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 Rev Caves, Read and vote.
Posted: February 26, 2011 07:48 amTop
   
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IRC Nickname: Mark``
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If were on a high scale Raid like we have somewhat often would it be a good or a bad idea to split into small groups and clear worlds as you wish. Whether you get given a range of worlds you have to work in or whatever.

If you happen to run into another team on one of your designated worlds, everyone else will hop to that world since the log spots are so close to everything.

Seperate Rooms on TS will be created accordingly depending on the amount of callers on at the time and so on.

So yeah, what do you think?
 
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Posted: February 26, 2011 07:49 amTop
   


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I don't mind pking in rev caves for small raids (~7 people) but when we pk as a clan we should really step into the wildy.
 
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Posted: February 26, 2011 08:28 amTop
   
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QUOTE: Airbender @ February 26, 2011 02:49 am)
I don't mind pking in rev caves for small raids (~7 people) but when we pk as a clan we should really step into the wildy.

We should not go into the rev caves with 7+ people so yeah, we should be hitting up corp and gdz - we are losing the skills to take on larger amounts of people, as shown today when we took on welf and many got smacked out and some even telled even though it is no longer allowed.
 
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Posted: February 26, 2011 08:44 amTop
   
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QUOTE: Zooby69 @ February 26, 2011 08:28 pm)
QUOTE: Airbender February 26, 2011 02:49 am
I don't mind pking in rev caves for small raids (~7 people) but when we pk as a clan we should really step into the wildy.

We should not go into the rev caves with 7+ people so yeah, we should be hitting up corp and gdz - we are losing the skills to take on larger amounts of people, as shown today when we took on welf and many got smacked out and some even telled even though it is no longer allowed.

Thing is theres no clans at GDZ/Corp unless you ask someone to come, then they lie about how much they have and KAPOW
 
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Posted: February 26, 2011 09:15 amTop
   
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QUOTE: Zooby69 @ February 26, 2011 03:28 am)
QUOTE: Airbender February 26, 2011 02:49 am
I don't mind pking in rev caves for small raids (~7 people) but when we pk as a clan we should really step into the wildy.

We should not go into the rev caves with 7+ people so yeah, we should be hitting up corp and gdz - we are losing the skills to take on larger amounts of people, as shown today when we took on welf and many got smacked out and some even telled even though it is no longer allowed.

revs is too small for people imo
 
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Posted: February 26, 2011 09:20 amTop
   
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yeah whenever i've been rev hunting I only see lvl a few level 115 ish people skulled and they don't even attack me.
 
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Best pker + most mature summer awards 2011

Posted: February 26, 2011 10:27 amTop
   


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We should just get more p2p wars during raid time to enhance the amount of action we get oppose to rev caves. But on another note we should be stepping into the wildly more than rev caves those are designed for small 4-6 TOPS teams. There are still common populated worlds we could search around and find a clan on just got to make the movement to do so!
 
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Posted: February 26, 2011 11:05 amTop
   
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Tbh, in my eyes and many others, P2P is dead for clans. We can see this by barely finding anyone. This update just made it more spread and more dead. I think P2P should be for planned fights if you want action. P2P should be more of a money making trip now, just picking off randoms for loots.

F2P on the other hand is more alive, this will allow us to venture out of the cave and find these clans at Gdz

OT: Split up i think, i hate loading screens, as p2p is minimal action atm, you aren't going to find big action anyway unless it's HF. Only downfall of that is, if AF or HF or IF are out and they find you split up.
 
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Posted: February 26, 2011 11:41 amTop
   
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We could try moving into single zones like MB and green drags for a change if you guys were keen on trying to fight.
 
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Posted: February 26, 2011 12:22 pmTop
   
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Question. WHat part of single involves clans?
Were not a single pking team were a clan we fight together. Im all up for going to gdz etc the problem is once people die thats it they rage and quit as had last night against Welf. I enjoyed the brawl with welf even though we lost. It shows who has the sticking power to actually help WG not jsut run away.
 
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Posted: February 26, 2011 06:25 pmTop
   
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QUOTE: Armybuilder1 @ February 27, 2011 12:22 am)
Question. WHat part of single involves clans?
Were not a single pking team were a clan we fight together. Im all up for going to gdz etc the problem is once people die thats it they rage and quit as had last night against Welf. I enjoyed the brawl with welf even though we lost. It shows who has the sticking power to actually help WG not jsut run away.

I think Reece had an idea of luring from the single zones. Im not sure how it'd work.

Thoughts?
 
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Posted: February 27, 2011 01:55 amTop
   
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i thought the whole point of a pvp clan was to stick together. not split up for kills.
 
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Posted: February 27, 2011 02:22 amTop
   
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QUOTE: Kat @ February 27, 2011 01:55 pm)
i thought the whole point of a pvp clan was to stick together. not split up for kills.

But when its 20vs2 you look like right knobs.
 
