezima is life"
    My dad hears me and calls me a fanboy
    I knew he was just jealous of my devotion to Zezima
    I called him a noob
    He hits me and tells me to log off
    I am crying now, my medium helm hurts so much
    I lay in bed and its really cold
    A warmth is moving towards me
    I feel someone right clicking me
    Its Zezima
    I am so happy
    He whispers into my ear, "this is my training spot"
    He lifts me with his powerful level 99 strength hands and puts me on my hands and knees
    I'm ready
    I spread my platelegs for Zezima
    He's slaying my butthole
    I am losing hit points fast, but I do it for Zezima
    I can feel my defense level draining as my eyes start to water
    I push against his attack level 99
    I want to please Zezima
    He roars a mighty roar as he fills my butthole with his potion
    My dad walks in
    Zezima looks him straight in the eye and says, "Its all over now"
    Zezima leaves through my trapdoor
    Zezima is love, Zezima is life

    Source: http://www.reddit.com/r/runescape/comments/23d7lx/zezima_is_love_zezima_is_life/
    #14



    First ever Lucky Item
    #15
    I guess I'll elaborate on these changes to help you guys better understand these changes, I'll be focusing on the abilities changes.

    I would like to remind everyone that these are changes that are currently being tested on the Beta server, thus what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly.

    Magic:

    Wrack: A powerful spell that deals up to 125% active spell damage. Inflicts 157% damage against stunned opponents.

    New:  Wrack has had its damage reduced to 94% weapon damage and 125% weapon damage vs stunned targets.
    Note:  This ability overall got weaker

    Impact: Blast your target with a burst of magical energy, stunning and binding them for a short time. Targets immune to stun instead suffer 188% of your active spell's damage.

    New:   Impact now does 188% damage vs stun immune targets – otherwise, it binds the target.
    Note:  This ability no longer deals damage upon casting unless if the target is stun immune

    Combust: Applies a damage-over-time effect to the target, dealing 100-125% of the active spell's damage over 6 seconds.

    New:   Combust now does 100-188% weapon damage over time, doubled if the target moves.
    Note:   This ability based damage got nerfed slightly from 125% to 100% however they've also buffed the damage up to 188%. Another thing to note is the damage is now doubled if the target moves, overall good buff.

    Sonic Wave: A focused blast of magic that pummels your target, damaging and knocking them off balance. Deals 120% of your active spell's damage. Your next attack has a 10% bonus to accuracy against the affected target.

    New:   Sonic Wave now does 157% weapon damage.
    Note:   They have buffed Sonic wave's damage by 37% to make 2h magic more appealing to use.

    Concentrated Blast: Blast your target with three beams of concentrated energy. Each beam increases the critical hit chance of the next beam in the sequence by 5% and deals 100% of your active spell's damage. Combo attack.

    New:   Concentrated Blast now does 70% weapon damage per hit. Crit chance is unchanged.
    Note:   Now this is where magic got hit the hardest. They've lowered the blast damage by 30% which is pretty detrimental overall this ability got really weak. Because of the buff to Sonic wave as well as the rumored annoucement of level 90 2h Weapons this is most likely going to drive the prices of the level 90 wand down. (This is just my theory however)

    Detonate: No-one uses this at all so I won't cover this ability

    Dragon Breath: Breathe a mighty cloud of fire in a frontal cone, hitting all targets for damage up to 188% of active spell damage.

    New:   Dragon Breath now fires in a tighter arc, but has a longer range. It also deactivates protection prayers.
    Note:   I'm am unsure exactly what they mean by this but I assume they made the accuracy a bit better in terms of hitting large monsters diagonally* as well as increasing its range from 1 to maybe 2 squares.
    *Currently if you cast Dragon Breath on a large creature standing directly diagonal of it, your Dragon Breath will always miss.



    Range:

    Piercing Shot: Shoot your target with a shot dealing 125% weapon damage, or 157% weapon damage if they're stunned.

    New:   Piercing Shot now does 94% weapon damage and 125% weapon damage vs stunned targets.
    Note:   Nerfed, nothing else to say

    Binding Shot: Fire a shot which stuns your target for 3 seconds and binds them in place for up to 20 seconds, or players for up to 9.6 seconds. Targets immune to stun instead suffer 188% weapon damage.

    New:   Binding Shot no longer damages non stunned target
    Note:   This is a pretty hard nerf similar to impact. Interestingly enough I expected a nerf to this ability a long time ago, because this ability would always hit 188% of the weapon damage, regardless of the target being stunned immune except if it was a player. You can still test this out and see that this is one the strongest basic range ability

    Snipe: Take aim at your target, dealing 125%-166% weapon damage after 1.8 seconds. Combo Attack

    New:   Snipe now has an upper damage limit of 219% weapon damage. It also deactivates the target's protection prayers.
    Note:   Now Snipe has a based damage of 125%-219% which is pretty strong, deactivating protection prayers is meh.

