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"You are a Wilderness Guardian. That northern wasteland; that land of blood, desolation and death is your dominion. Tonight we are going home." ~His Lordship |
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Posted: July 3, 2008 02:48 am ![]() | |||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() IRC Nickname: Kiwi011 Group: Emeritus Posts: 3052 Member No.: 40 Joined: December 30, 2007 Total Events Attended: 21 ![]() ![]() ![]() | This thread is being watched closely by leaders, so feel free to submit more ideas~ bto Basically I thought of making a topic looking at tactics for cwa and what to use and not to do and to see whats useful, and whats not. F2P Tactics(don't know p2p well) Offensive(attacking)- Basic Fall in -Basic Fall in on 1 Leader Positives-100% organization and easiest way to pick a target. Cons-Makes the fall in leader, and the people behind him easy targets as well(fall in leader should run back after an initial charge to avoid a pile on him by opposite clan) Death March -Everyone Walks towards target in a massive mob 15 or so spaces away from the middle. Positives-Hard for Opponent to get a target+may disorient them. Cons-Lack of Organization, and Harder to pick a target.(initial target from opposing clan has large chance of tanking it) Two Sided Attack - Two Fall in Leaders, Attack from Opposite Sides to disorient the opponent. Positives-Disorients opponent, if 1 side show then the click will be one 1 half. If 2nd team rushes in first, the opponents first click will fail and they will just stand there confused(if 1st team is still out of minimap view of enemy clan), 1st team should rush in 10 seconds or so after 2nd team so enemy's attacks fail/aren't registered. Cons-Splits first attack in half, making an initial ko hard to get, but the 2nd wave may get a few as opponent think themselves *safe*. Hard to reorganize. Fall in Rush -1 Persons gives a name of someone to attack(not part of fall in) and leader gives name and every1 rushes target clan. Pro-Disorienting. Cons- Hard to get the click on first target. Defensive(defending)- Death Dot -1 Dot on the RS minimap to lure pkers(mainly used on greater demons hill) and main way to defend as minimizes opponents potential target's. Positives-Easiest defensive formation, Minimizes potential targets and may hide lower levels, easy to pick first target from opponent if they walk by. Cons-Easy for enemy to pick target. Death Dance - Organized- 4+ fall in leaders step out, have a certain percentage of members follow each one. Fall in leaders spread, and w/ run on follow each other(not the same ones) Unorganized- Mass of people following random people till everyone is following someone and spinning randomly.(used to make it hard for death march attacks or normal "Basic Fall in" attacks to find a target" Positives-Hard for enemy to get a click on you. Disorienting Cons-The time it takes to set up and people shouting, "wtf we dancing?" 3x3 5x5 etc -Spread of members to make it hard for opponent to find a specific target. Positives-Makes it hard for opponent to pick a target and all get it. Cons-Time it takes to set up b/c people are stupid, shows more potential targets to enemy, anyone in hybrid gear at start is spotted(shouldn't be in hybrid gear at start ffs). Hard for everyone in clan to get the same click if they want it before enemy rush. Mass Spread -Everyone is randomly spaced out making it near impossible for opponent to pick a target quickly. Positives-Hell on the battlefield, hard for enemy to get a click on their target. Cons-Our first pile will be a bit disorganized and may fail an initial KO. Hard for everyone of us to get a click also. But yea if you wanna add anything tell me and I will do so. If this isn't correct place then move it =/ wasn't sure where to put it. Comments, Criticisms? P.S-Didn't include mass snipe as I don't know much on how it fails, works and so on, so if you want to add that do so and I will add it in. -------------------- ![]() | ||
Posted: July 3, 2008 03:04 am ![]() | |||
![]() ![]() ![]() ![]() ![]() ![]() IRC Nickname: Sebastian Group: Guest Posts: 192 Member No.: 1000 Joined: June 26, 2008 Total Events Attended: 0 ![]() ![]() ![]() | I dont know any f2p but if u want p2p i can post tons. -------------------- ![]() | ||
Posted: July 3, 2008 03:53 pm ![]() | |||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() IRC Nickname: karel Group: Emeritus Posts: 1021 Member No.: 57 Joined: December 31, 2007 Total Events Attended: 89 ![]() ![]() ![]() | We could all bring rune battleaxes -------------------- Sig? | ||
Posted: July 3, 2008 05:08 pm ![]() | |||
![]() ![]() ![]() ![]() ![]() ![]() ![]() IRC Nickname: Buzzard1985 Group: Emeritus Posts: 817 Member No.: 723 Joined: May 30, 2008 Total Events Attended: 52 ![]() ![]() ![]() | I'm sure some of these are already used if not most of them. Give the link to a raid leader to read it over ![]() -------------------- ![]() - [99 / 99 Woodcutting] - [85 / 99 Fletching] - [82 / 99 Fishing] - - [14 / 24 Skills 70+] - | ||
