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 Raise the requirements?
Posted: February 14, 2009 12:41 amTop
   


IRC Nickname: Starzhine
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QUOTE (Havochaha @ February 13, 2009 05:48 pm)
QUOTE (Starzhine @ February 13, 2009 08:54 pm)
Those who joined with combat below 100, did not join WG, they joined our Junior Clan DG. When we disbanned DG, all those members were brought into WG.

The combat for WG has been at 100 for over three years.

WG wub.gif

hai starz i love you wub.gif

also when wg disbanded the reqs for DG were 75

and from there i had to train 25 lvs to stay in wg

thankfully i wasnt rushed but i still did it cus i hated being the one bringing everyone down

Huggles to you!!! wub.gif
 
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WG love forever, Kristy
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Posted: February 14, 2009 11:21 pmTop
   
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QUOTE (School_Boy19 @ February 12, 2009 09:12 pm)
QUOTE (Sonixpber @ February 11, 2009 07:07 pm)
QUOTE (School_Boy19 @ February 12, 2009 02:01 am)
We've already moved to the direction of a more combat based clan. For Instance look at the Important Announcement forum. You see important war/pk topics there nearly every weekend, but no important skill topics.

That my friends is already a shift towards combat.

I voted 107+ because those were the reqs of the clan back when I first joined and WG was prospering. When the req's dropped to 100+ we went through a rough time.

Just being Honest.

Sorry, it was the other way around. WG got worse with the raise, and improved when they were dropped. Obviously the improvement isn't instant, but eventually (a month?) it got better I believe.

The day I apped, there were around 4 other apps, after a couple months, the req's were dropped and there were hardly ANY applications, WG went through a drought. It was only after we got rid of sectors did the clan get anybetter.

The sectors were around right after the D day of RS?? Do you think not having a wildy could of been more the issue then the skill/war sector? Sometimes timing has a lot to do with it.
 
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Thank you Garrett and Dallar.
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is the day you have stopped leading them.
They have either lost confidence that you can help them
or concluded that you do not care.
Either case is a failure of leadership.”
~~Colin Powell ~~

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Posted: February 18, 2009 11:09 pmTop
   
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Final Decission? woeh.gif
 
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Posted: February 19, 2009 03:10 amTop
   
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QUOTE (Chimp Guy0 @ February 18, 2009 06:09 pm)
Final Decission? woeh.gif

what is it?! neko2.gif
 
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"If at first you don’t succeed, call it version 1.0"

Posted: February 19, 2009 04:23 amTop
   
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If someone has time, could they go to the z6 forums and find Snowzak's thread "History repeats itself."? I've always wanted a copy of his first post for these situations, but someone moved the thread (at least to level 2, probably higher) before I had a chance. Always regretted that, it was such an awesome post, one of the best I've ever read while in WG.

Anyway.

// edit //

*suddenly develops an astronomical twitch*

Alright, 11 pages of posts. Long read. I promise not to go apeshit this time.
QUOTE (His Lordship)
What I want is different from the clan's wants, but exactly the same as their needs.
If I have to stop my kids from eating junk food, I will no matter how much they want it.
At least I'm keeping an open mind about this.
That's exactly what was said when the requirements were lowered in Sept. 2007. Do we need higher requirements so we war better, or lower requirements to preserve the community? The cycle never stops. sad.gif
QUOTE (Kiwi011)
QUOTE (His Lordship)
QUOTE (Kiwi011)
No, everytime we raise req's we loose members and go into a recession and loose 70% of our members. I would rather have the lower levels who will grow in WG and stay WG rather than lvl 110 clan hoppers who just want a clan to be in.
At least someone remembers the old requirement raises.
Such a shame I have to prove this theory every year to show the newer guys.
Yea, I used to be one of them too, but I have learned.



VOTE NO TO REQ RAISES
AMEN! I'm glad I'm not the only person who remembers.

QUOTE (30 Str 0wnz)
If we lose 70% of our members over this slight increase of requirements, we're obviously not as tight as a community as we thought, and probably don't deserve a strong clan. If we're purely a community clan, why not release the requirements all together. If people leave over an increase good. They were obviously either not active enough to be in this clan, or not willing enough to be.
QUOTE (30 Str 0wnz)
Seriously people it's not HARD to get 5 more levels if you really are dedicated to the clan.
DANGEROUS WATERS! That's like, "if you love me you'll work your ass off while I sit at home on the couch watching soaps; and you can make your own dinner asshole." Any relationship is based of mutual respect, even if it's between a member and their clan or a clan and its members. I don't care how good the sex is, that's a seriously fucked up relationship.