    Fragmentation Shot: Fires a shot which fragments on impact, causing your target to suffer damage equal to 100-188% weapon damage over 6 seconds. If the target moves location, they suffer 3x damage.

    New:   Fragmentation Shot now does double damage, rather than triple.
    Note:   This used to be pretty strong in terms of a basic ability being able to deal up to 1800 damage per 2 seconds, this was because "If the target moves location, they suffer 3x damage", now the damage is only doubled, however still a good ability.

    Dazing Shot: Shoot an arrow that detonates on contact with the target, dazing them. Deals 120% weapon damage. Target suffers a 10% decrease to accuracy on their next attack.

    New:   Dazing shot now does 157% weapon damage.
    Note:   Again they've buffed 2h damage output

    Needle Strike: Launch painful needles at your target that reduce their resistance to critical hits. Target takes 120% weapon damage. Your next attack against the target has a flat 10% increase to critical hit chance.

    New:   Needle Strike now does 157% weapon damage.
    Note: Buffed from 120% to 157%, still retains it's 10% flat critical chance increase. Overall Dual-wield range got stronger

    Deadshot: Boom! Fire a deadly shot at your target with deals 188% weapon damage instantly, and a further 157% weapon damage over 6 seconds.

    New:   Deadshot now does 188% weapon damage instantly, then another 188% weapon damage over 6 seconds.
    Note:   They've buffed the damage over time from 157% to 188%, increasing its overall damage by 33%.


    Melee:

    Slice: Slice your target for up to 125% weapon damage. In addition, has a 10% greater chance of being a critical hit.

    New:   Slice now does 94% weapon damage, and its cooldown is linked to Punish.
    Note:   This ability is weaker overall, nerfing its damage by 31% and also linking its cooldown to Punish

    Sever: Sever a tendon, dealing up to 188% weapon damage and reducing any damage they deal by 10% for 10 seconds.

    New:   Sever's cooldown has been halved, as has the duration of its debuff.
    Note:   The cooldown has been reduced from 30 to 15, as the duration from 10 to 5. Damage is retain so this is more of a buff rather than a nerf

    Havoc: Instantly attack with both weapons for 100% of both weapons' damage.

    New:   Havoc now does 157% weapon damage, and its cooldown has been shortened.
    Note:   The damage of this ability got buffed pretty well up 57% .The cooldown in the live server around 10 seconds, unsure what the exact cooldown has been lowered to on the Beta.

    Hurricane: Spin on the spot, dealing up to 188% weapon damage to all adjacent targets.

    New:   Hurricane now does 219% weapon damage.
    Note:   Buffed this ability's damage by 31%, its now a lot stronger especially if you can hit more than 1 target.

    Dismember: Dismember your target, dealing 125% weapon damage over 6 seconds.

    New:   Dismember now does 100-188% weapon damage over a shorter time, and has a shorter cooldown.
    Note:   This ability used to deal exactly 125% every time, however it has its based damage changed to 100%-188% which is a good buff. The cooldown in the live game is currently 30 seconds, unsure what its new cooldown is.

    Punish: Punish your target's mistakes, dealing 100% weapon damage, or 135% weapon damage if they're stunned.

    New:   Punish's cooldown has been shortened, and linked to that of Slice.
    Note: Cooldown is most likely around 3 seconds. A thing to note since its shares its cooldown with Slice. Punish deals 100% damage vs Slice 94%, Punish damage gets increased to 135% if the target is stunned. Slice has a 94% damage but in addition slice has a base critical chance of 10%. Overall I recommend switching out slice for punish from now on.   

    Fury: Unleash your fury, dealing damage equal to 150% of 6 seconds' auto-attack damage to your target over 6 seconds. Combo attack.

    New: Fury now works as a melee version of the Magic ability Concentrated Blast.
    Note: They've nerfed its damage from dealing 150% damage over 6 seconds, to 70% damage per hit for 3 hits equal to 210% damage. Also with each hit the next hit in sequence has an increase hit chance of 5% (eg. 0% - 5% - 10%). This ability got buffed pretty well.

    Decimate: Decimate your target's defences, dealing 100% of both weapons' damage, or 157% of both weapons' damage if they are bearing a shield.

