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 Robbie's look at our situation.
Posted: December 24, 2009 09:22 amTop
   
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I've been here a fairly long time. Every year, winter comes and we complain about inactivity. We whine about inactivity, poor raids and wars, dying. As spring and summer comes, more people join, we get better(in varying amounts), and people still complain, though not as much. And the cycle repeats.

Now, when we complain about inactivity, everyone suggests things like "raise the reqs!" "force activity!" "make people train!" Seriously, its not new. These ideas come up every. frigging. year.

But, you say, things are worse than they were, by far!
And yes, they are. We have fewer members than we used to have... but other clans have fewer also. Most of the big clans we fought with simply died out after D-day. We however have survived, with a moderate reduction in force.

Why is this? Why did we survive, when others didn't?
Its because of clan loyalty. We aren't here because we own at PK trips. We aren't, and have never been the best fighters. What we are is a community clan. Generally the people wanting to win all the time tend to leave, and the people who stay... well, they aren't the best PKers, but they aren't the worst members.

Sure, some of these members simply don't try to come to raids, but most do. However, we also have a lot of members(most now emeritus) who try, but have a whole lot of real life intruding on their lives.
These are the people who might be able to join a raid once every week or two, spend a few minutes a day on the forums, and don't spend 8-hours-a-day on runescape.
Yet, despite that, these are all loyal members. They stuck with us, and most are still posting on the forums.

When we have our activity pushes, guess where these members go? Yup, emeritus or ex-member. And its a shame. Whenever we have an activity push, we end up with less members than before, though they are supposedly more active.
However, those active members grow up, get jobs, are busy with school... And in a year or two, they get tossed out with the members from years past.

I've seen it happen time and time again. Heck, it would have happened to me if it weren't for my unique skills as the tech. I had several quarters where I could come to a single raid sparsely, and sometimes not even get on the forums each day.


Now, lets get down to brass tacks. I propose to do just the opposite of everyone else. I propose:

1. Keep reqs at 100, or lower them to 95-98 F2P. Impose a stiff defense requirement though.

2. Stop kicking our inactive members. Go for a strategy of "more members, each less active" - Figure on having say 200 members, who only do the work of 100 or so of the "super-active" members.

3. Lower activity requirement. Figure one major event every week-and-1/2 - People who can will come to more of their own accord, so long as you make the events fun.

3. Get back as many semi-active members as possible. They might not be the most active people around, but they know the clan, and will help as best they can.

4. War rarely, and make each one count. Its no fun waking up at 3AM or staying up till 5AM to make a war, only to find out that there is nothing to be won or lost in the war.

5. Make events fun. Raids are usually fun, provided that we have a competent leader who keeps us from suiciding into other clans. We want to win, dammit! Make it so that we can kill people, and not die ourselves.
Non-pvp events can be fun, but its hard to justify coming if you don't happen to be at your computer at the time anyway. Any non-pvp events should have some definite reward, and be a group-strategy event. Only have events that we can work together as a team with, and gain definite benefit from.

6. Vary times, but make sure we have weekly events which don't change. This lets people remember the time each week, and come if they are able.

7. Do as much as possible on TS/Mumble. The more we do together as a clan with voice chat, the more fun we have. It helps to establish a sense of teamwork, and is so satisfying to see 25+ people go running off at exactly the same moment. It just looks cool. Especially when those 25 people end up KOing someone instantly, someone who had no way to see it coming. evilneko.gif

8. Deal with all the IRC chat channels. I remember when we just had #WG, and we did everything there. non-clan people joined when allowed, we had some small bits of data leaked, but people talked, and life was good.
Now, our activity is split up across #wg_lobby, #wg, #wgwilderness (when raids are on), #wg_staff, and some ally channel I can't remember the name of.
Cut it down to #wg and #wg_lobby, make raids in #wg... it can't hurt.