If respect is only deserved by "dedication" which is measured by how many combat levels you're willing to get to stay in a clan, it's not lack of loyalty that makes people quit. It's the realization that the clan isn't what they thought it was when they joined up. Disillusionment SLAUGHTERS us every time something like this happens, which is why all the off-shoot clans that I know of with roots in WG came out of these situations.

I am still in favor of making the sector system work, just like I was two years ago, but without using sectors. Just allowances. Skillers get their events, raids and PKRIs are optional but war attendance is still emphasized (like for Emeritus). Everyone else nothing changes, except members over 115 who get stressed (not a bad thing) playing all the time with lower levels around will get an additional forum and can host their own PvP events that's restricted to +115 (they could also pursue capped fights against other clans if applicable; 115 is an arbitrary number btw).

These events could be held twice a month or however it works out. We still share forums, we still share practically every event, and we preserve our community and ideals while still being able to cater to the high level segment of the RuneScape population. Also the increased prestige of attending the +115 fights would put a healthy (and optional) emphasis on combat training which would be a perfect time to incorporate another system like OPH.

Like I said when I got Emeritus, if we make allowances for skillers again you'll get my application in tomorrow morning before 9AM. If there's too much busywork involved, tell me what to do and I'll help do it. I know I'm not the only one who feels this way, and I believe this would work perfectly if we believe in it. This would make us attractive to every player category (skillers, low-combat rpkers, and higher level "elitist" players <-- again not a bad thing).

But yeah, I promised not to go apeshit this time around. Whatever is decided I'm cool with. Just please, keep us in the loop this time. Tell us what you're thinking, and why you might decide not to do things the way we think they should be done. But yeah, I'll behave. Hopefully. sleep.gif
 
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Posted: February 19, 2009 04:54 amTop
   
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QUOTE
Skillers get their events, raids and PKRIs are optional but war attendance is still emphasized (like for Emeritus). Everyone else nothing changes, except members over 115 who get stressed (not a bad thing) playing all the time with lower levels around will get an additional forum and can host their own PvP events that's restricted to +115 (they could also pursue capped fights against other clans if applicable; 115 is an arbitrary number btw).

These events could be held twice a month or however it works out. We still share forums, we still share practically every event, and we preserve our community and ideals while still being able to cater to the high level segment of the RuneScape population. Also the increased prestige of attending the +115 fights would put a healthy (and optional) emphasis on combat training which would be a perfect time to incorporate another system like OPH.


Sounds like an epic idea and I really think the leaders should look into it. Personally I'd train to get into the "elitist" group and I'm sure others would also that wouldn't meet it's req.
 
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Posted: February 19, 2009 04:57 amTop
   


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if we do raise the requirements it will definitely do all of the above cons. Id rather have more firends than a few powerhungry warmonging assholes, and i say this being combat-focused myself, so i believe if you do raise the reqs, raise it as minimally as possible. i like wg as a community clan anyways. more fun and not so much force =)
 
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Posted: February 19, 2009 11:16 amTop
   
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Technically WG requirements is already lvl 102 it says by the end of your 1 month trial you must have lvl 102 or you will not be accepted so dont we already have these requirements anyhow ???
 
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Posted: February 19, 2009 03:44 pmTop
   


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QUOTE (Eregion2 @ February 18, 2009 11:23 pm)
I am still in favor of making the sector system work, just like I was two years ago, but without using sectors. Just allowances. Skillers get their events, raids and PKRIs are optional but war attendance is still emphasized (like for Emeritus). Everyone else nothing changes, except members over 115 who get stressed (not a bad thing) playing all the time with lower levels around will get an additional forum and can host their own PvP events that's restricted to +115 (they could also pursue capped fights against other clans if applicable; 115 is an arbitrary number btw).

