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 The New Update, Tanking is harder, Piling is easier.
Posted: March 6, 2010 03:36 pmTop
   


IRC Nickname: Evil_9116
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Hello all biggrin.gif

You all probably noticed the new RuneScape update to the Hitpoints Skill; I just wanted to mention something.

Now that the hits can be done with Decimals E.G hitting 257 instead of hitting 25, it's harder to Tank and easier to Pile. Why? Because simply your HP gets drained faster than normal.

Now there is gonna be a big advantage to the Bigger-Pull Team as it would be easy for them to pile, therefore this update gives a big advantage to the good pulling teams.

What I want to say is, lets try and get more pulls specially that this update can be on our side a lot of we pull 40+ people in our future wars biggrin.gif

Thanks for reading.
 
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Posted: March 6, 2010 03:40 pmTop
   
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IRC Nickname: Gorgemaster
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This is very true.
Since we won't have LOADS of wars/pkris during the anni, let's focus on getting good pulls to the anniversary and then be ready when the anniversary is over, to pull well to wars.
 
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Posted: March 6, 2010 04:27 pmTop
   


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It's not really any different since the ratio is the same.
 
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Posted: March 6, 2010 10:54 pmTop
   
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IRC Nickname: Dnovelta
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The difference is small when it's broken down into individuals, but you're very right in saying that with bigger pulls means significantly faster kills.
 
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Posted: March 6, 2010 10:58 pmTop
   
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IRC Nickname: Sgtswordfish
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so technically speaking we're going to confuse our minds by thinking that this update is the key to bigger pulls.

hey, if it works. it works!
 
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Posted: March 7, 2010 05:18 amTop
   
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IRC Nickname: Bam
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QUOTE: Quikdrawjoe @ March 06, 2010 04:27 pm)
It's not really any different since the ratio is the same.

this.


NOTHING has changed.....no point of making a big deal of it, it just got multiplied by 10, that's all.
 
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Posted: March 7, 2010 05:25 amTop
   
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IRC Nickname: megajayson
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Decimal damage shouldnt effect tanking at all. If you were so close to dieing that a decimal hit would ko you now, l2tank
 
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Posted: March 7, 2010 05:51 amTop
   
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QUOTE: Bambaleo @ March 06, 2010 09:18 pm)
QUOTE: Quikdrawjoe March 06, 2010 04:27 pm
It's not really any different since the ratio is the same.

this.


NOTHING has changed.....no point of making a big deal of it, it just got multiplied by 10, that's all.

Yeah, it's all the same except for when you used to "hit" 17.8 it showed up as 17, and now shows up as 178.

So when they say scaled up by 10, they're talking about EVERYTHING being scaled up, not just visible damage.

So I think what you meant to say was "It's not the same as it used to be, and we should just be aware that we'll be taking damage now that we were not taking before."

I knew that's what you REALLY meant.

neko2.gif
 
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Posted: March 7, 2010 07:00 pmTop
   
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IRC Nickname: Kiwi011
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imo, if no1 is hitting 0's anymore, i bet there is still a hefty difference.
 
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Posted: March 7, 2010 07:17 pmTop
   
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IRC Nickname: Chimpy
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To be honest, it does make tanking a bit harder now.
 
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Posted: March 18, 2010 08:21 pmTop
   
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IRC Nickname: XLord CaimX
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QUOTE: Bambaleo @ October 08, 2009 05:18 am)
QUOTE: Quikdrawjoe March 06, 2010 04:27 pm
It's not really any different since the ratio is the same.

this.


NOTHING has changed.....no point of making a big deal of it, it just got multiplied by 10, that's all.

did I ever mention ily?
 
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Posted: March 30, 2010 06:50 pmTop
   
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IRC Nickname: Tnuac
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Good point, haven't got used to the whole thing yet lol
 
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