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"You are a Wilderness Guardian. That northern wasteland; that land of blood, desolation and death is your dominion. Tonight we are going home."
~His Lordship
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 Why wouldn't this work?
Posted: December 24, 2009 08:43 pmTop
   
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IRC Nickname: Wayne|Eregion2
Group: Emeritus
Posts: 3087
Member No.: 156
Joined: January 25, 2008
Total Events Attended: 8
Whatever you think of Robbie's ideas, there's one thing you can't argue with:
QUOTE   RobbieThe2nd)

Now, when we complain about inactivity, everyone suggests things like "raise the reqs!" "force activity!" "make people train!" Seriously, its not new. These ideas come up every. frigging. year.
It's obvious the old methods aren't going to work, because they've never worked. At the most we get a moderate uplift for a temporary period, but it made no lasting impression.

But whenever anyone suggests anything outside the norm, they get shot down immediately with "that'll never work" (because we've never done it before so duh it'll fail), "that'll be too hard" (I thought you were all supposed to be dedicated to making WG a better place why is difficulty an issue), or "that's pointless we just need to raise the requirements and recruit more" (which never works stop being a broken record).

QUOTE   "His Lordship")

AntiRPKing and the moral codes seem to be a thing we missed in recruitment.
I think people really need a sense of fighting for something more than the sake of fighting. People need a cause.

I think it's time to take up the old causes of antiRPKing and honourable combat.
WG has lost its community (for trying to be more badass in PvP), it's commitment (by trying to do too much with too little in order to impress the rest of the clan world), and it's meaning to exist (because Arpk'ing is outdated). And I'll tell you right now Arpk'ing will NEVER be outdated. It's not about not killing skillers it's about having a sense of honor and appreciation in PvP.

It's about not killing the guy mining runite, sure. But it's also about not massacring smaller/weaker groups you meet in the Wilderness. If you run into 2-3 guys trying to catch up to their clan somewhere deeper in ARPK'ING MEANS YOU DON'T KILL THEM. You laugh and wave and wish them luck and move on with your little pixelated lives.

This is what -I- would do if I had the power to do it. Think about it.

1. I like Robbie's idea for lower requirements. The rule to RS PvP always has been and always will be "the biggest pile wins" so what's wrong with that? 100s can't tank as well but if you've got 200 of them you're in a pretty good spot.

2. Incentive to train. Being good in PvP isn't enough, you have to add achievable in-clan goals for people to work towards. And we've been inundated with underbanners and signatures and avatars; I don't think that'll work anymore, so:

3. Applications for higher clan ranks. People work for those goals and achieve them over time and feel great about doing it. It's the same reason games add achievements just beating the game gets old you have to add a twist. Ex:

Guardian, 100cb + 80def/mage/range. Default rank.
Higher guardian, 105cb + 85def/mage/range. 2-3 months in WG.
Senior guardian, 110cb + 90def/mage/range. 2-3 months in WG.
Elite guardian, 120cb + 95def/mage/range. 6-9 months in WG.

THAT IS AN EXAMPLE ONLY.

4. Give higher ranks unique events. 1-2 raids a week and 1 war a month would be open to everyone. An additional 1-2 raids and 1 war a month would be reserved for seniors and elites, giving incentive to train to meet these "elite" events.

5. Lay back the gear requirements for lower level ranks. These would be the per se "casuals" aka cannon fodder. If they're happy with where they're at and enjoy it why force them higher? If not, they'll force themselves up the ladder.

6. Council, find crap that you do that other people can do instead. This isn't "oh don't worry council is fine we're not overworked" kind of argument it's an attempt to engage people in the clan instead of behaving like goddamn preschoolers.

7. I'd also like to see the skill sector or an equivalent organization established within the clan. More than anything I think that strengthened and reinforced our devotion to having a community-driven environment.