    New:   Decimate now does up to 188% weapon damage, and its cooldown has been lowered. In PvP, it does 244% weapon damage if the target is using a shield.
    Note:   Decimate and Havoc shares the same cooldown, however Decimate deals 33% more damage than Havoc. The pvp bonus is meh

    Cleave: Cleave through your foes, dealing 125% weapon damage to all targets in a frontal cone.

    New:   Cleave now does 188% weapon damage.
    Note:   This ability's damage got buffed by 63% so it is very strong right now. However a thing to note is this ability has the same problem as Dragon Breath, meaning depending on what monster your fighting and where you stand, this ability may not hit at all.


    Massacre: Rend your target, dealing up to 157% of both weapons' damage instantly and causing an additional 157% of both weapons' damage over 6 seconds.

    New:   Massacre now does 188% weapon damage instantly, then another 188% weapon damage over 6 seconds.
    Note:   This ability's damage got buffed by 124%, a very strong ultimate ability making it a likely contender to the Berserk ability.

    Defence:

    Bash: Bash your target with your shield, stunning them for 3 seconds. Targets immune to stun instead suffer 188% weapon damage.

    New:   Bash now deals damage based on the level of the wielded shield.
    Note:   I'm am unsure exactly how this works, as well as how to determine its damage. Does it do 100% of the weapon (Shields) damage? Would it deal 1102 damage = to Drygore Longsword/Rapier or will it deal 1350 = to of the Malevolent kiteshield Lifepoint boost?

    Revenge: Enact revenge upon your foes, causing any attacks you receive to increase your damage dealt by 10%, stacking up to 100%. Lasts 20 seconds.

    New:   Revenge misses will now increase the stack effect by 10%.
    Note:   Before if you were 'Revenged' and the target missed their attacks on you your damage output would've not increased. This buff allows tanks to deal slightly higher dps.

    Debilitate: Debilitate your target for up to 100% weapon damage, also reducing any damage they deal to you by 50% for 10 seconds.

    New:   Debilitate's now lasts longer, based on the level of the wielded shield.
    Note: The current duraton is 10 seconds, it may scale maybe to 15-20 seconds.

    Reflect: Raise your shield, reflecting 50% of any damage you receive back at the attacker. Lasts 10 seconds.

    New:   Reflect's cooldown has been increased to 30 seconds.
    Note:   Current live game cooldown is 20 seconds. Nerfed
    #16
    Quote from: Leffe on April 11, 2014, 02:55:49 PM
    Why do people think wands will crash? I think I'm missing something

    Concentrated blast got nerfed really hard, same goes for Wrack and Impact
    #17
    http://services.runescape.com/m=forum/forums.ws?360,361,663,65346821

    There is huge buffs and nerfs across the boards. I believe the level 90 wands are going to crash hard, shields are going to be really good and dual-wield melee got stronger.

    [spoiler]I would like to remind everyone that these are changes that are currently being tested on the Beta server, thus what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly.

    Magic:

    Wrack: A powerful spell that deals up to 125% active spell damage. Inflicts 157% damage against stunned opponents.

    New:  Wrack has had its damage reduced to 94% weapon damage and 125% weapon damage vs stunned targets.
    Note:  This ability overall got weaker

    Impact: Blast your target with a burst of magical energy, stunning and binding them for a short time. Targets immune to stun instead suffer 188% of your active spell's damage.

    New:   Impact now does 188% damage vs stun immune targets – otherwise, it binds the target.
    Note:  This ability no longer deals damage upon casting unless if the target is stun immune

    Combust: Applies a damage-over-time effect to the target, dealing 100-125% of the active spell's damage over 6 seconds.

    New:   Combust now does 100-188% weapon damage over time, doubled if the target moves.
    Note:   This ability based damage got nerfed slightly from 125% to 100% however they've also buffed the damage up to 188%. Another thing to note is the damage is now doubled if the target moves, overall good buff.

    Sonic Wave: A focused blast of magic that pummels your target, damaging and knocking them off balance. Deals 120% of your active spell's damage. Your next attack has a 10% bonus to accuracy against the affected target.

    New:   Sonic Wave now does 157% weapon damage.
    Note:   They have buffed Sonic wave's damage by 37% to make 2h magic more appealing to use.

    Concentrated Blast: Blast your target with three beams of concentrated energy. Each beam increases the critical hit chance of the next beam in the sequence by 5% and deals 100% of your active spell's damage. Combo attack.

    New:   Concentrated Blast now does 70% weapon damage per hit. Crit chance is unchanged.
    Note:   Now this is where magic got hit the hardest. They've lowered the blast damage by 30% which is pretty detrimental overall this ability got really weak. Because of the buff to Sonic wave as well as the rumored annoucement of level 90 2h Weapons this is most likely going to drive the prices of the level 90 wand down. (This is just my theory however)

    Detonate: No-one uses this at all so I won't cover this ability

    Dragon Breath: Breathe a mighty cloud of fire in a frontal cone, hitting all targets for damage up to 188% of active spell damage.

