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 What was so bad about sectors?
Posted: February 26, 2009 02:42 pmTop
   
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In your opinion/experience, what was wrong with sectors? Since I haven't succeeded at a split-personality disorder, I can only vouch for one point of view on the subject. happy.gif Especially if you were involved somehow at the leadership level; basically what screwed us up?

"It divided the clan" is valid, but already beaten to death around repeated resuscitations. I'm interested if we might have learned something from sectors that could help us today with the warmonger/skiller situation. Something more specific would be nice. wub.gif

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Discuss.
 
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Posted: February 26, 2009 03:03 pmTop
   
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Saying that the sectors divided the clan is probably the best way to put it, but also a very simplistic way of putting it.

I remember in WGs history, there was a time where the clan was basically split into two groups (their names were somewhat elemental?). In any case, what happened there was fighting broke out, as if two clans were part of one. They each thought they were better, flamed when the "other" side messed up and blamed the entire "clan." People almost felt more a member of that faction than a member of WG (can't say with 100% certainty because this was before my time).

I think that is what happened with the sectors, and is what is happening now. the warrers are angry with the skillers for not pulling their weight in the combat area. The skillers are upset because they want to do what they enjoy (skill...) but are willing to take part in the combat events, regardless of their actual efficiency. At this point, we've started labeling people fighters and skillers. Posts by these people have immediate reactions just by seeing their name on a "How to fix the problem," style topic.

Then it progresses to:

"You damn skillers, you make the entire clan look bad! We look like we suck in fights because we have a ML of 80, but only half of us actually fucking try!"

"Well, this clan accommodates to both aspects! I don't have to enjoy both parts! I'll go to your damn wars, but because it's not my cup of tea, I won't spend all my time training to get any better at them!"

And so forth.

That's what happened with the sectors; the fighting between people. The idea of superiority from the fighting side primarily because they brought the name to WG. Skillers, rather than feeling superior just wanted to have fun without the constant pressure but weren't even treated as regular members because they didn't "give to the clan."

I don't think anyone can argue the sectors was a good idea in terms of clarity of what is required of members who have different tastes, because on paper it's a fabulous idea. In practice, without the drama that would undoubtedly ensue, the idea still sounds fantastic. But we all know that eventually there will be rivalries. Fighters will feel more entitled to call themselves "Guardians" because they're the ones doing the fighting and getting the clan recognized. Skillers will again be treated like less of a member of the clan because they wouldn't be "contributing" to the clan.

That's why the sectors failed. The separation, the division itself was just the root. It led to feelings that basically corrupted some people. Then comments were thrown and people grew more and more angry and boom! Chaos.

This is why it is essential we find a compromise. Implement something, and tone it down (or if it's already lenient, implement it as is) and see how it works. We're at a point where conflict is to close for comfort. We need to try something. It might not be perfect upon implementation, but you'll never find the nitty gritty lapses without testing it first. Modify as it plays out and act accordingly.

EDIT: Tip to Council indicated in orange.

You might think planning is necessary to eliminate possible quirks. Yes that is true. But think about this. Companies spend years developing products. Spending months alone to find things that could go wrong and fixing them. Then the product is released, and what happens? More bugs are found. You can't find them all before the release. Let a plan loose, and watch it. If you end up finding a bug, patch it up and let it keep going. If instead the plan fails because incentives aren't enough, then scrap it. You won't really know until you try.
 
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Posted: February 26, 2009 03:29 pmTop
   
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I remember it as the clan was split into 2 or even 3 different gangs.
Like Skillers vs Fighters vs Community.
The clan felt split into pieces in a bad way.
But it was also good just because the skillers could be just skillers and not need to go to all the fighting events and so on.
I don't know what I think really.
 
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Posted: February 26, 2009 04:14 pmTop
   
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Well said David, especially the ending part
QUOTE
You might think planning is necessary to eliminate possible quirks. Yes that is true. But think about this. Companies spend years developing products. Spending months alone to find things that could go wrong and fixing them. Then the product is released, and what happens? More bugs are found. You can't find them all before the release. Let a plan loose, and watch it. If you end up finding a bug, patch it up and let it keep going. If instead the plan fails because incentives aren't enough, then scrap it. You won't really know until you try.