8. Inclusiveness. Let skillers come to the low-ranked PvP events if they feel like it but otherwise they're free to do what they like (according to the activity requirements of the skill sector). Chimpy's "hippies" can congregate here.

8. And finally, collect all these hairbrained ideas we've collected over the past two weeks (or rather, six years) and put them in a poll. Let's see what people REALLY think in quantifiable terms rather than arguing outselves to a standstill. Again.
 
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Posted: December 24, 2009 09:52 pmTop
   
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IRC Nickname: Chimpy
Group: Banned
Posts: 2521
Member No.: 1474
Joined: November 16, 2008
Total Events Attended: 133
QUOTE

WG has lost its community (for trying to be more badass in PvP), it's commitment (by trying to do too much with too little in order to impress the rest of the clan world), and it's meaning to exist (because Arpk'ing is outdated). And I'll tell you right now Arpk'ing will NEVER be outdated. It's not about not killing skillers it's about having a sense of honor and appreciation in PvP.

Community - I still think it's good. Our community was best when we were a powerhouse wink.gif.

Commitment - I agree, but I don't think your reason for it is the root of it. I don't think we're trying to impress anybody, we're just trying to be competitve in these rough times for the clan world. We're doing what, imo, we should be doing. Raiding more, Warring more, getting more practice, and slowly but surely getting better. Yeah, it's a big bite, but nothing that any dedicated member shouldn't be able to swallow.

Arpking - We always have a sense of honor in PvP, I don't think that' changed. And I don't think we ever (maybe we did I've only been here a year) let some people go simply because they were low in numbers. Letting returners return safely to wars is something we've always done. Wildy is and always has been a tough place, if you can't compete with us, well then to bad your pixels are ours :\. I would like to see an increase in AC'ing, and protecting returners to big PKRI's. And if a clan/team does crash, we should fight them to the death, giving the clans enough warning to either get out or prepare to fight the crashers. I don't think AC'ing fits into the category of ARPKing but it fit with here hash.png.


QUOTE

1. I like Robbie's idea for lower requirements. The rule to RS PvP always has been and always will be "the biggest pile wins" so what's wrong with that? 100s can't tank as well but if you've got 200 of them you're in a pretty good spot.

We don't, nor will we have in the near future, 200 people at one fight. No clan nowadays does. Instead our average pull to a pkri would be 30-40, and levels are VERY important in those. And yes, some low levels can tank very well, but most can't. And it's not just tanking, but binding, melee stats, etc.


QUOTE

Guardian, 100cb + 80def/mage/range. Default rank.
Higher guardian, 105cb + 85def/mage/range. 2-3 months in WG.
Senior guardian, 110cb + 90def/mage/range. 2-3 months in WG.
Elite guardian, 120cb + 95def/mage/range. 6-9 months in WG.

I for the most part agree with the concept of this, just going to make some personal tweeks to the thing neko2.gif.

Guardian, 100+cb + 85 def/70 range. Default.
Higher guardian, 105cb+ 90 def/70 mage/range. 2-3 months.
Senior guardian, 112cb+ 95 def/80 range/mage. 3-5 months.
Elite guardian, 118cb + 95 def/84 mage/85 range. 6-9 months.

I think that this is mroe realistic. 90+ mage/Range is hard and can take forever neko2.gif.

QUOTE

4. Give higher ranks unique events. 1-2 raids a week and 1 war a month would be open to everyone. An additional 1-2 raids and 1 war a month would be reserved for seniors and elites, giving incentive to train to meet these "elite" events.

I don't want to take events and opts away from events though, although obvioulsy there does need to be incentives.

QUOTE

5. Lay back the gear requirements for lower level ranks. These would be the per se "casuals" aka cannon fodder. If they're happy with where they're at and enjoy it why force them higher? If not, they'll force themselves up the ladder.