These events could be held twice a month or however it works out. We still share forums, we still share practically every event, and we preserve our community and ideals while still being able to cater to the high level segment of the RuneScape population. Also the increased prestige of attending the +115 fights would put a healthy (and optional) emphasis on combat training which would be a perfect time to incorporate another system like OPH.

I've never done anything like this before, but don't you think that it'll hurt the community?

Basically all it would be doing is saying, "115- are terrible and don't deserve to be on the same level, go to the same events, participate in the same wars, and use the same forums as 115+."

I'd personally feel more cut off if I couldn't do anything with 115+ as half the clan is 115+. I'd rather have the requirements raised to 105+ and have me forced to train to achieve that rather than be cut off from half the clan.

So my point is that by making sectors of the clan or giving different levels different events and different forum access, how would that help the community? Wouldn't it ultimatly hurt it?
 
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Posted: February 19, 2009 03:59 pmTop
   
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QUOTE (Joe mamma27 @ February 19, 2009 10:44 am)
QUOTE (Eregion2 @ February 18, 2009 11:23 pm)
I am still in favor of making the sector system work, just like I was two years ago, but without using sectors. Just allowances. Skillers get their events, raids and PKRIs are optional but war attendance is still emphasized (like for Emeritus). Everyone else nothing changes, except members over 115 who get stressed (not a bad thing) playing all the time with lower levels around will get an additional forum and can host their own PvP events that's restricted to +115 (they could also pursue capped fights against other clans if applicable; 115 is an arbitrary number btw).

These events could be held twice a month or however it works out. We still share forums, we still share practically every event, and we preserve our community and ideals while still being able to cater to the high level segment of the RuneScape population. Also the increased prestige of attending the +115 fights would put a healthy (and optional) emphasis on combat training which would be a perfect time to incorporate another system like OPH.

I've never done anything like this before, but don't you think that it'll hurt the community?

Basically all it would be doing is saying, "115- are terrible and don't deserve to be on the same level, go to the same events, participate in the same wars, and use the same forums as 115+."

I'd personally feel more cut off if I couldn't do anything with 115+ as half the clan is 115+. I'd rather have the requirements raised to 105+ and have me forced to train to achieve that rather than be cut off from half the clan.

So my point is that by making sectors of the clan or giving different levels different events and different forum access, how would that help the community? Wouldn't it ultimatly hurt it?

It all depends on how it's handled. Ideally, the only restricted events would be 1-2 per month for members over 115 combat (or 107, or 110, whatever would be decided). Skilling events would cater to skillers, however anyone in the clan could go to them. Likewise, raids and PKRIs would cater to Rpkers, but anyone in the clan could go to those as well.

Effectively, we'd be sharing every event except for the 1-2 a month reserved for higher-level members. We wouldn't even need unique event forums now that I think about it, just two new topic prefixes like Skill: or 115+: (for example). Just an idea though. smile.gif
 
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Posted: February 20, 2009 04:19 amTop
   


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Or maybe just for the people who are interested similar to the TDM war list or something that I suggested before. tongue.gif
 
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Posted: February 20, 2009 04:30 amTop
   
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Just because I am a lower combat doesn't mean that I am a complete skiller that doesn't want to war or go out on a raid. It could mean I don't have a massive amount of time to train quickly...
 
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Posted: February 20, 2009 11:38 amTop
   
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QUOTE (30 Str 0wnz)

If we lose 70% of our members over this slight increase of requirements, we're obviously not as tight as a community as we thought, and probably don't deserve a strong clan. If we're purely a community clan, why not release the requirements all together. If people leave over an increase good. They were obviously either not active enough to be in this clan, or not willing enough to be.
QUOTE (30 Str 0wnz)
Seriously people it's not HARD to get 5 more levels if you really are dedicated to the clan.



If combat levels show dedication then Tabs and myself should be well covered. We both have trained a lot over the past year. We still take crap from people bashing us for not being the level they want us at. It does make me feel a bit like "Why Bother?" I get to the next level and it is well you need to train to show your dedication to the clan. Sorry, but where does any one have the right to judge the lower levels?

I think we already have an elite WG group anyway. Most of them are 120+. They are awesome to watch when I get cut at a matched war and really I enjoy watching more than I enjoy playing it. There is nothing wrong with me, I just don't enjoy killing. I've just finished day 26 of 100 on improving my combat. I still don't enjoy killing. I could be maxed and I don't think it will change much about the inner person who doesn't like to kill.