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Posted: February 27, 2011 02:40 pmTop
   


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QUOTE: Mark @ February 26, 2011 09:22 pm)
QUOTE: Kat February 27, 2011 01:55 pm
i thought the whole point of a pvp clan was to stick together. not split up for kills.

But when its 20vs2 you look like right knobs.

So true lol.
 
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Posted: February 27, 2011 05:53 pmTop
   
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I hate the new wild, cus it just seems to make us go for the rev caves raid after raid... Tbh its the boring bit not the raid in general and its usually at the end of raids that some people would go deep and usually find clans like we have done in the past but have too little numbers to deal with.

So in general screw the rev caves and lets open ourselves up to the whole wild!
 
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Posted: February 27, 2011 06:05 pmTop
   
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QUOTE: demomc @ February 28, 2011 05:53 am)
I hate the new wild, cus it just seems to make us go for the rev caves raid after raid... Tbh its the boring bit not the raid in general and its usually at the end of raids that some people would go deep and usually find clans like we have done in the past but have too little numbers to deal with.

So in general screw the rev caves and lets open ourselves up to the whole wild!

Thing is the chance of finding anyone is minimal. Only way youll get a clan up deep is if you actually ask them to go there.
 
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Posted: February 27, 2011 06:06 pmTop
   


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QUOTE: demomc @ February 27, 2011 12:53 pm)
I hate the new wild, cus it just seems to make us go for the rev caves raid after raid... Tbh its the boring bit not the raid in general and its usually at the end of raids that some people would go deep and usually find clans like we have done in the past but have too little numbers to deal with.

So in general screw the rev caves and lets open ourselves up to the whole wild!

this
 
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Posted: February 27, 2011 06:20 pmTop
   
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The first option, mainly for me because it should reduce my lag and lag on raids is really not fun at all.

I rarely hit our targets in rev caves, AT ALL, because I always get a massive loading screen running in and therefore the person is dead by the time it loads neko2.gif
 
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Posted: February 27, 2011 06:20 pmTop
   
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The first option, mainly for me because it should reduce my lag and lag on raids is really not fun at all.

I rarely hit our targets in rev caves, AT ALL, because I always get a massive loading screen running in and therefore the person is dead by the time it loads neko2.gif
 
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Posted: February 27, 2011 06:31 pmTop
   
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So after going out of the rev caves in the last couple of raids. The one with Jayson on friday. We go out the cave we hit welf. Everyone leaves....

Today we leave the cave. THeres no action unles we go to world 18. And then we get out food whittled down by 1itemers.
 
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Posted: February 27, 2011 06:37 pmTop
   
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QUOTE: Armybuilder1 @ February 28, 2011 06:31 am)
So after going out of the rev caves in the last couple of raids. The one with Jayson on friday. We go out the cave we hit welf. Everyone leaves....

Today we leave the cave. THeres no action unles we go to world 18. And then we get out food whittled down by 1itemers.

Thats why i made this partly.

Don't get me wrong I'm not in favour of the caves either. But if theres nothing else out there (unless of course you ask someone), then why deny the people who came their fun.

I'll check back after school.
 
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Posted: February 27, 2011 07:03 pmTop
   
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I voted smaller groups.
 
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Posted: February 28, 2011 02:00 amTop
   
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Never thought about giving half the group to another caller an having them scout.. Good idea.
 
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Posted: February 28, 2011 02:09 amTop
   
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I went to rev caves to try my luck at loot, atleast 3 different groups passed me and also running into alot of solo pkers in the space of 30 minutes to an hour. My advice? (Also continuing on with what is said)

If we have 20+ people, get 5 people to log around and scout, obviously people who aren't that great at escaping teams should not be apart of the scout team because there will always be a risk for them. The killing group, split them up in half, 1 team goes south, 1 team goes north spots. Rush in from either side (This will make killing them more efficient), obviously the rushing will be in sync (Yay for having TS, right?) Killing group will stay logged while the 5 people are scouting around, the scouters will call a world when they find a group, log in, rush, ???, profit!! Might make rev caves a bit more enjoyable since we seem to be running into empty worlds and raid leaders calling it early.
 
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Posted: February 28, 2011 03:35 amTop
   
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QUOTE: Flame Reece @ February 28, 2011 02:09 pm)
I went to rev caves to try my luck at loot, atleast 3 different groups passed me and also running into alot of solo pkers in the space of 30 minutes to an hour. My advice? (Also continuing on with what is said)

If we have 20+ people, get 5 people to log around and scout, obviously people who aren't that great at escaping teams should not be apart of the scout team because there will always be a risk for them. The killing group, split them up in half, 1 team goes south, 1 team goes north spots. Rush in from either side (This will make killing them more efficient), obviously the rushing will be in sync (Yay for having TS, right?) Killing group will stay logged while the 5 people are scouting around, the scouters will call a world when they find a group, log in, rush, ???, profit!! Might make rev caves a bit more enjoyable since we seem to be running into empty worlds and raid leaders calling it early.

I like it. eviltardsmile.gif
 
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