I think WG needs to try stuff more and see if these ideas are good for the clan or not (If it looks good on paper), There is always a 'What If' situation, I think we should overlook the 'What If' situations unless they pose something very serious and actually do the idea and see how it goes. If it's not working then it should be gone, but if it is, it stays. smile.gif

Edit: Died at arma when I posted this, Rofl.
 
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Posted: February 26, 2009 04:34 pmTop
   
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It was too complex & way too tedious work for the Council =.=.
People would probably not end up joining because they feel like, 1/3 part of the clan & because it would be all too complex, they just want a simple clan really.

Sure it divides up work etc. That works in real life, but I guess it's a no no in Runescape & WG.

~Abs
 
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Posted: February 26, 2009 04:44 pmTop
   


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What was so good about sectors? ohmy.gif

Can't remember a positive other than that skillers didn't have to go to wars and avid war'ers didn't have to go to skilling events
community = emeritus

its just pointless and causes too much hassle. The clan runs smoother as a unified whole.
 
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Posted: February 26, 2009 06:09 pmTop
   
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There were even more disputes between leaders + members AND between members and members... like even more than there are now....

Now, there are some people who oppose skilling and of course there are those who oppose warring, but the sectors magnified these people and there were lots more of them.

Yah also as Abs said, admin was a bitch for council neko2.gif
 
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Posted: February 26, 2009 07:01 pmTop
   


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The only thing I would have to say is if wars/raids are enforced, some skill events should be as well.
 
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Posted: February 26, 2009 07:12 pmTop
   
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QUOTE (Winddancir @ February 26, 2009 07:01 pm)
The only thing I would have to say is if wars/raids are enforced, some skill events should be as well.

If the skills events were against other clans yes, but otherwise why would you make skills events mandatory?
 
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Posted: February 26, 2009 07:16 pmTop
   
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QUOTE (Winddancir @ February 26, 2009 07:01 pm)
The only thing I would have to say is if wars/raids are enforced, some skill events should be as well.

Most skill events' turnouts don't affect the event itself - With wars and raids, if you have a low number, everyone suffers.

Perhaps get George or Randy look into getting a skill war/olympics with another clan? THEN it could be made more mandatory.

~Mugger84
 
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Posted: February 26, 2009 07:44 pmTop
   
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QUOTE (Mugger84 @ February 26, 2009 07:16 pm)
QUOTE (Winddancir @ February 26, 2009 07:01 pm)
The only thing I would have to say is if wars/raids are enforced, some skill events should be as well.

Most skill events' turnouts don't affect the event itself - With wars and raids, if you have a low number, everyone suffers.

Perhaps get George or Randy look into getting a skill war/olympics with another clan? THEN it could be made more mandatory.

~Mugger84

I've asked George and someone else before, can't remember who, to get us a skill war earlier this month. I was told I'll have to wait until the summer for a skilling war. :S
 
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Posted: February 26, 2009 07:54 pmTop
   
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I had no objection to the sectors... I just go with the flow ohmy.gif
 
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Posted: February 26, 2009 09:45 pmTop
   
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QUOTE (Mugger84 @ February 27, 2009 08:16 am)
QUOTE (Winddancir @ February 26, 2009 07:01 pm)
The only thing I would have to say is if wars/raids are enforced, some skill events should be as well.

Most skill events' turnouts don't affect the event itself - With wars and raids, if you have a low number, everyone suffers.

Perhaps get George or Randy look into getting a skill war/olympics with another clan? THEN it could be made more mandatory.

~Mugger84

I'm sorry but I have to disagree with you there Mugger, though some skill events don't rely upon decent attendance, many do suck if very few people attend.

Ever tried Fishing trawler with under ten people? Blast furnace also only works properly with a decent amount of people too....