Posted: July 3, 2008 05:58 pm ![]() | |||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() IRC Nickname: bto Group: Emeritus Posts: 3815 Member No.: 196 Joined: February 3, 2008 Total Events Attended: 332 ![]() ![]() ![]() | Looked over them, may try some moving tactics with the 3x3 5x5 soon Maybe we'll try karel's baxe idea, its not a bad idea -------------------- bto ![]() Ex-WG Warlord ![]() "It is our direction, not our intentions, that lead us to our destinations." | ||
Posted: July 3, 2008 07:43 pm ![]() | |||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() IRC Nickname: Ret[Keith] Group: Emeritus Posts: 2049 Member No.: 86 Joined: January 1, 2008 Total Events Attended: 82 ![]() ![]() ![]() | mass suicide technique for p2p ![]() Everyone run in with like d2h use spec and switch to dharok and retibution and vengeance ![]() -------------------- Best Firemaker in WG no lie ![]() ![]() 1st joined WG: October 18th, 2005. Ex-WG mod, OPH winner ![]() ^My original idea (U GOIN DOWN TWIZ)^ 189th person to get "100" firemaking Hash Unit, Tun Unit, C-Unit ![]() ![]() ![]() | ||
Posted: July 3, 2008 09:06 pm ![]() | |||
![]() ![]() ![]() ![]() ![]() ![]() ![]() IRC Nickname: Karlfischer Group: Ex-Member Posts: 664 Member No.: 124 Joined: January 12, 2008 Total Events Attended: 55 ![]() ![]() ![]() | I have one I guess that I thought of one, I will call it salvo charge. Salvo Charge - Pick 5 of your best tanks to charge in with prot. melee on and attack before your main pile charges. The 5 tanks pile someone (different from the person our main pile will attack), and when they are attacked by the enemy pile they give the word on TS for our main pile to charge in. Pros - It disrupts their organization by ruining their first pile and forcing them to pile one of our tanks. Our main pile will then easily charge in and get a kill on their target. Cons - Will not work in large wars because they will just KO the tanks. If your tanks are not good, this will backfire. Here is one for defense that I have not tested yet, but it might work well if it does work: Bones/Rock dance - Form a 3x3 with an impassible object in the middle, then follow the person in front of you to form a dance. When the oppoment charges, the effect might be (I have not tested this yet) that (unless they get a bind off) some of them will get stuck on the object in the middle. Pros - Hard for opponents to get a click, and hard to pile all at one. Cons - I am not sure if it works! Means you probably start out away from the walls, but then so does your opponent. I also have another one for defense, but I am not sure if it is legal... Bind the leader - Select three really good hybrids, and have them get a bind click on their fall in leader, and then bind the fall in leader when they charge. This should cause a delay in their pile because on the opposing side click on the target at different times, some of their pile will come a second or two later than usual. Pros - Delays their pile Cons - might be illegal. -------------------- ![]() ![]() | ||
Posted: July 3, 2008 11:21 pm ![]() | |||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() IRC Nickname: Trolls trolling trolls trolling trolls Group: Banned Posts: 2956 Member No.: 422 Joined: April 4, 2008 Total Events Attended: 130 ![]() ![]() ![]() |
baxe is generally an Anti-snipe/snipe weapon. When part of the main pile, it's not really the extra 5hp you knock off the person you're piling, but instead the frequency which the entire pile hits the target. When anti-sniping you need to hit as high as possible in order to get the sniper to flee ![]() Myself and Dale have been using baxes for the past month. ~Mugger84 -------------------- Mugger84 Member Of WG Since 4th April 2008. WG Raid Leader Since 20th June 2008. WG Council Since 20th November 2008. Banned from WG Since 6th March 2009. DF IG Since 6th March 2009. DF FA Since 15th March 2009. Ex-Member Of WG Since 26th March 2009. Member of DF Since 6th April 2009. Clan Friend of WG Since 4th June 2009. --- ||Ex-WG Warlord || Current Member of DF || Ex-Rampage Leader || ![]() | ||
Posted: August 6, 2008 03:18 am ![]() | |||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() IRC Nickname: Rage|Mike Group: Clan Friend Posts: 1948 Member No.: 1238 Joined: July 29, 2008 Total Events Attended: 132 ![]() ![]() ![]() | Basic Fall In- Imo should be used all the time unless we're mass sniping, sure they may pile the fall in leader, but FI leaders are almost always great tanks, and the FI leader should be able to pick a pile before he gets piled (as he'll see them coming), once they pile him another fall in leader can step up and call FI's and piles and so on. Death March- It's really more of a P2P tactic in avoiding Multi spells (The ones that hit more than one person..Forgot the name xD), It has no real use in F2P as the other clan would have a right click ready on their pile before the death march is executed, and their members will most likely spam, and those spam towers