    New:   Dragon Breath now fires in a tighter arc, but has a longer range. It also deactivates protection prayers.
    Note:   I'm am unsure exactly what they mean by this but I assume they made the accuracy a bit better in terms of hitting large monsters diagonally* as well as increasing its range from 1 to maybe 2 squares.
    *Currently if you cast Dragon Breath on a large creature standing directly diagonal of it, your Dragon Breath will always miss.



    Range:

    Piercing Shot: Shoot your target with a shot dealing 125% weapon damage, or 157% weapon damage if they're stunned.

    New:   Piercing Shot now does 94% weapon damage and 125% weapon damage vs stunned targets.
    Note:   Nerfed, nothing else to say

    Binding Shot: Fire a shot which stuns your target for 3 seconds and binds them in place for up to 20 seconds, or players for up to 9.6 seconds. Targets immune to stun instead suffer 188% weapon damage.

    New:   Binding Shot no longer damages non stunned target
    Note:   This is a pretty hard nerf similar to impact. Interestingly enough I expected a nerf to this ability a long time ago, because this ability would always hit 188% of the weapon damage, regardless of the target being stunned immune except if it was a player. You can still test this out and see that this is one the strongest basic range ability

    Snipe: Take aim at your target, dealing 125%-166% weapon damage after 1.8 seconds. Combo Attack

    New:   Snipe now has an upper damage limit of 219% weapon damage. It also deactivates the target's protection prayers.
    Note:   Now Snipe has a based damage of 125%-219% which is pretty strong, deactivating protection prayers is meh.

    Fragmentation Shot: Fires a shot which fragments on impact, causing your target to suffer damage equal to 100-188% weapon damage over 6 seconds. If the target moves location, they suffer 3x damage.

    New:   Fragmentation Shot now does double damage, rather than triple.
    Note:   This used to be pretty strong in terms of a basic ability being able to deal up to 1800 damage per 2 seconds, this was because "If the target moves location, they suffer 3x damage", now the damage is only doubled, however still a good ability.

    Dazing Shot: Shoot an arrow that detonates on contact with the target, dazing them. Deals 120% weapon damage. Target suffers a 10% decrease to accuracy on their next attack.

    New:   Dazing shot now does 157% weapon damage.
    Note:   Again they've buffed 2h damage output

    Needle Strike: Launch painful needles at your target that reduce their resistance to critical hits. Target takes 120% weapon damage. Your next attack against the target has a flat 10% increase to critical hit chance.

    New:   Needle Strike now does 157% weapon damage.
    Note: Buffed from 120% to 157%, still retains it's 10% flat critical chance increase. Overall Dual-wield range got stronger

    Deadshot: Boom! Fire a deadly shot at your target with deals 188% weapon damage instantly, and a further 157% weapon damage over 6 seconds.

    New:   Deadshot now does 188% weapon damage instantly, then another 188% weapon damage over 6 seconds.
    Note:   They've buffed the damage over time from 157% to 188%, increasing its overall damage by 33%.




    Melee:

    Slice: Slice your target for up to 125% weapon damage. In addition, has a 10% greater chance of being a critical hit.

    New:   Slice now does 94% weapon damage, and its cooldown is linked to Punish.
    Note:   This ability is weaker overall, nerfing its damage by 31% and also linking its cooldown to Punish

    Sever: Sever a tendon, dealing up to 188% weapon damage and reducing any damage they deal by 10% for 10 seconds.

    New:   Sever's cooldown has been halved, as has the duration of its debuff.
    Note:   The cooldown has been reduced from 30 to 15, as the duration from 10 to 5. Damage is retain so this is more of a buff rather than a nerf

    Havoc: Instantly attack with both weapons for 100% of both weapons' damage.

    New:   Havoc now does 157% weapon damage, and its cooldown has been shortened.
    Note:   The damage of this ability got buffed pretty well up 57% .The cooldown in the live server around 10 seconds, unsure what the exact cooldown has been lowered to on the Beta.

    Hurricane: Spin on the spot, dealing up to 188% weapon damage to all adjacent targets.

    New:   Hurricane now does 219% weapon damage.
    Note:   Buffed this ability's damage by 31%, its now a lot stronger especially if you can hit more than 1 target.

    Dismember: Dismember your target, dealing 125% weapon damage over 6 seconds.

