. : News : . . : Message of the Week : .
You are currently viewing an archive of the Wilderness Guardians clan's IPB1 forums.

These forums were used by WG from 2008 to 2011, and now exist for historical and achival purposes only.

For the clan's current forums, CLICK HERE.
"You are a Wilderness Guardian. That northern wasteland; that land of blood, desolation and death is your dominion. Tonight we are going home."
~His Lordship
War Alert: OFF Raid Alert: OFF
PM a WG Official
 Anti-RPKing - A Revival?
Posted: March 27, 2009 01:45 amTop
   
User Avatar

IRC Nickname: Tnuac
Group: Emeritus
Posts: 1806
Member No.: 51
Joined: December 30, 2007
Total Events Attended: 58
It can't be denied that over the past 4-5 years, WG has experienced a hell of a lot. Its been a rollercoaster of epic proportions that could easily fill a novel. And we're still going strong today.

However, there's one thing that hasn't changed across the whole of history, and that is the clan's name, the Wilderness Guardians. (Except when it was cleverly named pk pkers in the old days, which basically means the same thing anyway).

And because the name hasn't changed, neither have the principles. Sure, we've changed our focus on a lot of things both in-game and in the clan, but we still stand by our name, and always will.

Now at this point I bet quite a few people are thinking eh? What's anti-rpking?!. This is my point. Completely understandable that the new guys round here don't know what it is. It hasn't been exercised for quite some time (in my knowledge). It can have a complex description and guidelines surrounding it, but here's a basic description:


>> Anti-RPKing = Anti-random PKing. Which means hunting down PKers who kill those who are not in combat (e.g. skilling). Basically, protecting 'innocents' - e.g. skillers, clue collecters, and the like.


Back in the old day, this used to just apply in the wilderness. We'd go around searching out PKers trying to attack innocent people at the rune rocks, green dragons, and abyss. Additionally, we'd do our upmost best to not attack anyone who was 'innocent' (for example, unskulled), and punish those who stepped out of line.

Anti-RPKing was not our initial idea, it was started a long time ago by a clan called The Sabres. ARPKing clans are few and far between, but clans who follow it try to stick to it best as they can, and feel as though they have a purpose in doing so.

A key thing to note is that it is not a thing of the past. Its a practice that will never end. It is, by our name, our duty to keep doing what we can to 'protect the innocent'. This doesn't mean commiting all of our time doing it, but having occasions where we ARPK as a clan. In a time after a lot of change, its important we bring this practice back up from the ground and actively ARPK again. Its part of who we are as a clan.



So I'm suggesting we take positive action to revive it. This means
------1) Making sure new members know what it is, and make sure they're prepared to help out
------2) Getting out there and doing it.

With PVP world out, the scope for ARPKing is endless. There are so many opportunities to protect people. 'What's in it for us?', you may ask. Well, not only is it extremely satisfying to know that you're saving someone, its basically a guaranteed way to build potential. Of course, that should be seen as an added bonus, the real reason we do it is for the principal of protecting people (despite it being a PVP world - we are not saying that RPKing is 'wrong') and the unity and identity it brings back to the clan, showing the clan world we're still true to what we stand for.



Please, feel free to ask questions. This is probably a new concept to a lot of people. If you don't have a clue about something, speak up. We're here to get this going as a team.

 
--------------------
~Aetas: carpe diem quam minimum credula postero~

"Seize the day and place no trust in tomorrow"


user posted image

Posted: March 27, 2009 01:51 amTop
   


IRC Nickname:
Group: Elite Guardian
Posts: 7306
Member No.: 47
Joined: December 30, 2007
Total Events Attended: 343
We still follow it but the problem as I see it is the new people aren't quite sure how to apply it.
 
--------------------
July 5, 2007 - June 27, 2011

Posted: March 27, 2009 01:56 amTop
   
User Avatar

IRC Nickname: Tnuac
Group: Emeritus
Posts: 1806
Member No.: 51
Joined: December 30, 2007
Total Events Attended: 58
QUOTE (Quikdrawjoe @ March 27, 2009 01:51 am)
We still follow it but the problem as I see it is the new people aren't quite sure how to apply it.

That's the key thing. Quite a few of the older members still know what it is + follow it, but if we have fresh blood coming into the clan, its important that they know what the clan stands for.

The application form nowadays doesn't even mention ARPKing. It used to have a |100-word section as part of the form.

Its great ARPKing is still going on on the side, but it needs to be at the forefront - its part of our identity. We need to take steps in helping anyone just joining to understand what it is + how to do it (if they don't aleady know).
 
--------------------
~Aetas: carpe diem quam minimum credula postero~

"Seize the day and place no trust in tomorrow"


user posted image

Posted: March 27, 2009 01:57 amTop
   
User Avatar

IRC Nickname: Wayne|Eregion2
Group: Emeritus
Posts: 3087
Member No.: 156
Joined: January 25, 2008
Total Events Attended: 8
I'm all up for hanging out with PvP skillers and watching their backs. We could actually design these as hybrid skiller/PvP/potential-grind events; we carry war gear, but if we're going to protect people (ex: woodcutting) then we may as well WC too. And if anyone comes along and gives trouble we snuff 'em. biggrin.gif This is beside the usual wandering around and killing pkers sort of thing; kind of combines skillers and warmongers all in a bunch and gives us something to do for an afternoon as well as hang out. Not so much time for it now, but over the summer I'll probably try and organize a few myself if no one else does.
 
