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 New PvP Update
Posted: July 16, 2009 07:29 amTop
   
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IRC Nickname: Brian|30
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I figured a discussion on this is appropriate. Note that I'm not a Jagex fanboy, and I disagree with PLENTY of the updates/things they do.

QUOTE
Players who enter a PvP or Bounty World will now automatically become skulled and unable to use the Protect Item prayer. The skull will not disappear over time or when a player dies, unless they go to a non-PvP world, in which case the skull behaves like normal. Note that this means you will always lose everything you are carrying if you get killed by another player, and that there is no way for you to keep any items on death while in a PvP or Bounty World.


This means that everyone that does not want to risk the loss of a whip or anything higher will be using a Dragon Scimmy (presumably).

Now plenty of people are very upset about this and I think this is a good change. I'm willing to debate with anyone that thinks this is a bad change if they have valid arguments.

My argument:
1 iteming was never a good part of the RS pking system. The fact that you can use these great items like the dragon claws and the dds's special and be able to kill someone is outrageous and had to be stopped. Could Jagex find a different way of stopping this? I don't know, but I'd like to hear any suggestions.

Secondly, Jagex always thought that the wilderness should feel really dangerous and feel like there are no real rules. Now they obviously have gone against their logic a few times, and these updates I don't agree with (the wilderness ditch, getting rid of old wilderness). But they are trying to make it feel more dangerous and this is just another way for them to do this. They don't want you to feel like you can have offensive power and not risk a single thing. They want you to fear for your pixels whenever you enter the wilderness.

Might add more things later as I think about it.
 
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Posted: July 16, 2009 08:46 amTop
   
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IRC Nickname: megajayson
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people will still one item, just with lower weapons.

so now you have to worry about not getting koed from noobs
 
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Posted: July 16, 2009 09:23 amTop
   
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IRC Nickname: Brian|30
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QUOTE (Jadi Simondz @ July 16, 2009 03:46 am)
people will still one item, just with lower weapons.

so now you have to worry about not getting koed from noobs

So now I can spend 10 seconds of my time killing a 1 itemer for his dds instead of nothing while he poisons me. Sounds good to me.

What lower weapon is there that will do any good damage? Any weapon that will do any substantial damage is at least 20k, which is a fine reward for killing a 1 itemer in my opinion.
 
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Posted: July 16, 2009 09:54 amTop
   
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Auto-skulled when logging in on a PvP/BH world for that time I'm fine with, even if it makes Anti-RPKing even more useless.

Protect item solution: Disallow the use of the protect item prayer when the risked wealth of the person minus their most valuable item is less than 100k in F2P and 200k in P2P. I think that should cover it... F2P rangers/mages will be out of it but then again they don't really need to protect anything unless they're hybriding in which case the rune should bring them over the minimum.

That way it sorts out the 1-itemers from the real PKers who deserve to be able to protect item in a worst-case scenario. Full Rune is well over 100k even if you combine Dhide with it like a nh fgt, and in P2P nobody who's a real PKer should be risking less than 200k in gear anyway.
 
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Posted: July 16, 2009 01:21 pmTop
   
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Another question...

QUOTE
Please note that you will have to be in a safe area before you can next log into a PvP or Bounty World.


Does this mean when we're raiding in deep, when we want to hop we have to walk all the way down to BH or even Edge to hop then walk all the way back up?
 
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Posted: July 16, 2009 02:07 pmTop
   
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QUOTE (WG_Keanu @ July 16, 2009 01:21 pm)
Another question...

QUOTE
Please note that you will have to be in a safe area before you can next log into a PvP or Bounty World.


Does this mean when we're raiding in deep, when we want to hop we have to walk all the way down to BH or even Edge to hop then walk all the way back up?

No. It's only for the first log in, because people would be auto skulled, and might have been un-skulled before the update, so if they log in and get killed, they might lose more than they would have before.
 
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Posted: July 16, 2009 05:12 pmTop
   
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It isnt too bad for P2P multi. Doesnt affect it that much.
However, theres a TON of things they coulda done instead of remove it completely. They coulda added a minimum risk for stepping into wildy. They coulda added a minimum risk before protect item would become available. Instead, they chose probably one of the worse alternatives; removing it completely.

Soloers got screwed over.
I dont mind too much since I only p2p multi. Its more oldskool like.
 
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Posted: July 16, 2009 05:56 pmTop
   
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IRC Nickname: Brian|30
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Alright, I have to succumb to the idea that putting in a minimum amount of risk before protect item would solve the problem of 1-iteming to a certain extent. As for adding a minimum risk for stepping into the wildy, they might not want people who just watch the fights to be disallowed to do that anymore.

The only thing I can think of why they chose this option instead of the other one if they just wanted to solve the 1 iteming problem is because explaining the minimum risk before protection prayer is available is somewhat confusing, and who knows how hard that is to code. What happens when you have protection prayer on and then you take something out of your bank? Does it automatically switch off?

Since I haven't pk'd since before Bounty Worlds and all these updates came out, I'm not sure exactly what all the scenarios could be where things wouldn't work, but that's all I can think of at the moment.

The fact that people think that this destroys solo pking is what annoys me. How is downranking weapons used on a global scale going to effect people at all? Sure they'll hit more 0's and they're main weapon will do a little less max damage, but they're not ruined. I don't think Jagex ever wanted people to be able to go out in full dharoks or barrows and end up not risking a thing. This update turned back the times into the old days when there was no pking with a whip or spec'ing out with dragon claws. Sure they may have made a mistake by introducing godswords and dragon claws into the game, and making them overpowered when it comes to PvP, but they're doing a step to prevent those weapons from getting out of control.

The fact that they thought dragon claws and godswords were overpowered in PvP soloing is another reason why they might pick their update vs one of the ones suggested.
 
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Posted: July 16, 2009 06:17 pmTop
   
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Aha we talked about this and you know where I stand, there definitely should of made it so if you were risking you could protect your item.

Also if you kill a DDSer and they die you dont get anything because they had to have died with atleast 76k... So why even bother killing them.

Bad update.
 
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Posted: July 16, 2009 08:15 pmTop
   
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IRC Nickname: Brian|30
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QUOTE (Rockyallstar @ July 16, 2009 01:17 pm)
Aha we talked about this and you know where I stand, there definitely should of made it so if you were risking you could protect your item.

Also if you kill a DDSer and they die you dont get anything because they had to have died with atleast 76k... So why even bother killing them.

Bad update.

Good point about the DDS'ing, forgot about the whole 76k thing from 26k. It still will stop plenty of people who don't want to keep losing their 30k, or whatever dds's are now a days.

I'm beginning to think this update was more because they thought d claws and gs's were too powerful for PvP. The taking out 1 itemers was just a benefit to it.
 
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Dragon Claws Drops: 1 2
Dragonic Visage Drops: 1
Ruined Dragon Drops: 1
Abyssal Whip Drops: 1 2