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 Fairy Rings, And where they go...
Posted: January 31, 2008 06:47 pmTop
   


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~Guide to Fairy Rings~

AIQ - Mudskipper Point
AIR - Desert island (south of Ardougne port, east of the Necromancer tower)
AJR - Fremennik Slayer Cave entrance
AJS - Pengiun isle (north of Miscellania and Etceteria)
AKS - Feldip Hills (by the 'pile of rocks' mine) Near spas from First Resort
ALR - Alternate Abyss (all abyssal monsters, including Abyssal Demons)
ALS - McGrubor's Wood
AKQ- Piscatoris - monkfish fishing spot

BIP - Island in the River Salve (near Nature Spirit altar)
BIQ - Desert (Ugthanki and Desert Wolves, southeast of the Kalphite Lair)
BIS - Ardougne Zoo unicorn cage
BJR - Fisher King's Realm (from the Holy Grail quest)
BKP - Chompy hunting swamp (south of Castle Wars)
BKQ - Eternal Forest (with Centaurs, rabbits, and tree spirits)
BKR - Northeastern Mort Myre Swamp
BLP - TzHaar
BLR - Legends Guild

CIP - Miscellania
CIQ - South of the Tree Gnome Village
CJR - Sinclair Mansion
CKP - Higher Planes (Star Flower respawn)
CKR - Karambwanji fishing spot (northwest of Shilo Village)
CKS - Canifis Bittercap Mushroom patch (near Ulizius)
CLP - Island northeast of the Wizards Tower
CLS - Gnome Hazelmere's house (island east of Yanille)

DIR - Goraks and Cloud Banks
DIS - Wizard Tower
DJP - Necromancer Tower
DJR - Northwest of Sinclair Mansion
DKP - Karambwan fishing spot (north of the nature altar)
DKR - Edgeville canoe station
DKS - Fremmy by rock crabs
DLQ - Desert (jackals)

There is some info by the codes because that's how it was given to me. It helps a lot if you know where you want to go, but aren't sure of the code.

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To be able to use the fairy rings, you must have started Fairy Tale 2. You do NOT have to have the herblore level to start the quest or get the fairy rings unlocked. You need to go far enough to have talked to the queen. Then the rings are open for good.
 
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Posted: January 31, 2008 08:33 pmTop
   
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IRC Nickname: Anatcrafter
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AKS is good if you've done the As a first resort quest. It's pretty close so you can run down and use the spas when you need them.

Very nice guide, mostly you just see the locations but adding the benefits was a good idea smile.gif
 
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Posted: January 31, 2008 10:51 pmTop
   
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IRC Nickname: karel
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Nice list, now only for me to do that quest hash.png
 
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Sig?

Posted: February 2, 2008 01:49 pmTop
   


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I never even new where they went now i might do the quest. they could be pretty helpful.
 
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Posted: February 3, 2008 12:47 amTop
   


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very nice, now i might actually use them lol. Zachface.jpg
 
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Posted: February 3, 2008 05:08 amTop
   
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IRC Nickname: Ret[Keith]
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actually looks useful, as long as there is no catch and I don't have to buy a house for using :@
 
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Posted: February 3, 2008 08:36 amTop
   
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IRC Nickname: Mr Glennfase
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Sweet thanks tabs! I'll use this a lot for slayer and going on epic adventures! smile.gif
 
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Posted: February 10, 2008 02:03 pmTop
   


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I'm going to add a few things i feel might help.

1) Add all the codes to your ignore list so you can find them easily
2) The easiest ring to get to is edge, glory and then cross the river below the canoe.
3) If you dont want to "waste" a glory charge. You can use an ecto tele and run south and little bit west and you will find a 1 way teleport back to Draynor
4) You are missing a new one i believe (might be more i'll check in a bit):
AJQ is for Dorgush-kahn

 
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Posted: March 11, 2008 06:43 pmTop
   


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Nice guide, i always mix up the important ones when i try and remember them.
 
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Posted: March 26, 2008 01:58 pmTop
   


IRC Nickname: chappell44
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ty thats a handy guide
 
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Posted: March 26, 2008 03:36 pmTop
   


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hey is this worth starting to get access too? how much of the quest do u gotta do?
 
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Posted: March 26, 2008 11:51 pmTop
   


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It's worth it, and get far enough that you talk to the queen.
 
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