9. Stop the drama, leaving etc... But don't be a tyrant about it. Provide verbal warnings, give people a stiff talking to. Just giving out forum warnings will end up making people hate the forum leadership.

10. Council activity. We are always having council leave, complain, members complain at the council, etc. We need to add more council members(say 12 council members + Lordy = 13), and divy up the workload among them, each(pair) having a separate area of expertise on which to focus. This would allow the council to not be overloaded, take breaks once in a while, and when you have a complaint or a problem, you know exactly who is supposed to deal with it.

I'm sure there are more changes like this I could suggest, but this is all I can think of at this moment.

Read this post carefully before replying; its not what you were expecting, and you probably are angry at me now, because its so far from your plan that you just know will work if they implement it. So, reread it, look it over, and then give a thoughtful, honest and anger-less reply.

Thanks,

-RobbieThe1st
 
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Posted: December 24, 2009 10:03 amTop
   
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Some of these ideas are pretty radical Robbie tongue.gif
Lordy wouldn't go for anywhere near 12, he's unkeen on having more than we do right now as it increases the chance of a security breach happening....
Also atm Stoke, Darth, Rach, Gene and I are coping and it's going fine.

Yes we should keep the reqs at 100 F2P, but I don't think going below that will help or we'll continue to get dominated in wars/raids/pkris...

War rarely!?!? NOOOO, people enjoy wars. I mean I even enjoyed our p2p matched opts war the other day that we LOST. It was really good fun, taught me a lot and yeah just overall I got plenty of enjoyment out of it.
 
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Posted: December 24, 2009 03:22 pmTop
   


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Why is Robbie not council?
 
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Posted: December 24, 2009 03:43 pmTop
   
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Lol what are we flowers?
Come out in the spring, die in the winter xD

Nice ideas Robbie, not sure if they'll work but we won't find out unless we try#
 
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Posted: December 24, 2009 04:07 pmTop
   
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I sincerely and truly like every single one of those ideas. I've been telling people day in and day out, that it's not the amount of PKRI's and the wars we win. It's at the end of the day when you just want to relax, and hang out with your bad ass runescape clan. That's REALLY what it's about for me.
 
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Posted: December 24, 2009 04:08 pmTop
   
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I actually totally agree with everything you said Robbie. Except 13 council may be a tad much. I would say like 6-8 (including Lordy) at max.
 
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Posted: December 24, 2009 04:24 pmTop
   
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QUOTE

1. Keep reqs at 100, or lower them to 95-98 F2P. Impose a stiff defense requirement though.


I think we should keep the requirements the same, as well. But we should change the requirements for full membership to 105 F2P. This would keep new memebrs flowing in, but those that are active the incentive to train.

QUOTE

2. Stop kicking our inactive members. Go for a strategy of "more members, each less active" - Figure on having say 200 members, who only do the work of 100 or so of the "super-active" members.


I disagree, this would cause the clans we go to war to look at our memberlist and go no way, you're much stronger than us. There is no way we could win against you... Therefore we are only able to war clans way above our level.

QUOTE

4. War rarely, and make each one count. Its no fun waking up at 3AM or staying up till 5AM to make a war, only to find out that there is nothing to be won or lost in the war.


This isn't really that big of a problem. Every war we've schedules pretty much has happen. I haven't seen a cancellation in awhile.

QUOTE

10. Council activity. We are always having council leave, complain, members complain at the council, etc. We need to add more council members(say 12 council members + Lordy = 13), and divy up the workload among them, each(pair) having a separate area of expertise on which to focus. This would allow the council to not be overloaded, take breaks once in a while, and when you have a complaint or a problem, you know exactly who is supposed to deal with it.


I disagree, council is a possion of authority and respect, if 13 people have it, and there is 60 people in the clan. It isn't that special.. People listen less to council, and they have less authority cause of it.

A 3 or 4 person council for a group of 100, is fine. As long as they spend an hour or so on forums every other day.