But more to the point with low attendance half the point of skilling events, the 'friendship building' community bit of it, is severely reduced. Its hardly good for the community if the same old 5 members attend each 'skill' event.....
 
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Posted: February 26, 2009 10:32 pmTop
   
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They created massive Fighters vs Skillers 'battles'.
 
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Posted: February 27, 2009 12:03 amTop
   
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Colonel resounded my thoughts on the issue very well. We need a clear compromise for everyone. I think everyone should read what he said and think about it.

Also I'd like to see more skill things as well. Maybe stealing creation wars n' stuff.
 
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Posted: February 27, 2009 08:55 amTop
   
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QUOTE (vephyrus @ February 27, 2009 01:03 am)
Colonel resounded my thoughts on the issue very well. We need a clear compromise for everyone. I think everyone should read what he said and think about it.

Also I'd like to see more skill things as well. Maybe stealing creation wars n' stuff.

Thanks.

We do Stealing Creation events but nobody comes. I've been to about two or three with WG, and each time we've struggled to get a game going between ourselves because we don't have a measly 10 people to make two teams of 5.

Moreover, it's not even a matter of the type of event, it's the fact that it's not an "important" war or raid (I'm not saying that wars or raids aren't important, just using the quotes to differentiate). We've held GWD events where we barely scrape together a decent "mass". Why wouldn't come when the chance of making millions is around the corner? Even if you don't make millions, you have fun. I mean that in every possible way, these more relaxed events are incredibly entertaining (even more if you have TS...which you should).

The problem is really, the other events aren't given as much weight. You tell people "Miss this war without a valid reason or you're kicked from the clan," and people will make sure their ass is there. Tell them that if they miss the war it counts as a sort of "black mark" and might lead to them being considered inactive, and they'll make sure their ass is there. But, if you just say it's a fun event, there is a far greater chance those people WILL NOT be at that event, because it doesn't "mean" anything.

I'm not saying make all events mandatory, but say a person has to attend one combat (war, raid) and one skill/non-combat (GWD, D&D, SC) event each month/week. That would force people to pick the event (skill/non-combat event) of their preference. Sure, you might not have war style turnouts to these events, but having people that don't normally go is always a plus. One because they add to the group, and two because they can spread the word that the event is actually fun if not somewhat rewarding.

I've made that suggestion before, so yeah.
 
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Posted: February 27, 2009 01:49 pmTop
   
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I wouldnt like to see Wg splited up on skill and fighting sector agin. It would just low our power as community.

In my opinion we should tke RS like a game, what it also its; nd why do we play RS ? For fun ! So why do some events mandatory ? ... If you are a good member you would ttend every event you can just to meet clan members, to spent some time with the community on the same world, sme place and the sme time.
We should be forced to attend, we should attend becuse of our belief.
 
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Posted: February 27, 2009 07:07 pmTop
   
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QUOTE (Kwaichi @ February 27, 2009 08:49 am)
I wouldnt like to see Wg splited up on skill and fighting sector agin. It would just low our power as community.

In my opinion we should tke RS like a game, what it also its; nd why do we play RS ? For fun ! So why do some events mandatory ? ... If you are a good member you would ttend every event you can just to meet clan members, to spent some time with the community on the same world, sme place and the sme time.
We should be forced to attend, we should attend becuse of our belief.

I agree with the not forcing to attend and it should be for fun. Unfortunately, what has happened is we have obtained greater success in wars/raids which has turned some into haters of those that are not the better members in this area. They want the average level of combat to come up and all the members to be able to tank 20 people with 99 defense. Some of us just aren't warriors.

These are some inserts in a private conversation:

Rachel says:
I'm upset that you seem to be attacking me in a way and pushing for me to leave the clan
************** says:
I'm pushing for trianing, not leaving posts.
Rachel says:
But I have been training, I think that is why I took it as a push to get me to leave.




