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"You are a Wilderness Guardian. That northern wasteland; that land of blood, desolation and death is your dominion. Tonight we are going home."
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 Grimson is recruiting.
Posted: April 22, 2008 05:32 pmTop
   


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After talking with Lordy we have decided to make ShadowCast into an adventure game.
This way we can more easily get a publisher and it was completely impossible for me to make an mmo singlehandedly.
If we manage to get a publisher then -perhaps- we will some day have the funding required to make ShadowCast into an mmo but this will help us focus on the story and such and build up a fan base.
Now that we have decided on this game, we will be searching for new members.
We are currently looking for talented story writers, 3D artists (Characters, environments) and 2D artists(Menu's, item sprites)
Since we want to get published, only apply if you feel you have great talent in one of these areas and you -must- give us examples of your work.
Only people who can spend atleast a few hours a week need apply.
I have the basework set up for this game but more will come in time.
Right now we should focus on developing the storyboard and storyline.
To join the team, post here, pm me here, or go to our forums and make an account, then post or pm me there.
In any case, if you want to join you must join the Grimson forums so we can keep in touch with you and you can read all the latests news about the game.
Thank you.
 
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Posted: April 22, 2008 05:45 pmTop
   


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I'd say I'm decent Story Writer, I've taken a few classes on Creative Writing and will be able to show some work.

Is this the same game where a Character will be using the Power of Music to use abilities?

The site is blocked on Campus Computers so I"ll sign Up when I get home.
 
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Posted: April 22, 2008 05:58 pmTop
   


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Yes, the ShadowCast is a musical instrument.
I am not quite sure how it will work here but I'll look into that.
 
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Posted: April 22, 2008 06:07 pmTop
   
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I'll get the original concept off Grimson forums now.
 
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Posted: April 22, 2008 06:09 pmTop
   
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Keep in mind this was for an MMORPG... but no longer.
Much will have to change.

QUOTE
I don't want this game to be like RS, where you wander around aimlessly.
I'd like some central, broad idea to be the focal point of the game.
The word Shadowcast should be involved.

I have a VERY GOOD idea.

The Background
There is a stirring evil in the land. The earth is awakening.
Hidden demons are plaguing towns (this can be the basis of many quests).
Volcanos are erupting, earthquakes, sandstorms, mysterious deaths, ghost sightings.
Basically each region in the game is being plagued by an evil force.

The Starter Quest
Everyone starts out like this. They wake up, and they have lost their memory. Everyone they speak to things they are a hero... but the character cannot remember anything about who he was. They call him/her "The Spinner". They say that this person once had an instrument that could tame beasts, spark fear in enemies, change the weather or even reverse death. This instrument is called the Shadowcast. (PLEASE let me make the loading page for the game. I have it in mind). Anyway, the first quest will be for the hero to claim his/her mighty instrument.

The Theme
One the character has the Shadowcast, they can use it to fight the evil that is slowly invading the land. This evil needs a name. Anyway, this evil will continue penetrating all parts of the world, and the hero, with their Shadowcast (but not always, sometimes the sword is needed or other skills) will fight this evil. Over the game you will learn more and more of your identity as your amnesia is slowly lifted.

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Of course there will be other side quests and unrelated stories. But what I propose is that the harp-like Shadowcast instrument is the central idea of the game. You will need it for a lot of things and it will magically be bound to you, meaning if you lose it, it will somehow return to you. Perhaps make it an integral item that once gained, cannot be dropped.

Ideas for the Shadowcast

1. Can affect monsters. sometimes some monsters are invisible and the sound will make them appear. Other times, fire monsters can only be fought when you use your Shadowcast to make it rain. Or perhaps the Shadowcast can light up dark caves and drive nocturnal pests away from you.

2. A Song Book and a Music Skill. As you complete quests and train yourself up, you can learn newer, harder songs which can heal you, unlock blocked areas etc. We can make it tricky and require two or three songs in a certain order to unlock certain things. I say treat it like prayer. Have a "power level". DEDICATE an entire tab to the Shadowcast. This tab will show the songbook, your power level (How much power each song you play drains), and other stats.

3. You have to set the instrument up. So obviously you can't move and play it. That would make the game too easy. You can't fight and play at the same time. It also needs a range. Say a circle around the character. Every time you play, pulses of visible energy beat out of the instrument so you can see how far they go. These will look like ripples in water. They will fade as they get further away.