Everything else Robbie, I pretty much agree with more or less. For a person who doesn't play RS very much anymore, you still keep very much in touch with what's going on in WG. =)
 
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Posted: December 24, 2009 04:57 pmTop
   
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Wait we should lower reqs to a ridiculous low, when already we have a lot of low levels that aren't that great at warring. Then we should have more inactive members.....what? And less wars? That just makes everyone bored and brews inactivity. Sorry but I STRONGLY disagree with those few points there.

Warring ability is the best way to bolster our community. When was our community the best? Not when we were a small-midsized clan, but when we were a POWERHOUSE.

Here's my breakdown.

Good Warring ability > More wins > more publicity/advertisements > more people join because we're actually GOOD > Great community because everybody's happy that we're actually good and respected in the clan world, and have a solid, active member base.

The lower reqs, suggested recruiting of inactives, and less wars puts us on the fast track to failure. If you look at all of the other clcans out there, the ones that are successful have higher reqs, 105, 107, 110, 114+. And 200 Members? Where'd that come from? We suck at recruiting as it is. But I guess if we're going to recruit inactives from the GE, it won't be to bad. Low reqs might be a tad better for recruiting more members, but you're recruiting quantity, not quality. The More inactives we have, the lower the reqs, the lower the cmb avg, the more we suck at warring, the less and less enticing we will look.

The Clan world is changing. Alot. Numerous top clans have died, and there are many people looking for clans. GOOD CLANS. We're not good. Your ideas are going to make us suck even more. We HAVE to stay competetive in these days, we need to be a very good warring clan if we wish to survive. A top 10 clan is closing nearly every month, and we could be next.


 
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Posted: December 24, 2009 05:59 pmTop
   
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Thanks for your input robbie. Its great to hear the ideas of someone who goes against the mainstream, keeps everything in check.

Obviously, i don't agree with quite a few, but some are definitely viable.

More use of TS/mumble, definitely. I should start using it more too.
IRC - i agree, why don't we do more in #wg? I said it before, what's the difference between #wg and #wgwilderness?
Reqs - definitely, above 100 isn't necessary. WG has always prided itself in low reqs, and helping people achieve their goals.
Make events fun - without a doubt. Helps massively, and needs the leaders of the events to think hard about how to improve em.
Drama - definitely. We always need an element of control.
Council - not sure how many there are now, but i remember 6 was a good number, and makes sure things get done. Only really works with a larger member base though, which we need to get.
Numbers - only problem with expanding the memberlist is wars: warring someone with a similar size memberlist will mean we get outpulled massively.

So true, WG's survival through very tough times is a great show of the support of our core members, its flexibility as a clan, and its resillience. I hope it continue like that for a long time to come.
 
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Posted: December 24, 2009 06:26 pmTop
   
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Welcome to the "your ideas are good but they'd never work" memberlist Robbie. smile.gif

Community: we've undermined ourselves alot in this area, both through our shifting mentality in terms of raid requirements (both levels and gear) and by slipping away from our Anti-Rpking roots. Imo. Robbie's ideas for a less stressful but effectively more numerous/engaging clan community and outlook would go far in helping with this. Personally I'd go as far as to bring back the skill sector or a modern-day equivalent, but I'm pretty "far left" with stuff like that.

Reduced Pressure: It's the same in WoW as it is in RS tbh. Hardcore guilds who run 25-30 hours of content a week have tons more drama and issues than casuals like the guild I'm in, who average 10-15 raiding hours a week. Sure we might not stick it to the hardmodes, but we succeed and work together and have fun doing it. And isn't that what playing a game is all about?

Wars: I've been out of RS for awhile, but I agree with this as well. It seems like you guys do wars really really often now, so there's nothing special about them. Wars are a big deal and everyone should be psyched for them; if that means cutting back to once a month why not? Who cares if the other big bad clans make fun of you, family comes first.

Council: I understand there are security issues. But would it be possible for the current council to relegate certain responsibilities/jobs down the ladder? This would 1) involve more people in the responsibility of running the clan, making everyone feel more involved, and 2) help take a load off the council.
 
