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 Raise the requirements?
Posted: February 12, 2009 01:39 amTop
   
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Originally I was going to say 105, but after reading the cons I think 100 is perfect.
 
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Posted: February 12, 2009 01:41 amTop
   
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QUOTE (His Lordship @ February 12, 2009 01:25 am)
QUOTE (Kiwi011 @ February 12, 2009 01:23 am)
No, everytime we raise req's we loose members and go into a recession and loose 70% of our members. I would rather have the lower levels who will grow in WG and stay WG rather than lvl 110 clan hoppers who just want a clan to be in.

At least someone remembers the old requirement raises.
Such a shame I have to prove this theory every year to show the newer guys.

Yea, I used to be one of them too, but I have learned.



VOTE NO TO REQ RAISES
 
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Posted: February 12, 2009 01:43 amTop
   
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This is what my old clan leader wrote in the Founding Principles of the clan I was in before WG. It was a no requirement clan, but sadly it fell apart after she was muted in RuneScape and quit.

QUOTE
Many clans have long and strict lists of requirements. They do this to make themselves feel part of an elite club. Looking down on the less experience so they can feel better about themselves. They neglect the valuable players who are growing fast and have much to offer.


Now I understand that WG is a warring clan, and there can't be level 63's here, but there's no reason to raise the requirement over 100. Many people who look for a clan are between level 95 and 105, and if they come to WG and see 108+ or 110+, they'll join a 100+ clan and by the time they're 110, there's a good chance that they'll like it. In turn, that clan will prosper instead of us.
 
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Posted: February 12, 2009 01:48 amTop
   
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Don't forget this topic from earlier this year:

http://www.wildernessguardians.com/forum/i...wtopic=8920&hl=
 
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Posted: February 12, 2009 01:53 amTop
   
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Bad things happened last time we raised requirements....remember?

That's how we got back down to 100 lol.
 
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Posted: February 12, 2009 01:55 amTop
   
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I joined as lvl 88/90 skiller with no real intentions of ever warring/training combat. I've been pushed and bullied enough. I almost left the last time, when I was being forced to train. Now I'm trying to train and be happy about it. If I am pushed to hard, I will have to leave.

I remember us losing a lot of members before. I voted no. Do we really want to be a war clan only.

If you decide to do this, what other requirements will need to be changed. Are you willing to bring back the skills sector to keep the members that aren't combat crazy happy and staying here.

Or worse yet, would we see a break off of WG to another thing like OIP was to this clan. Stop forcing the lower levels to war and have a non war list of active members if you need the war list to be so elite. I don't think trying to be a powerhouse clan is worth losing the great community.

A lot of the higher levels are tired of playing and only like to come to wars. The higher the levels the more likely to retire if the community goes to crap. You will be taking a big chance of losing members that keep the clan active.

My point of view comes from being at the bottom of WG for almost a year in f2p combat.
 
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Posted: February 12, 2009 02:01 amTop
   


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We've already moved to the direction of a more combat based clan. For Instance look at the Important Announcement forum. You see important war/pk topics there nearly every weekend, but no important skill topics.

That my friends is already a shift towards combat.

I voted 107+ because those were the reqs of the clan back when I first joined and WG was prospering. When the req's dropped to 100+ we went through a rough time.

Just being Honest.
 
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Posted: February 12, 2009 02:05 amTop
   
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I voted no. You know I've always been against raising the requirements and why. Besides, we can be 100+ and still be a powerhouse. We were back in '06 and we can be again. We already are the best 100+ clan around. I dare you to find a better one.

But if you do raise them, don't go higher than 106 cuz I hate training hash.png
 
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Posted: February 12, 2009 02:07 amTop
   
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QUOTE (School_Boy19 @ February 12, 2009 02:01 am)
We've already moved to the direction of a more combat based clan. For Instance look at the Important Announcement forum. You see important war/pk topics there nearly every weekend, but no important skill topics.

That my friends is already a shift towards combat.

I voted 107+ because those were the reqs of the clan back when I first joined and WG was prospering. When the req's dropped to 100+ we went through a rough time.

Just being Honest.

Sorry, it was the other way around. WG got worse with the raise, and improved when they were dropped. Obviously the improvement isn't instant, but eventually (a month?) it got better I believe.
 
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Posted: February 12, 2009 02:12 amTop
   
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Reason #2 not to raise reqs- Tabs would castrate everyone in WG when she got back and found out we rose reqs...
 
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Posted: February 12, 2009 02:14 amTop
   


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No, I like the lower reqs, means we catch all the new people though they need to be trained. On the other hand though we can build up a loyal base of members that will be with the clan for years, as some of our members have. Community > World
 
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Posted: February 12, 2009 02:16 amTop
   
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102 - 103.