4. I propose something like 20 songs to start with in the song book. Finishing quests and learning more about your past will give you more songs to use. For example, you visit a town in drought. Through a quest you'll learn how to bring rain to the area and that song, you will record in your song book. Other songs will have no use at all, and can be played just for fun. So apart from your 20 original songs, you can learn more. As the game expands, more songs will be made available.


Proposed Stating Songs
Ten in Total.
They come when you find your book in a quest.
(You had other songs before you lost your memory but the book is in poor condition and only twenty remain)

* Five of them will be just for leisure (And I will compose them so that when several people play them together, they will harmonize and sound good with each other.
* One will make SOME trees bear fruit which you can pick and eat to restore some stamina/health/power depending on what fruit, there is a regeneration time for each tree though.
* One will make hidden items on the floor appear (Mostly junk people have lost, but some of worth)
* One will make you invisible for 5 seconds (To avoid monsters, PKers, etc.)(There will be future UPGRADES to this song from quests, that lets you stay invisible longer)
* One will call unseen spirits into visibility so that you can communicate with them or fight them or whatever, depending on the spirit
* One will let you capture (Pokémon style) animals that you have either tamed or conquered (Future songs will let you capture spirits, beasts, demons, etc...). This said, every time you defeat a creature in battle, it doesn't die. It will ask you to kill it or capture it. If you choose capture it, you've got a certain time frame to do so before you run out of time.

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Additional Ideas:

1. You can catch beasts and tame them and battle with them
2. There should be one really super hard beast or spirit that randomly roams the world and is invisible, and can only be exposed with the Shadowcast. this creature is exceptionally rare and is extremely powerful
3. You will never fully regain your memory, only learn more and more of your past. This allows the game to continue expanding.

4. IMPORTANT ONE: When you are outside town boundaries, you can be attacked by other players. The further out you go, the more dangerous it gets. This will give the game a nice PKing aspect. No bloody wilderness or fighting arenas. If you are outside a town, you leave the protection of the guards, and you are exposed to PKers.

 
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Posted: April 23, 2008 10:03 amTop
   


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Thanks lordy. Remember that all the information on the grimson site will be heavily modified to accomodate the game being an adventure game and not an mmo.
Here's the game's first screen:
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This will be modified because the game won't start on an island but this is just to show what we've got so far.
 
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Posted: April 23, 2008 04:37 pmTop
   


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Wow, it would be awesome to help write the story line for this game. biggrin.gif Hopefully I can get in on this.
 
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Posted: April 23, 2008 05:34 pmTop
   
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That's nice. It's good to see that you know what you're doing. Best of luck wished.
 
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Posted: April 25, 2008 04:02 pmTop
   


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Thank you for all your interest.
However, I have yet to recieve any applications / samples from anyone.
Remember, I must see samples and you must be willing to spend atleast a few hours a week on this.
 
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Posted: April 25, 2008 05:33 pmTop
   


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Good luck on the new game
 
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Posted: April 27, 2008 10:24 pmTop
   
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Hello DBN nice to see things still hopping along. Game looks good!
 
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Posted: April 28, 2008 02:52 amTop
   


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hey DBN nise to see you again. Its looking good.
My teacher and friends say im pretty creative in writting and i think i have some pretty strong ideas and understand what your going for in this game. Ill think about joining it just depends on my times when free
 
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Post here
http://www.wildernessguardians.com/forum/i...owtopic=20&st=0

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Posted: April 28, 2008 04:18 amTop
   


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Wow best of Luck.. I know you'll do a great job! Cant wait ! happy.gif
 
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Posted: May 1, 2008 10:39 amTop
   


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Hey all.
Thank you for all the well wishes.
So far we have gotten one who wrote me wanting to be on the team, I'm just waiting until he get's the time to send in a sample of his work.
We could always use more though.
Even if you don't want to join the team, you can always swing by our website or forums to see what's up with us.
I have been thinking hard on the plot but since I'm not much of a writer I haven't really come up with anything resembling a good storyline.
I am currently re-designing our website from scratch.
I will post the link once it's done. =)
It's looking good so far.
 
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Posted: May 2, 2008 03:38 pmTop
   


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GOOD LUCK
 
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Posted: May 4, 2008 08:17 pmTop
   
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Looks really interesting Good Luck
 
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Thank you Garrett and Dallar.
“The day soldiers stop bringing you their problems
is the day you have stopped leading them.
They have either lost confidence that you can help them
or concluded that you do not care.
Either case is a failure of leadership.”
~~Colin Powell ~~

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