    New:   Dismember now does 100-188% weapon damage over a shorter time, and has a shorter cooldown.
    Note:   This ability used to deal exactly 125% every time, however it has its based damage changed to 100%-188% which is a good buff. The cooldown in the live game is currently 30 seconds, unsure what its new cooldown is.

    Punish: Punish your target's mistakes, dealing 100% weapon damage, or 135% weapon damage if they're stunned.

    New:   Punish's cooldown has been shortened, and linked to that of Slice.
    Note: Cooldown is most likely around 3 seconds. A thing to note since its shares its cooldown with Slice. Punish deals 100% damage vs Slice 94%, Punish damage gets increased to 135% if the target is stunned. Slice has a 94% damage but in addition slice has a base critical chance of 10%. Overall I recommend switching out slice for punish from now on.   

    Fury: Unleash your fury, dealing damage equal to 150% of 6 seconds' auto-attack damage to your target over 6 seconds. Combo attack.

    New: Fury now works as a melee version of the Magic ability Concentrated Blast.
    Note: They've nerfed its damage from dealing 150% damage over 6 seconds, to 70% damage per hit for 3 hits equal to 210% damage. Also with each hit the next hit in sequence has an increase hit chance of 5% (eg. 0% - 5% - 10%). This ability got buffed pretty well.

    Decimate: Decimate your target's defences, dealing 100% of both weapons' damage, or 157% of both weapons' damage if they are bearing a shield.

    New:   Decimate now does up to 188% weapon damage, and its cooldown has been lowered. In PvP, it does 244% weapon damage if the target is using a shield.
    Note:   Decimate and Havoc shares the same cooldown, however Decimate deals 33% more damage than Havoc. The pvp bonus is meh

    Cleave: Cleave through your foes, dealing 125% weapon damage to all targets in a frontal cone.

    New:   Cleave now does 188% weapon damage.
    Note:   This ability's damage got buffed by 63% so it is very strong right now. However a thing to note is this ability has the same problem as Dragon Breath, meaning depending on what monster your fighting and where you stand, this ability may not hit at all.


    Massacre: Rend your target, dealing up to 157% of both weapons' damage instantly and causing an additional 157% of both weapons' damage over 6 seconds.

    New:   Massacre now does 188% weapon damage instantly, then another 188% weapon damage over 6 seconds.
    Note:   This ability's damage got buffed by 124%, a very strong ultimate ability making it a likely contender to the Berserk ability.




    Defence:

    Bash: Bash your target with your shield, stunning them for 3 seconds. Targets immune to stun instead suffer 188% weapon damage.

    New:   Bash now deals damage based on the level of the wielded shield.
    Note:   I'm am unsure exactly how this works, as well as how to determine its damage. Does it do 100% of the weapon (Shields) damage? Would it deal 1102 damage = to Drygore Longsword/Rapier or will it deal 1350 = to of the Malevolent kiteshield Lifepoint boost?

    Revenge: Enact revenge upon your foes, causing any attacks you receive to increase your damage dealt by 10%, stacking up to 100%. Lasts 20 seconds.

    New:   Revenge misses will now increase the stack effect by 10%.
    Note:   Before if you were 'Revenged' and the target missed their attacks on you your damage output would've not increased. This buff allows tanks to deal slightly higher dps.

    Debilitate: Debilitate your target for up to 100% weapon damage, also reducing any damage they deal to you by 50% for 10 seconds.

    New:   Debilitate's now lasts longer, based on the level of the wielded shield.
    Note: The current duraton is 10 seconds, it may scale maybe to 15-20 seconds.

    Reflect: Raise your shield, reflecting 50% of any damage you receive back at the attacker. Lasts 10 seconds.

    New:   Reflect's cooldown has been increased to 30 seconds.
    Note:   Current live game cooldown is 20 seconds. Nerfed[/spoiler]
    #18



    95 Fishing and 95 Runecrafting

    Now all my skills are 95+
    #19
    Welcome
    #20
    #21
    95 Divination. Training Fishing, Runecrafting and Crafting to 95 now.

    #22
    Almost 95 Divination now

    Been making some progress but am running low on steam rapidly. How am I going to manage to Max Divination and fishing when they're both sub 100k xp per hr D:

    #23
    Blogs / Re: Brent147s Blog
    April 05, 2014, 03:21:45 PM
    Mad XP gainz, also late congratulation on dungeoneering. Keep it up dude
    #24
    Welcome to the clan
    #25
    RuneScape Discussion / Re: Master skill capes
    April 04, 2014, 05:17:45 PM
    The cooking cape and fletching master cape doesn't look half bad, I really like the red color behind the cooking cape. Still no Defence or Slayer cape yet.