I say this because when the members go to train, 105 seems more daunting, and we will still attract those below 105, because we are within reach.

Annual req raisings would be cool too. Not combat, mind you: but a prayer requirement or defence requirement (etc.) that raises once in every long while.

In this case, I certainly believe that the pros outweigh the cons and we should try it and see how we like it.
 
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Posted: February 12, 2009 02:16 amTop
   
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Not going to vote yet. I need to think about it more.
The biggest problem at the moment is activity and commitment to warring right now. A possible 2-4% upgrade in strength as a clan isn't nearly as influential as a clan's desire to want to win a fight. Right now, I think some WG don't even care if we win our fights. As long as they show up the PKRI/ Raid, get their attendance point, lose a rune set, and leave, its nothing off their backs. It sickens me that people are willing to back stab the clan like that, especially when I have made it publicly known to be ready for pvp with 10+ rune sets.

 
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Posted: February 12, 2009 02:25 amTop
   
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QUOTE (Arsenalfan32 @ February 11, 2009 09:16 pm)
I think some WG don't even care if we win our fights. As long as they show up the PKRI/ Raid, get their attendance point, lose a rune set, and leave, its nothing off their backs. It sickens me that people are willing to back stab the clan like that, especially when I have made it publicly known to be ready for pvp with 10+ rune sets.

As long as they are not going off to do something else in RuneScape, then sometimes that is all that we have time for. During sometimes when my parents are bitches or my girlfriend is coming over I only have time to go lose 1 rune set if that. If the persons who do this make the commitment to try to represent their clan for as long as they possibly can then it shouldn't be a problem, but I do agree if the person loses their set, and then doesn't return to a PKRI.

Note: That honestly isn't a matter of combat levels. As a level 105, I hate losing money, but I do it for the clan, while I know a few people more than a few levels higher than me that either come back in cheap gear or just don't come back at all.

It is more about dedication than combat, and that is yet another reason I believe that we shouldn't raise requirements, but only promote the training of combat in a serious but non-mandatory way.


 
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Posted: February 12, 2009 02:29 amTop
   
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I voted no, mostly because I like diversity. I find it interesting however, that
44% also voted no but apparently did not wish to comment about it, since
most of the posts are in favor of some regs raise.
 
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Posted: February 12, 2009 02:36 amTop
   
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QUOTE (For Sooth @ February 11, 2009 08:37 pm)

EDIT to 30 str owns.

Just because they are 100 combat doesn't mean they are playing half assed. How do we know that they haven't only been playing for 9-14 months.
I've been playing 6 years now, and what am i, lvl 113.
Don't just a book by it's cover. Don't judge a noob by its level.

Of course, that's why I said (or I meant to if I didn't) say that this does not always apply. I also said there's some great 105-. On average someone that is higher than 105 is alot more active and experienced than below. Of course there's some high level inactives etc.
 
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Posted: February 12, 2009 02:51 amTop
   
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I joined WG at 98 combat. I didnt even have the +100 requirements. I only made it in because I had the +85 magic requirements.

My defence was 53; It didnt even show up in the highscores.
Within several days of joining, a topic was made about me person, saying that I was dragging down the combat average and they were right; I showed up as 89 combat on the ML.

At the time, WG was already an established clan. We had a good amount of people and decent levels. I appeared on the very bottom of the ML.

At the wars, I didnt do so great. I had the skills and I knew how to tank, but my defense restricted me. I had my rune on and prayer on before I even hit 60 HP, but my defence would not hold.

Within a couple of weeks, I trained hard and managed to get 53-70 defence in 2 days. I was trying to get better.

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This was my first P2P war. I sucked so bad, I died before I even skulled. I ran around like an idiot getting barraged to death.

Previous to this, I had no warring experience at all. All the pking experience was around a personal team of friends, but they had gone.

Still I worked hard.








Now look where I am

Take a look at my story. Thats how I started off; from the very bottom. Lowest defence in WG, lowest f2p combat. No real warring exp.

Who is to say that a lower level wont become a great member? With knowledge, practice, and dedication, they will be able to do anything.

The problem is, they will need to be trained. However, its worth it.

WG has never been for levels. You've said it many times yourself; WG is a clan that depends on numbers. More importantly, we pride ourselves on having the "best community" out of all that clans. Becoming militaristic will effect that; it already has effected our thinking towards newer, and lower leveled members. If theres something that threatens that, then we should not move foward with it.

No; we can do this without the levels.
 
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Posted: February 12, 2009 02:54 amTop
   
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Don't really care actually.
If its raised we perform better in wildy.
If its not raised I still get kills in wildy.