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Posted: December 24, 2009 06:59 pmTop
   
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QUOTE   Eregion2 @ December 24, 2009 01:26 pm)

Welcome to the "your ideas are good but they'd never work" memberlist Robbie. smile.gif

Community: we've undermined ourselves alot in this area, both through our shifting mentality in terms of raid requirements (both levels and gear) and by slipping away from our Anti-Rpking roots. Imo. Robbie's ideas for a less stressful but effectively more numerous/engaging clan community and outlook would go far in helping with this. Personally I'd go as far as to bring back the skill sector or a modern-day equivalent, but I'm pretty "far left" with stuff like that.

Reduced Pressure: It's the same in WoW as it is in RS tbh. Hardcore guilds who run 25-30 hours of content a week have tons more drama and issues than casuals like the guild I'm in, who average 10-15 raiding hours a week. Sure we might not stick it to the hardmodes, but we succeed and work together and have fun doing it. And isn't that what playing a game is all about?

Wars: I've been out of RS for awhile, but I agree with this as well. It seems like you guys do wars really really often now, so there's nothing special about them. Wars are a big deal and everyone should be psyched for them; if that means cutting back to once a month why not? Who cares if the other big bad clans make fun of you, family comes first.

Council: I understand there are security issues. But would it be possible for the current council to relegate certain responsibilities/jobs down the ladder? This would 1) involve more people in the responsibility of running the clan, making everyone feel more involved, and 2) help take a load off the council.

What do you mean undermined ourselves in terms of raid requirements? We want higher levels because we want to be more successful in the wilderness. We have the strictest gear reqs, and some of the best and most honorable pvp gear in the clan world. That is nothing to be ashamed of, we should be proud. And I'm sorry but ARPKing is dead...there's nobody to protect anymore...no body skills in the wildy unless they have brawlers, and they usually use those in single combat zones...so pretty hard to help. We still don't kill skillers or non-combatants...so I don't know how we're "slipping" away from ARPKing. And Community only goes so far, if you're clan sucks at warrring, there will be an obvious clash of personalities between the serious PvPers, and the hippies. And more numbers doesn't mean less stressful by any means, probably more stressful, especially for leadership. Also if we have a big memberlist, we will be expected to fight top clans, we can't compete with them if 100 of us are just inactives that are allowed to stay because we just all want to be fraaaands and hug, and with the insanely low levels (was that 95+ someone said dface-ani.gif) we would get demolished. Show me a clan NOWADAYS (Could give 2 shits about 2006) that has 95+ reqs that are successful. I'll help, none.

And compared to other clans, you really have no idea how laid back we are. Other clans go pking up to 5-7 times a week, with upwards of 2 wars a week. That is a bit much for my liking even, but it goes to show how easy we really have it here. Casualness gets you nowhere in the clan world, all the good clans are the clans that take clanning seriously, but still have a good time doing. We can be the same.

There is a big difference between the small wars and big wars. Small matched opts wars are obviously not that big, but PKRI's are. And the more wars we have, the more practice we get, the better we get. Which I explained in my first post, will lead to more members.

I think we could use 1-2 more council members, maybe an app manager or two, but we don't really need any more I don't think.

I'd say we do the same thing every year too, we start to get on a good warring track, then it always gets derailed by people that don't really understand clanning and just want to focus on community etc, when combat lies at the heart of the community.
 
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Posted: December 24, 2009 07:07 pmTop
   
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Thank you Robbie! I strongly agree with most of your thoughts. There are many people in this clan however who will immediately react with negativity because they are adverse to change.
Times are different, people's lives are busier, and devotion to this clan should not be measured by ability to spend x amount of time on x events. Diversity should be considered an attribute among clan members.