Rachel says:
On one post you quote that trying is a good thing then when we were in pm you told me that you can only say I'm trying so many times?
************* says:
Trying is a good thing, but we need to see improvement.
Rachel says:
If it was up to me I'd say let you have your war list and let me just be a community person. I know I'm not helping by even going to the wars. It is just a rule I have to follow
****************** says:
Its just, you "need" to be interested in wars.
Rachel says:
why?
******************* says:
Its what the clan is built on.
Rachel says:
I think the clan is built on community first and I'm good at that
****************** says:
Nope, its not.



************88 says:
you can tank better if you have 99 def
Rachel says:
so you have 2 that hate wars and 3 that don't train
*********** says:
Exactly, 2 that hate wars.
Be done with them + we can have a focused clan.
Rachel says:
So get rid of them? that is your idea?


It was quite lengthy talk and I'm friend's with *********** but his frustration is clear. It isn't really fair for either side of the issue. When sectors were removed things seemed okay at first but then slowly new rules had to come up to force the skillers to go to the wars. As that happened the war attendance may have become better but less organized and more fighting between members really.

Now instead of being able to train at my own pace, I am watched and talked about by even staff. I stopped skilling and only do war things since January 15th and it doesn't really matter. As you can see I am one of the 2 that hates wars that he wants to be done with. I joined at lvl 88 and I have lvl 104 now in a year's time. That is only the combat part of what I have trained. What about what I want to do for enjoyment? What about my friend who wants rid of some of us cause we are holding the clan back from some great stuff in wars? Some form of sectors would seem to make it more fair to both of us. I don't dislike anyone in the clan. I don't think there are many that dislike me. But the constant bickering and disagreeing is not good either.

I will continue to train at my own pace and to try to improve on tanking, but like he said you can only "try" so much.

Please realize if your watching other member's training xp for any reason other than to encourage them your an eck13.gif
 
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Posted: February 27, 2009 10:49 pmTop
   
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Oh I told a lot of people this...
Oh maybe not everyone.

I've already done a lot of preparations for this summer's skills olympics... don't want to say too much right now... but it's gonna be good k.
Coming in.... June/July
 
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Posted: February 27, 2009 10:51 pmTop
   
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Lets just say Skills and Fighting Sectors all exiled the other groups.
 
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Posted: March 2, 2009 02:12 amTop
   
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QUOTE (Gorgemaster @ February 27, 2009 05:49 pm)
I've already done a lot of preparations for this summer's skills olympics... don't want to say too much right now... but it's gonna be good k.
Coming in.... June/July

Why do we only have skill Olympics once a year?

I feel like we should only have Wars for 7 days, because that's really only how many days get devoted to true skilling in WG.

Not to mention, there are SO many events we can do now that don't require true skilling but can appease the skilling fans. Soul Wars, Castle Wars, Stealing Creation, Fight Pits, Blast Furnace, Diversions and Distractions, Great Orb Project, Impetuous Impulses, Trouble Brewing, and Vinesweeper just to name a few.

How could warrers not like ANY of those events?

"But doing that stuff doesn't increase our reputation."

Care more about the people in the clan than the people who might join the clan.
 
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Posted: March 2, 2009 04:31 amTop
   
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Useph, Speaking from experience, Skill Olympics is a giant amount of work to get organised even with allies as we have done previously.

Normally you have to have planning begining with the other clan at least 2 months in advance (setting dates, planning, negotiating over rules etc.) and it is a very slow process as every decision that is made by both clans has to be confirmed by other members of leadership etc.

Also, our potential opponents for any "Skill Olympics" are limited as we cannot really challenege a proper skilling clan (We'd get shat on by a proper skill clan, sure some WG members can make a good go at skilling, but a proper skill clan has 50+ members who all no life). While we can, and have taken on our allies in skill olympics it would loose all its significance if we kept challengeing TDM/TBE more often than we do allready.

I am guessing (and hoping) that George has got a Skill olympics planned with a clan other than TDM/TBE to make it more of a challenege for us and potentially give us some publicity smile.gif

The skill events/minigames you suggest come down to the same old bugbear that WG members always have, if an Event Leader isn;t hosting the event that you want Why not host it yourself?
 
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