will easily guide their members to the pile. While on the other hand, it would be us who would be at a disadvantage, since we wouldn't be having a right click ready on the pile ![]() Two Sided Attack: As you have said, it ruins the chance of sometimes a much needed KO, it also can make the pile drag ALOT with hides and mage prayer, because if one group is late then thats a loss of 50% of the hybrids making an initial important bind really hard. Fall in Rush - Can cause confusion and dis-organization. Death Dot - It's good for those old lure PK's, but for wars the death dance is much better, I'll explain why below. Death Dance - Really awesome for wars, as some of the attacking side's members will have problems getting a right click on the pile, making it easier for our member to avoid a KO and tank. Although imo, it should be just one guy, it's more than enough in wars of small size but if it's a huge war, more FI leaders can be used. 3x3 5x5 etc: If you're using it instead of the death dance, then you should use the mass spread since it's more effective, I'll explain why below. Mass spread - If you have around 50 members with absolutely SUPERUP organization, then it can be very helpful at the start, especially if they all got a right click ready on the first pile. But if the members don't have great organization and/or there are less people involved in the fight, then the death dance should be used as it's much better. Mass sniping: It's a cool yet annoying tactic, basically avoid using it with clans that you have good relations with (Except for allies since they'd understand), because mass sniping is viewed as a poor tactic. Basically everyone snipes the people in the other clan, causing their food to lower, with good pile transitions it can be extremely useful in getting KO's (When I was in TDM, we did it to Triforce, it was 17-19 in their favour but we used the mass sniping tactic and executed it well, causing us to end with around 13 people. Same thing happened with Dragonwood (19-19), except they won because we didnt execute it properly). Suppose Me and Player <A> were doing our part in the mass sniping by sniping a person in the other clan, he underestimated us and didnt use pray, so his hp fell to 50, we tell the others in the CC and TS and they all hop on to him, causing it to be a KO unless he's experienced in avoiding KO's. Nice ideas and suggestions you got there mate ![]() Edit: The B-axe is as mugger said, a great anti sniping/sniping weapon since it hits high but hits slower, I haven't been to a war with WG yet so I don't know if you pick your snipers before or during the fight, but the snipers who are told to snipe before the fight should bank their hybrid gear (except on small matched opts) and get more food with a battle-axe. Scimitar and/or long sword is much better for the main pile, it deals decent damage and also hits frequently, and when you pile you should look more for 18-15-20 than a 26-0-0 (Since the slow speed of the battle axe will make it hit a lot less). 2H should be avoided unless you're really good with sniping and recovering from a KO, a kite should also be brought to help you tank. One thing that I find is extremely important is that the FI leader tells the clan the pile before he charges at it, as I said before I dunno about WG's style of Warring but back in TDM, its often that the FI leader charges the target then says the name, so the chances of a KO is reduced a lot of times. If the FI leader tells the clan before he charges (Of course though he shouldnt stop in the middle of the way to find one ![]() -------------------- ![]() MSN: [email protected] IRC: Rage|Mike at SwiftIRC and SeersIRC Drop me a comment, click to view my RSC profile! Proud to be ex-Wilderness Guardian. ![]() | ||
Posted: August 6, 2008 08:14 am ![]() | |||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() IRC Nickname: Geofff Group: Clan Friend Posts: 1238 Member No.: 608 Joined: May 12, 2008 Total Events Attended: 96 ![]() ![]() ![]() | I'd just like to say that I think our anti snipe tactics don't work. There was a great example of how it isn't a great method of anti sniping a few weeks ago when the other clan had at least 4 snipers on us the whole time. It creates alot of confusion and often leads to the guy getting piled to have an easy escape. I think we'd be better off with just a list of anti snipers in our pile. -------------------- ![]() | ||
Posted: August 6, 2008 04:28 pm ![]() | |||
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() IRC Nickname: Rage|Mike Group: Clan Friend Posts: 1948 Member No.: 1238 Joined: July 29, 2008 Total Events Attended: 132 ![]() ![]() ![]() | yeah some already set anti-snipers do help sometimes, if some of those get piled then a replacement can be set. The number of these is hard to tell since it depends on the amount of people fighting. -------------------- ![]() MSN: [email protected] IRC: Rage|Mike at SwiftIRC and SeersIRC Drop me a comment, click to view my RSC profile! Proud to be ex-Wilderness Guardian. ![]() | ||