The way for WG to BUILD loyalty among its members it to SHOW loyalty to its members. wub.gif
 
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Posted: December 24, 2009 07:12 pmTop
   
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QUOTE   txtawkin @ December 24, 2009 02:07 pm)

Thank you Robbie! I strongly agree with most of your thoughts. There are many people in this clan however who will immediately react with negativity because they are adverse to change.
Times are different, people's lives are busier, and devotion to this clan should not be measured by ability to spend x amount of time on x events. Diversity should be considered an attribute among clan members.

You're scared of change too, just a different change than I. And if people's lives are busier, and they can't devote time to the clan, they're hurting more than helping it. Inactives make us pull low, which makes us slump.

QUOTE

The way for WG to BUILD loyalty among its members it to SHOW loyalty to its members.

wat
 
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Posted: December 24, 2009 09:33 pmTop
   
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It seems like everyone wants to be just like every other clan in the game of RuneScape. Hasn't WG always stood out as that different clan that has IRL meetings and sells t-shirts?
 
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Posted: December 25, 2009 06:53 amTop
   
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QUOTE   Chimp Y @ December 24, 2009 11:57 am)

Wait we should lower reqs to a ridiculous low, when already we have a lot of low levels that aren't that great at warring. Then we should have more inactive members.....what? And less wars? That just makes everyone bored and brews inactivity. Sorry but I STRONGLY disagree with those few points there.

Warring ability is the best way to bolster our community. When was our community the best? Not when we were a small-midsized clan, but when we were a POWERHOUSE.

Here's my breakdown.

Good Warring ability > More wins > more publicity/advertisements > more people join because we're actually GOOD > Great community because everybody's happy that we're actually good and respected in the clan world, and have a solid, active member base.

The lower reqs, suggested recruiting of inactives, and less wars puts us on the fast track to failure. If you look at all of the other clcans out there, the ones that are successful have higher reqs, 105, 107, 110, 114+. And 200 Members? Where'd that come from? We suck at recruiting as it is. But I guess if we're going to recruit inactives from the GE, it won't be to bad. Low reqs might be a tad better for recruiting more members, but you're recruiting quantity, not quality. The More inactives we have, the lower the reqs, the lower the cmb avg, the more we suck at warring, the less and less enticing we will look.

The Clan world is changing. Alot. Numerous top clans have died, and there are many people looking for clans. GOOD CLANS. We're not good. Your ideas are going to make us suck even more. We HAVE to stay competetive in these days, we need to be a very good warring clan if we wish to survive. A top 10 clan is closing nearly every month, and we could be next.

Chimpy is spot on tbh.

More we war, better we become, and then more people see this, and then join us. So not only do we have an active ML. We know we can insta pull alot, which then in turn makes us recruit more, because I know, I can call a mandatory, and have 30 people there, at any time of day.
 
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Posted: December 25, 2009 08:15 amTop
   
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Thanks, all for responding.

I have to say, this is better than I expected. I did add a couple things in my post that were a bit much, even for me - Council # for instance. Really, 6 or so is probably good - What you want to do is assign each council member his or her own "area" which to control and excel in. This way you as a council member have pride in your work, and will be more willing to go above and beyond to take care of your area. Also, being mostly autonomous means that you don't have others messing around with what your doing - Really, you are only answerable to Lordy if you disagree with everyone else on a particular issue.

Flame, Chimpy and Lee - I completely disagree. If we do what you suggest:
If we are successful, we will be just like any other clan. We will be good at fighting other groups of people on a Java browser game. And that is the best we can do. However more likely...
If we are unsuccessful(as has happened many times in the past), we will end up like we are now. A small core of ever-changing members who keep yelling for "more recruitment" "more wars" and these same ideas, while the real core of WG sits on the sidelines as Emeritus.