I'd like to, however low levels die alot more than high levels. But I do agree that they shouldn't have gear that they don't necessarily need, or styles that their levels don't allow them to use. They should also be allowed to welfare a bit I think. I know some great cost cutting tips, that is still considered ok gear. I believe that gear reform was on the way however, saw a topic about it somewhere.


QUOTE

7. I'd also like to see the skill sector or an equivalent organization established within the clan. More than anything I think that strengthened and reinforced our devotion to having a community-driven environment.

I wasn't around during sectors, but what I often here is that it kind of divided the clan, and I can easily see where that could happen. Also recruiting skillers might be difficult, most would probably just go to full out skilling clans.

QUOTE

8. Inclusiveness. Let skillers come to the low-ranked PvP events if they feel like it but otherwise they're free to do what they like (according to the activity requirements of the skill sector). Chimpy's "hippies" can congregate here.

hash.png Not against it if sector's are ever re-established, however that's rather doubtful imo.
 
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Posted: December 24, 2009 11:17 pmTop
   
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IRC Nickname: Lefty
Group: Emeritus
Posts: 3340
Member No.: 1055
Joined: June 30, 2008
Total Events Attended: 211
QUOTE   Chimp Y @ December 24, 2009 04:52 pm)

Community - I still think it's good. Our community was best when we were a powerhouse wink.gif.

You think our community is good? It is slowly going down the shitter with all of the bickering between members and excessive amount of drama because some people do not want to be open minded.
 
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Posted: December 25, 2009 12:07 amTop
   


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Group: Elite Guardian
Posts: 7306
Member No.: 47
Joined: December 30, 2007
Total Events Attended: 343
Community was the best when we had five people on a raid shitting our pants that would come and hit us at green drags. It wasn't about a win it was about making PKers lose pixels and having fun.
 
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Posted: December 25, 2009 01:41 amTop
   
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IRC Nickname: Chimpy
Group: Banned
Posts: 2521
Member No.: 1474
Joined: November 16, 2008
Total Events Attended: 133
QUOTE   Lefty2802 @ December 24, 2009 06:17 pm)

QUOTE   Chimp Y
December 24, 2009 04:52 pm

Community - I still think it's good.  Our community was best when we were a powerhouse wink.gif.

You think our community is good? It is slowly going down the shitter with all of the bickering between members and excessive amount of drama because some people do not want to be open minded.

I mean yeah there's a few bad apples, when has there ever not been? hash.png Most everyone still gets along great and I personally have a great time with everybody king.gif.
 
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Posted: December 25, 2009 03:59 amTop
   
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IRC Nickname: Outlaw
Group: Emeritus
Posts: 558
Member No.: 2055
Joined: September 12, 2009
Total Events Attended: 95
QUOTE



3. Applications for higher clan ranks. People work for those goals and achieve them over time and feel great about doing it. It's the same reason games add achievements just beating the game gets old you have to add a twist. Ex:

Guardian, 100cb + 80def/mage/range. Default rank.
Higher guardian, 105cb + 85def/mage/range. 2-3 months in WG.
Senior guardian, 110cb + 90def/mage/range. 2-3 months in WG.
Elite guardian, 120cb + 95def/mage/range. 6-9 months in WG.

THAT IS AN EXAMPLE ONLY.

4. Give higher ranks unique events. 1-2 raids a week and 1 war a month would be open to everyone. An additional 1-2 raids and 1 war a month would be reserved for seniors and elites, giving incentive to train to meet these "elite" events.

6. Council, find crap that you do that other people can do instead. This isn't "oh don't worry council is fine we're not overworked" kind of argument it's an attempt to engage people in the clan instead of behaving like goddamn preschoolers.



I think these are two of the best ideas I've seen. A council should definitely take a look. Wtg m8.
 
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Join date : June 2006 Left : March 2007 Rejoined : October 2009

Original DG Member

Completed Goals : 99 Cooking, 99 Fishing, 99 Strength, 99 Attack, 99 Constitution,
99 Defence, 99 Ranged


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