QUOTE (Kiwi011)
No, everytime we raise req's we loose members and go into a recession and loose 70% of our members. I would rather have the lower levels who will grow in WG and stay WG rather than lvl 110 clan hoppers who just want a clan to be in.



Look at the people that quoted their beginning levels in WG and how long they have been members. Aren't these some of the people we look up to. Knowing BTO had to work his but off and still he is with the clan says something about him as a member.
I can agree with you on all of this. I'd be so less stressed out and able to be better in the community, if I didn't have all this war performance pressured on me. I joined as a skiller and would love to see the sector brought back with well thought out adaptions. Sometimes, knowing what didn't work gives you the ability to make it work in a new way when you try it over again.
 
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Thank you Garrett and Dallar.
“The day soldiers stop bringing you their problems
is the day you have stopped leading them.
They have either lost confidence that you can help them
or concluded that you do not care.
Either case is a failure of leadership.”
~~Colin Powell ~~

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Posted: February 20, 2009 04:17 pmTop
   


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Totally agree with you Rachel, I joined at 100. But my reasons for joining had nothing to do with wars, it had to do with protecting the innocent "skillers" in the wild. I really really believed in that and was willing to kill to do it. The amazing thing is most ran skiller pkers ran away after a few hard wacks. lol. I loved those days.

But my first love has always been skilling. I always felt my best contribution to my beloved clan would be through skilling.

Like you, I do what I have to, to keep the "running off to war with their hair on fire at the drop of a hat folks. woeh.gif (Do you think I could fit any more cliques in there. lol) I know that is how they have fun. God bless em.

But the point at issue is to raise requirements or not. I remember the days of always dieing because my combat level was simply too low. It was not fun. And back then every time you died it cost you full rune and more. It was so bad I got paranoid and thought the magers were killing us low level combat melers with barrage just to collect alot of rune. Silly huh? lol

In the past when we got to this point we created a junior clan. We have done it twice already, why not again. It is a great place to train future WGer. I think some of the best wg we have today came from the DG ranks.

Sorry to blather on.

WG wub.gif
 
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WG love forever, Kristy
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Posted: February 20, 2009 06:39 pmTop
   


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QUOTE (Starzhine @ February 13, 2009 12:54 pm)
Those who joined with combat below 100, did not join WG, they joined our Junior Clan DG. When we disbanned DG, all those members were brought into WG.

The combat for WG has been at 100 for over three years.

WG wub.gif

I joined WG (not DG) at 80 combat. I joined as a Skill Sector member. I had 70+ rc and crafting. (78 & 72 at the time). I worked hard to get my str up to rank, and have it show for my combat on forums. I did a LOT of slayer then...

From my application to WG on Z6 forums. (updated smilies, but no other changes)

QUOTE (Phoenom @ Sep 16 2007, 12:44 AM)
QUOTE (X Dabestpk X @ Sep 16 2007, 04:00 AM)
QUOTE (His Lordship @ Sep 15 2007, 09:09 PM)
Hey mate.
I'm trying to figure out what requirements you meet.
You are closest to the fletching requirement.
If you have 90 fletching and 90 woodcutting, you'll meet requirements...

Unless you want to enter just the community sector.
In that case you'll need a good friend to refer you.

looks like he meets runecraft + crafting.
wow thats an amazing app
gl mate thumbsup.gif


hash.pnghash.png

She*. You guys all suck at reading omghash.gif.png

Good luck in entering, I can see you certainly put 100% effort into your app.


I voted for not raising the requirements. There are a lot of arguments for it, but none of them really have much beyond "oh, it will make us better at warring" or "you'll do it if you love us." Want to know what happens when you do something you don't want to do because people you love force you into it? You start resenting it, hating it, and eventually, hating them. Don't push the lower combat levels to train. Don't exclude them from god wars trips, don't say they suck at wars. We already know that. Rubbing it in our faces only makes us unhappy and resentful of those who are our friends.

And all the old topics... Of what happens when requirements are raise? Still hold true now. Don't raise them.
 
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Posted: February 20, 2009 06:42 pmTop
   
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Hear hear Tabs.
 
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Posted: February 20, 2009 10:28 pmTop
   
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A lot of you haven't been in WG too long...