Chimpy, I thank you. Your first post proves my point exactly:
QUOTE


What do you mean undermined ourselves in terms of raid requirements? We want higher levels because we want to be more successful in the wilderness. We have the strictest gear reqs, and some of the best and most honorable pvp gear in the clan world. That is nothing to be ashamed of, we should be proud. And I'm sorry but ARPKing is dead...there's nobody to protect anymore...no body skills in the wildy unless they have brawlers, and they usually use those in single combat zones...so pretty hard to help. We still don't kill skillers or non-combatants...so I don't know how we're "slipping" away from ARPKing. And Community only goes so far, if you're clan sucks at warrring, there will be an obvious clash of personalities between the serious PvPers, and the hippies. And more numbers doesn't mean less stressful by any means, probably more stressful, especially for leadership. Also if we have a big memberlist, we will be expected to fight top clans, we can't compete with them if 100 of us are just inactives that are allowed to stay because we just all want to be fraaaands and hug, and with the insanely low levels (was that 95+ someone said dface-ani.gif) we would get demolished. Show me a clan NOWADAYS (Could give 2 shits about 2006) that has 95+ reqs that are successful. I'll help, none.



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Other feedback:
[quote]
Wars: I've been out of RS for awhile, but I agree with this as well. It seems like you guys do wars really really often now, so there's nothing special about them. Wars are a big deal and everyone should be psyched for them; if that means cutting back to once a month why not? Who cares if the other big bad clans make fun of you, family comes first.
[quote]
This is spot on. This is what makes us different from other clans.

We don't -have- to war other clans. We don't need to be bullied around like a child. We are our own clan, and nothing some other bunch of kids can do to change it - I'd like to see them try!
The worst that other clans can do is attempt to spy on us and kill us when we are out in the wilderness, and how sad is that. Plus, its not hard to protect against, if we try.


Overall, I'm quite happy with how this turned out.

-Robbie




 
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Posted: December 25, 2009 09:53 amTop
   
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QUOTE   RobbieThe2nd @ December 25, 2009 03:15 am)

Flame, Chimpy and Lee - I completely disagree. If we do what you suggest:
If we are successful, we will be just like any other clan. We will be good at fighting other groups of people on a Java browser game. And that is the best we can do. However more likely...
If we are unsuccessful(as has happened many times in the past), we will end up like we are now. A small core of ever-changing members who keep yelling for "more recruitment" "more wars" and these same ideas, while the real core of WG sits on the sidelines as Emeritus.

Also proved my point completely. Emeritus. Should have no say in CURRENT clan matters, because simply, they're not part of the current activity. They live in the past, and everytime one posts on a topic, saying 'Oh I think this is a bad idea, because back in 1941, in the 2nd world war, WG didnt run like this' YOU KNOW NOTHING ABOUT WHAT THE CLAN NEEDS AT THE MINUTE. Back in the day, yea things were good. We had a 120 man ML. We could pull 80 people to wars. And back then, we had regular raids/wars. And recruitment was soaring. I dont think the clan world has changed at all. I think the people in it, are still living in the past.

 
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Posted: December 25, 2009 11:52 amTop
   
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I like some of your ideas robbie, but tbh i agree with lee and chimpy on this 1, what loses us wars and raids is the lack of levels, we can go to a matched opts war with another clan, and they will have 20 115 +, we will get 20 with at least half under 110. Recruiting more low levels is going to do what exactly? Make our war loss be a little more painfull and last a little longer?
 
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Posted: December 25, 2009 12:38 pmTop
   
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I'm not going to fight you guys. I disagree, and thats all you will get from me - I don't believe that winning wars is what our ultimate goal as a clan is.
 
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Posted: December 25, 2009 01:40 pmTop
   
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QUOTE   RobbieThe2nd @ December 25, 2009 07:38 am)

I'm not going to fight you guys. I disagree, and thats all you will get from me - I don't believe that winning wars is what our ultimate goal as a clan is.

This.

It really shouldn't be. If you want to be in a clan to be in a powerhouse, WG will not be there. Hate to admit it, but it will not happen unless everyone puts effort into the cause. Right now, if you change requirements or war more, that will not spur more people into being active within the community and recruiting people. If you say raising requirements will improve recruitment directly then lets do it, but I do not see it happening, at all.

