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 Raise the requirements?
Posted: February 12, 2009 03:48 amTop
   
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I think some WG don't even care if we win our fights.

I don't care if we win or lose, I just want to have a good time. Of course it's always pleasant to win, but it's not something I obsess over, and quite frankly I'm not bothered at all if we lose. I can't let a stupid game bother me; just can't do it.

If anyone puts more emphasis on winning a RuneScape clan war than actually having fun while being in it, then they need to turn their computer off for a few days and set their priorities straight. You're playing RuneScape to have fun, and if you aren't, you shouldn't be playing.
 
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Posted: February 12, 2009 03:50 amTop
   
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I voted no.

Requirement raises have never gone well with WG before in the past, I don't see why one now will.
Making our requirements will make us way more of a warring/raiding clan and that is not what WG is.
 
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Posted: February 12, 2009 04:07 amTop
   
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I agree wholeheartedly with BTO's post. And I remember that war. Lol

Btw, I joined WG at 93 combat right as the reqs were being boosted to 100. I met the woodcut and fletching reqs. Lawl
 
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Posted: February 12, 2009 04:27 amTop
   


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I say raise to 107
 
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Posted: February 12, 2009 05:28 amTop
   
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Agree with you all the way BTO. I joined WG at about lvl 92 and dg disbanned soon after I joined, It took me a week to get to 100 but honestly, a level 100 can tank a lot better than some 126's, just like some 105's can tank better than some 126's......anybody remember Puremyers (I spelt his name wrong but he was a lvl 103 or something and could tank 100000 people).

People should raise their combat to help wg and themselves, not be forced into it, I could have taken my time when dg disbanned but I wanted to actually help wg and meet the req's.

Anyone remember Phoenom? He was level 85 or so but was one of the biggest forum contributors in their opinions and facts.

Levels do not decide a members worth. Dedication does.
 
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Posted: February 12, 2009 06:54 amTop
   
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I say leave the reqs at 100, and perhaps add a defense requirement - One, it would help to weed out some of the marginal ones, while leaving those with enough defense to prevent KO. Essentially, you would end up with a real requirement upgrade to 103 or so, while keeping the nominal one at 100.


 
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Posted: February 12, 2009 07:24 amTop
   


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This could be a pretty bad question to ask but...

What specifically are the requirements? All I know is that it's 100+. Is that 100+ P2P or 100+ F2P? Are there any pure requirements?

If the only requirements are 100+ P2P, I think changing to 100+ F2P would be good.
 
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Posted: February 12, 2009 08:01 amTop
   
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it was puremyars99 kiwi, I still talk to him occasionally if I see him around.

Now onto Req Raising...

I can't really see the benefit in increasing any further over our current 100+ F2p combat requirement, as realisitically I don't think there will actually be much difference in experience between members that join at 100, or members that join at 105 combat.

Realisitically a level 100 who is looking at clans is going to join one that offers him a good timezone option as well as features he/she might want (community/skilling/warring etc.) and as there is such a variety of clans out there I am sure that if WG wouldnt let them in they wouldn't specifically train up 105 to join.

I also doubt there would be much difference in warring experience between the average lvl 100 and the average lvl 105, as even at 105 you would still be only just high enough/not high enough for Top Clans and as a result we would get less recruits, of marginally better quality.

I voted no, 100 F2p is fine.
 
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Posted: February 12, 2009 08:10 amTop
   
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I would say NO.
Our adventage at wars was always the numbers, not the levels, why to chance it ? In general its always hard to change soemthing.... and there occures always some problems.

But in general, it might looks pretty nice to have clan members 120+ cmb such as RSD laugh.gif
 
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Posted: February 12, 2009 08:22 amTop
   
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I remember the previous requirement raises and voted no
 
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Posted: February 12, 2009 08:23 amTop
   
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I love Combat, and every part of me wants WG to be ATLEAST 105+, but I also love the community here, and I feel that our appeal to higher levels comes at a cost, a cost of them being too combat orientated, and maybe being a risk to the community as they might start demanding stuff from members etc.

I voted 102, but 105+ to graduate because it's not that much of a change, and it's nto exactly hard to get.

Infact edit:

I am going to go with Robbie now. The defence requirement helped last time in was present, so maybe we should implement it again, at the same time as them training to get it and maybe gaining more combat levels anyway.
 
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Posted: February 12, 2009 08:55 amTop
   
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I voted no.
We would lose the reputation (as Elias said) for being a clan for all....
We're doing fine atm , we're RAW Rank #6 and we're doing well.... people are being ko'ed less often and its all good.
So no.
 
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Posted: February 12, 2009 10:02 amTop
   
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I believe we should raise the graduation requirements to 105, while still keeping the trial reqs to 100. But all current members aren't required to train at all.

Thing is, here's how it goes:

Low levels train -> Average goes up -> Low levels join -> Average goes down.

So you see, it's not our current members that hurt us warring wise, it's some of the future members who join at the lowest of requirements.

Let our current members stay and don't bully any of them to train, but let the change affect new intro's.

With 100 for Trial, 105 for full, we still attract low levels and still gain a better combat average. It's also perfect to prove a trial's dedication (as he'll be training for the clan).
 
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Posted: February 12, 2009 11:58 amTop
   
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What about adding 1400 as a total lvl requirement. All but 4 members have that. Two of those have a 99 in something.