--------------------
user posted image

Posted: March 27, 2009 02:01 amTop
   
User Avatar

IRC Nickname: Tnuac
Group: Emeritus
Posts: 1806
Member No.: 51
Joined: December 30, 2007
Total Events Attended: 58
QUOTE (Eregion2 @ March 27, 2009 01:57 am)
I'm all up for hanging out with PvP skillers and watching their backs. We could actually design these as hybrid skiller/PvP/potential-grind events; we carry war gear, but if we're going to protect people (ex: woodcutting) then we may as well WC too. And if anyone comes along and gives trouble we snuff 'em. biggrin.gif This is beside the usual wandering around and killing pkers sort of thing; kind of combines skillers and warmongers all in a bunch and gives us something to do for an afternoon as well as hang out. Not so much time for it now, but over the summer I'll probably try and organize a few myself if no one else does.

Nice one wayne, didn't think of that. We used to do a similar thing with green dragons, it worked really well. And yeah, need to move around as well.
 
--------------------
~Aetas: carpe diem quam minimum credula postero~

"Seize the day and place no trust in tomorrow"


user posted image

Posted: March 27, 2009 05:16 amTop
   
User Avatar

IRC Nickname: megajayson
Group: Elite Guardian
Posts: 9246
Member No.: 423
Joined: April 4, 2008
Total Events Attended: 216
well, unless jagex makes an update to give extra exp on pvp worlds, not many people will skill on pvp unless they are getting potential or using brawlers, so its pretty hard to help skillers.

but other than that, if people are on a pvp server, its not like they dont know people are going to be wanting to kill anyone they see.
 
--------------------
user posted image

This is ten percent luck, twenty percent skill
Fifteen percent concentrated power of will
Five percent pleasure, fifty percent pain
And a hundred percent reason to remember the name!



7th Highest Overall for Wars Attended.

Posted: March 27, 2009 06:28 amTop
   
User Avatar

IRC Nickname:
Group: Ex-Member
Posts: 201
Member No.: 1646
Joined: January 18, 2009
Total Events Attended: 6
What sort of ideas do you have?
In the past we were able to protect for example Green Dragon trainers, because there were 50 worlds where PKers would camp looking for them.

Now that all of the trainers go to non-PVP worlds, they don't need protected.
Pretty much the entirety of the PVP world population is there to PK and to PK only.

I mean I guess we could camp out at some place on PVP and hope a skiller comes, but what's the point? They won't come because they are all on safer servers.
 
--------------------
RSC Moderator

user posted image

Originally Joined WG August 19, 2005
user posted image

Posted: March 27, 2009 12:44 pmTop
   
User Avatar

IRC Nickname: Wayne|Eregion2
Group: Emeritus
Posts: 3087
Member No.: 156
Joined: January 25, 2008
Total Events Attended: 8
QUOTE (Tmal34)
Now that all of the trainers go to non-PVP worlds, they don't need protected.
Pretty much the entirety of the PVP world population is there to PK and to PK only.
There's more skillers than you think I think. happy.gif
 
--------------------
user posted image

Posted: March 27, 2009 01:58 pmTop
   
User Avatar

IRC Nickname: Tnuac
Group: Emeritus
Posts: 1806
Member No.: 51
Joined: December 30, 2007
Total Events Attended: 58
QUOTE (Tmal34 @ March 27, 2009 06:28 am)
What sort of ideas do you have?
In the past we were able to protect for example Green Dragon trainers, because there were 50 worlds where PKers would camp looking for them.

Now that all of the trainers go to non-PVP worlds, they don't need protected.
Pretty much the entirety of the PVP world population is there to PK and to PK only.

I mean I guess we could camp out at some place on PVP and hope a skiller comes, but what's the point? They won't come because they are all on safer servers.

Don't underestimate the attraction of potential. It sounds like a common thing now to stand in a PVP world for 1-2+ hours to get potential, and I'm presuming that a lot of people who do it will try to kill the time by skilling. Sure, they won't push the boat out and go rune mining, but i'm sure many would be happy fishing, woodcutting, whatever when they know they are building potential.

And because of this, there will be PKers roaming around eager to get an inventory full of said resource with no effort.

Furthermore, many of the skilling spots which are usually packed (especially the yew and magic trees between seers, catherby, and ardounge) are likely to be very attractive on PVP worlds where people have them to theirselves. There are many examples of skilling spots which are better when quiet.

Yet another reason to skill on a PVP world was examplified by saad yesterday. He had some special gloves, no idea what, that gave extra exp but could only be used on a PVP world. He was smithing addy, so its pretty risky. We could do a great job in protecting people if anyone else has the same idea. And I'm sure there'll be quite a few others. Jagex are clearly trying to attract people to skill in PVP worlds just as they attracted people into the wilderness with green dragons and rune mining.

Often, where there's great risk there's also great reward. There are several reasons for people to skill on PVP worlds, and hence potential for us to protect them. And as mentioned before, we are all the time building potential and may have the opportunity to skill ourselves if we are watching over a specific spot.

What's more, you see people in IRC all the time requesting to kill someone for potential rewards. When you've got a group who's been building potential for X amount of time, its easy to have a 'killing session' and reap some pretty nice rewards.

Just my thoughts.
 
--------------------
~Aetas: carpe diem quam minimum credula postero~

"Seize the day and place no trust in tomorrow"


user posted image

Posted: March 27, 2009 04:15 pmTop
   
User Avatar

IRC Nickname: Hyperion
Group: Ex-Member
Posts: 1636
Member No.: 978
Joined: June 23, 2008
Total Events Attended: 141
Nice revival post.
Why so small?
 
--------------------
user posted image
user posted image
user posted image
Dragon boots:29 Whips:2