I have the feeling that some people overlook my posts. Maybe if you posted some feedback on my ideas that we need to forget about changing something about the clan and focus on changing something about ourselves, then we can actually get something done. As of late, all of the problems that have come from this clan are problems with our current members. Let's improve what we have here before we get more people that will have to improve, because everyone has room to improve.

Let's flame our family members, not recruit like we should, not know enough about warring or raiding like we should; notice things that we can improve on as a group, together. Just because someone does not want to train their combat does not mean that they do not want to train their knowledge. Keep all of this in mind.
 
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Posted: December 25, 2009 02:40 pmTop
   
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QUOTE   Lefty2802 @ December 25, 2009 08:40 am)

QUOTE   RobbieThe2nd
December 25, 2009 07:38 am

I'm not going to fight you guys. I disagree, and thats all you will get from me - I don't believe that winning wars is what our ultimate goal as a clan is.

This.

It really shouldn't be. If you want to be in a clan to be in a powerhouse, WG will not be there. Hate to admit it, but it will not happen unless everyone puts effort into the cause. Right now, if you change requirements or war more, that will not spur more people into being active within the community and recruiting people. If you say raising requirements will improve recruitment directly then lets do it, but I do not see it happening, at all.

I have the feeling that some people overlook my posts. Maybe if you posted some feedback on my ideas that we need to forget about changing something about the clan and focus on changing something about ourselves, then we can actually get something done. As of late, all of the problems that have come from this clan are problems with our current members. Let's improve what we have here before we get more people that will have to improve, because everyone has room to improve.

Let's flame our family members, not recruit like we should, not know enough about warring or raiding like we should; notice things that we can improve on as a group, together. Just because someone does not want to train their combat does not mean that they do not want to train their knowledge. Keep all of this in mind.

Winning wars isn't our ultimate goal, but it rakes in members and helps us become more stable as a clan, so that we can gradually focus more inwards on love and harmony smile.gif. And I don't really want WG to eb a top clan, there are to many things that top clans are expected to do (10 hour pkri's etc).

I do not think that raising reqs will help recruitment directly (not much anyways). but it's all connected. More higher levels = better performance = more recruits etc etc.

I do believe that we do all need to look at ourselves and not just others and see what we as the individual can change. And don't be hostile towards others that might not be as good as you in certain aspects, but I don't think we've been doing to much low level bashing through thjis whole debate suprisingly hash.png. Hell I'm not even that high of a level (I'm training smd Omar).

On that note, Merry Xmas and sign up for the CWRI vs Solace king.gif.
 
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Posted: December 25, 2009 04:13 pmTop
   
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QUOTE   RobbieThe2nd @ December 25, 2009 12:38 pm)

I'm not going to fight you guys. I disagree, and thats all you will get from me - I don't believe that winning wars is what our ultimate goal as a clan is.

I totally agree with you, but who wants to join a clan that loses every war? Has unsuccessful raids, and has piss poor pulls with low lvls?


Tbh the community is what makes this clan, not the warring, but to get new members we need to be able to win wars to get them to even look at us, then they get to see what this community has to offer, thats why 90 of members i know here have been here ages, because once your in the community, you dont wish to leave it.
 
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Posted: December 25, 2009 04:30 pmTop
   
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The warring/raiding brings them in. The community keeps the around.
 
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Posted: December 25, 2009 05:38 pmTop
   
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QUOTE   Flame Outlaw @ December 25, 2009 04:30 pm)

The warring/raiding brings them in. The community keeps the around.

That it how you sum up my whole post in undert 15 words lol
 
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Posted: December 25, 2009 05:44 pmTop
   
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well, the truth of the matter is that we can't win if we don't work hard.

if 1+1=2 then practice+commitment=results

most people liked to be challenged. i'm sure we can have a community and challenge people to their best abilities
 
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