 
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Posted: February 12, 2009 02:54 amTop
   
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QUOTE (Back to Own @ February 12, 2009 02:51 am)
I joined WG at 98 combat. I didnt even have the +100 requirements. I only made it in because I had the +85 magic requirements.

My defence was 53; It didnt even show up in the highscores.
Within several days of joining, a topic was made about me person, saying that I was dragging down the combat average and they were right; I showed up as 89 combat on the ML.

At the time, WG was already an established clan. We had a good amount of people and decent levels. I appeared on the very bottom of the ML.

At the wars, I didnt do so great. I had the skills and I knew how to tank, but my defense restricted me. I had my rune on and prayer on before I even hit 60 HP, but my defence would not hold.

Within a couple of weeks, I trained hard and managed to get 53-70 defence in 2 days. I was trying to get better.

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This was my first P2P war. I sucked so bad, I died before I even skulled. I ran around like an idiot getting barraged to death.

Previous to this, I had no warring experience at all. All the pking experience was around a personal team of friends, but they had gone.

Still I worked hard.








Now look where I am

Take a look at my story. Thats how I started off; from the very bottom. Lowest defence in WG, lowest f2p combat. No real warring exp.

Who is to say that a lower level wont become a great member? With knowledge, practice, and dedication, they will be able to do anything.

The problem is, they will need to be trained. However, its worth it.

WG has never been for levels. You've said it many times yourself; WG is a clan that depends on numbers. More importantly, we pride ourselves on having the "best community" out of all that clans. Becoming militaristic will effect that; it already has effected our thinking towards newer, and lower leveled members. If theres something that threatens that, then we should not move foward with it.

No; we can do this without the levels.

Stunning post. I agree all the way.
 
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Posted: February 12, 2009 02:58 amTop
   
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I have mixed feelings about this. I think at my level I'm safe from being kicked from a raise in requirements, so I'm thinking more about other people and I'm worried.

I'd like to raise the requirements because it would make the clan stronger. It would show the clan world that we're not a "stepping stone" clan. It would say that we're not the place people go to to get known and then leave to go to some other "better" clan. We are good, and we can compete if we really wanted to, we just need to commit. Higher leveled people, who possibly have been in other top ranked clans would be more likely to show the commitment we want.

All that would be great, but as one of Elias' cons stated, we'd become far to combat based. That is something this clan cannot abandon. It really does define WG. We do that and we basically say "Skills don't matter anymore." We can't do that, because then we'd lose one of the main aspects that make this clan so great. We would appeal ONLY to the war-lovers and at this time we'd not be able to attract them away from clans like VR, DF, or TT.

It's a tough choice. I haven't voted yet. I'm leaning slightly towards a slight increase in the requirements, but just ever so slightly.

EDIT: Just read BTO's post and he convinced me. I'm voting no.

WG is a clan of numbers. We always had huge pulls to wars, and that was always what won it for us.

We can stick it out as a 100+ clan.
 
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Posted: February 12, 2009 03:11 amTop
   
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Absolutely not, we've done it before, and always ended up reversing it because of the negative effects its had on the clan.

If one of our main calling cards is "The best community in the clan world", then why damage that by cutting out some great members, and some great potentials.

Why sacrifice one of our greatest attributes, for some possible and probably temporary short-term gain?
 
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Posted: February 12, 2009 03:27 amTop
   
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What about if Wg enforced a total cmb level amount and a total level amount to get int?
 
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Posted: February 12, 2009 03:34 amTop
   
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QUOTE (Billis2525 @ February 11, 2009 10:27 pm)
What about if Wg enforced a total cmb level amount and a total level amount to get int?

i like the idea
 
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Posted: February 12, 2009 03:34 amTop
   
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QUOTE (Billis2525 @ February 11, 2009 10:27 pm)
What about if Wg enforced a total cmb level amount and a total level amount to get int?

That was basically my suggestion. Only flaw about that is if people look at people that joined on skill level instead of looking at them as part of the whole community. That's how the skill sector vs combat sector etc was formed and that, although people make it sound worse than it was, didn't work out that well.

One GOOD thing about this is anyone that isn't 105+ is either a skiller, or a person who doesn't play RS a whole lot. If we allow these skillers in to the clan, while keeping the combat 105+ we'll ensure active members.
 
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Posted: February 12, 2009 03:35 amTop
   
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QUOTE (Billis2525 @ February 12, 2009 01:27 pm)
What about if Wg enforced a total cmb level amount and a total level amount to get int?

126 f2p cmb, 2000 skill total woeh.gif

Maybe have a warring + skill requirement.
Like you know the old skilling requirements?
Incorporate them into the requirements for this clan.

Must have one of the following:
Lvl 80 agility
Lvl 90 fishing
Lvl blah blah...
 
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