When i joined, i struggled getting 100 cmb. I HATED cmb training, AND RANGE. SLAYER sucked too, AND STILL DOES hash.pnghash.png

Yeah well, look at me now, 117 f2p 126 p2p.

When you stay in WG for so long, you learn to realise, you have to train combat. It just shows you love WG. The "your a low lvl" talk get to you... You don't wanna always get piled first in wars, you hate dieing so fast.

Then you start not mind training combat, as all you have to do is AFK a bit.

After a while, you like it and eventually max out.
^ im not up to that yet, becuase im a skiller

I have been a skiller, and always will be a skiller
more than any of you will ever know.

Just wanna say, WG and combat grow together onto you. Whether you like it or not, it does, and will happen. lol
 
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Posted: February 20, 2009 10:42 pmTop
   
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QUOTE (Indivi2you @ February 20, 2009 10:28 pm)
A lot of you haven't been in WG too long...

When i joined, i struggled getting 100 cmb. I HATED cmb training, AND RANGE. SLAYER sucked too, AND STILL DOES hash.pnghash.png

Yeah well, look at me now, 117 f2p 126 p2p.

When you stay in WG for so long, you learn to realise, you have to train combat. It just shows you love WG. The "your a low lvl" talk get to you... You don't wanna always get piled first in wars, you hate dieing so fast.

Then you start not mind training combat, as all you have to do is AFK a bit.

After a while, you like it and eventually max out.
^ im not up to that yet, becuase im a skiller

I have been a skiller, and always will be a skiller
more than any of you will ever know.

Just wanna say, WG and combat grow together onto you. Whether you like it or not, it does, and will happen. lol

Complete truth. There are a few exceptions though. Exceptions aren't a bad thing, in fact our "exceptions" are actually some of the great members of WG. But for us skillers, we tend to get our combat up slowly but surely. I remember joining WG at 90 or 95 (with a skill requirement). I NEVER thought I'd get to be 110. Granted, 110 is considered low nowadays, but its an improvement from before. And I plan to go higher and higher, I just have some priorities in Runescape such as questing and achievement diaries.
 
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Posted: February 21, 2009 01:58 amTop
   
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Well... From these results I'd say we couldn't. I mean 60 to 40 IS a majority, but people would piss and moan; leading to further complication and complaint.

My this topic is long neko2.gif

Oh, and since alot are bringing it up - I joined at 102 pure F2P, in the middle of combat training tongue.gif (Moss Giants - I had like 60 prayer and wanted epic bones)
 
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Posted: February 21, 2009 03:34 amTop
   
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I joined when the requirements were 85 combat. biggrin.gif I feel old. sad.gif
 
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Posted: February 21, 2009 04:07 amTop
   
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Does anyone want to have sex?

well go train first
 
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Posted: February 21, 2009 11:59 amTop
   
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BTW just because we raise the reqs (if we do) it doesn't mean that we have to like kick/exclude the lower levels from the clan. I don't think anyone was suggesting that but just a little fyi for low levels.
 
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Posted: February 22, 2009 05:34 amTop
   
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I've read alot of great examples of people that trained when it wasn't mandatory. I don't see many posting their love of this idea and that they themselves had to train up from these requirements. Makes you think a little bit.


I think our system is good how it is at the moment. If you want better warring find a way that motivates people differently then this.
 
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Posted: February 22, 2009 12:49 pmTop
   
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Majority of the clan wants clan reqs raised atm. (According to polls, that is)
 
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Posted: February 22, 2009 09:16 pmTop
   


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QUOTE (Ragingwealth @ February 22, 2009 04:49 am)
Majority of the clan wants clan reqs raised atm. (According to polls, that is)

Most of that majority hasn't posted a good reason supporting it.

I train better when not pushed.

When the sectors were abolished, I couldn't stand training combat. I also was hating myself when I didn't, because I was below requirements. How could I (at the time Event Leader), feel like I deserve any respect as a Tertiary (at the time) if I didn't even meet requirements?
Except I still hated training combat. Yet if I didn't train, I hated myself more. But when I did train, I started not wanting to play rs. Vicious cycle.

I don't have to worry about that any more (how the hell did I get so high a cmb???)... But I still don't like the idea.
 
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