Suggests:

100+ f2p or 110+ p2p
Total lvl 1400 or 95 in a stat
Lvl 80 defence

All but six of our members currently have the requirements.

Defence:

85 would mean 18 members don't meet the requirement
82 would mean 10 members don't meet the requirement
80 would mean 5 members don't meet the requirement
 
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Posted: February 12, 2009 12:21 pmTop
   
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Raise the graduation req to 105 f2p. Do not let it affect our current members. Combat average will greatly increase, and quite quickly.
 
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Posted: February 12, 2009 12:43 pmTop
   
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QUOTE (rachellove9 @ February 12, 2009 11:58 am)
What about adding 1400 as a total lvl requirement. All but 4 members have that. Two of those have a 99 in something.

Suggests:

100+ f2p or 110+ p2p
Total lvl 1400 or 95 in a stat
Lvl 80 defence

All but six of our members currently have the requirements.

Defence:

85 would mean 18 members don't meet the requirement
82 would mean 10 members don't meet the requirement
80 would mean 5 members don't meet the requirement

What about pure F2P'ers such as Kero? Max level for F2P is about 1300'ish or something, and that's like 2.2k total in P2P neko2.gif
 
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Posted: February 12, 2009 01:21 pmTop
   
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QUOTE (Ragingwealth @ February 12, 2009 07:43 am)
QUOTE (rachellove9 @ February 12, 2009 11:58 am)
What about adding 1400 as a total lvl requirement.  All but 4 members have that.  Two of those have a 99 in something. 

Suggests:

100+ f2p or 110+ p2p
Total lvl 1400 or 95 in a stat
Lvl 80 defence

All but six of our members currently have the requirements.

Defence:

85 would mean 18 members don't meet the requirement
82 would mean 10 members don't meet the requirement
80 would mean  5 members don't meet the requirement

What about pure F2P'ers such as Kero? Max level for F2P is about 1300'ish or something, and that's like 2.2k total in P2P neko2.gif

1400 lvl in p2p or 1100 lvl in f2p with no stats in p2p trained.

That fixes it I think.

Edit: I had said "OR" 95 in a stat. That still covers many f2p.
 
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Posted: February 12, 2009 02:28 pmTop
   
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Voted 110+, would encourage us all to train.
 
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Posted: February 12, 2009 03:17 pmTop
   
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Good to see you agree with me Lee.

Another alternative is that if we won't increase our reqs, get a rune armour req of +5 or +10, and to maintain over that all the time (So if we get a run in or something, there won't be any money excuses used).
 
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Posted: February 12, 2009 03:28 pmTop
   
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I voted for 105 before i read some of the comments below.

MY VOTE IS NO.

I think we should just have a training programme for those under 110, so we help them train to get 110, it's partly a requirement but not. More of a push in the right direction.
 
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Posted: February 12, 2009 03:55 pmTop
   
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Id like to query for our members below this level say if requirements was raised to say i do nol know either 105 or 110 would our current members be pressured into gaining these new requirements or would they be kicked because i think that they've already been accepted as members and we cannot force some1 to train if they want to do other things they enjoy on runescape such as skill and these people are our friends i do not want to see any being kicked or being forced to train if these requirements are put up. Unless like we give a ridiculous amount of time in which for them to gain our new requirements i do not want us to lose members from this and it could cost us potential members who are just a few levels away.
 
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Posted: February 12, 2009 03:57 pmTop
   
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QUOTE (Whizzy110 @ February 12, 2009 04:28 pm)
I voted for 105 before i read some of the comments below.

MY VOTE IS NO.

I think we should just have a training programme for those under 110, so we help them train to get 110, it's partly a requirement but not. More of a push in the right direction.

What do you mean by program? Like a schedule? Or a weekly quota?

I mean we've got the Combat Skill of the Week which provides incentive for people to train. We can start up Pro Silentium or something like it to give people incentive.

We can't really do much more than offer them the incentive. We can't force them to train because then it becomes a requirement.
 
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Posted: February 12, 2009 04:01 pmTop
   
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QUOTE (Whizzy110 @ February 12, 2009 10:28 am)
I voted for 105 before i read some of the comments below.

MY VOTE IS NO.

I think we should just have a training programme for those under 110, so we help them train to get 110, it's partly a requirement but not. More of a push in the right direction.

I agree with this post alot

The combat academy got me to 110, and OPH took me to +115, maybe even 118.

I gained about 36 cmb levels from OPH. Despite what alot of people say, it had a really good affect.

I think one of the reasons why it worked for me is to see such an epic thread with goals and level ups, and competing with others. I actually had the most levels gained for a while I believed, but people bought prayer levels angryhahs.gif.png.

Might be different for others, but our cmb average DID rise I believe.
 
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Posted: February 12, 2009 04:07 pmTop
   
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Most skillers are low cmb, so we appeal to them more, so no.
 
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Posted: February 12, 2009 04:14 pmTop
   


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I think, whe maybe should raise the reqs a bit.
But the concept is whe could still get skillers to join here.
I don't think skillers should be declined on there combat level. When i joined, whe were most part of skilling. I enjoyed it, even with lower levels. You shouldn't give a fuck about rsc rankings anyways. I can get fun still when whe losing. People should just get part of the community here, like always. Even though, i'm up for higher leveled people here. Runescape is getting a old game now, most of the people should get fast and quick combat levels.

Cmb 105+ ftw.
 
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