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 What i think WG needs
Posted: September 1, 2008 07:25 amTop
   
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IRC Nickname: Groedius
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Ok so right now i think 2 things are letting us down in wg. This is our activity to wars and to our skilling events. Things need to be done about this in order to improve it. After many painful hours i give you the Groedius Idea :

So my idea is this

1. Bring back the skilling requirements to join the Wilderness Guardians in order to attract more skillers to the clan.

2. Get rid of the need for war practice to graduate from Trial to guardian. (for those who join as a skiller)

3. We make a Warring List like TDM. We make this New ML from our Current members and we stick every1 who is currently in who is in 105 + and would like to war say 3 - 4 + times a week etc and leave all the skillers on the main ML.

4. This new ML would get there own wars that only the people on that ML can attend it will give us a more accurate list of who is likely to attend the wars and what time to make them for those guys to attend it.

5. The Skillers and trials will still be able to war atleast 1 time every week we will declare using our combined ML either it will be a fun war or 1 time at the end of the month make it a full out war for RAW rank.

6. New members who join WG will have to apply seperatly to join this warring list you will either have to show us you are good in an joint war or will be put through a test and trained to be better.(Ex - WG or those who have been in another top RS clan will be auto accepted) This is so that we know these people are good and know how to war.

7. This will make skillers more attracted to WG because we will not be forcing war training upon them when they come through the door which can make those new to it feel uncomfortable instead we give them a small taste of what a war is like if they like then they can apply to join the warring list.

So this is how i propose we can bring back the skilling section of WG.

Comments please hash.png

From here down is what ive tried to compromise with from suggestions

2. Get rid of the need for war practice to graduate from Trial to guardian. (for those who join as a skiller)

I want to expand on this

My reasoning is when new people join the Wilderness guardians and see us war they are intimidated. This is because they are new to the concept of wars and warring. The last thing they need is to be shoved straight into a war within Wg and be told they must tank because they may not know how to do it or may be nervous and mess up this would make them feel bad within the clan i know this as i have been there myself and i just think less pressure should be made upon wars we need them yes but only if they want to it should not be mandatory to attend any event always optional.

To expand on raids and such.

Ok so basically i think were getting the idea that we dont want the warring list possibly however we can still improve what we have if we dont take that up.

<Rage|Mike> I think people other than raid leaders should lead and snipe sometimes

So we should have more different people have the opportunity to try this out.

Be open about wars being optional.

And change the way we hold our practises. Maybe we should hold instead like a proper inter clan war as i feel that is the best way to learn to war is in a war. and it would not be like an actual war just for fun.

I just thought of a good replacement for tank practtises. Inter clan war but with a twist.

The idea is this we all sign up and form teams for a number of small interclan wars solely for bragging rights. So we form up teams of around 10 people hopefully and we take say 4 - 5 good tanks and 4 - 5 lesser tanks. This is so we can help these people to improve as the best way to improve is to war. It would be run as a league and then we could do it over a number of seasons see whos the best overall and give underbanners to the winning team. Obviously there wont be enough leaders for all teams so people will be required to step up and maybe a twist like you cant have the same leader for 2 fights in a row so everyone has a chance.[B][/B]
 
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Posted: September 1, 2008 07:31 amTop
   


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I agree with everything 110%, we can recruit some new members and if they like the warring they can join the list. It's like a fresh start for WG warring and we won't have to be depressed about attendance!




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Posted: September 1, 2008 07:36 amTop
   
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Isn't this basically a fighting sector, and skilling and community sector just being combined?
 
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Posted: September 1, 2008 07:56 amTop
   
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We should all just dd in one spot and let me falcon punch you all.

Well, anyway I don't really like your ideas as I think WG is fine how it is.

 
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Posted: September 1, 2008 07:58 amTop
   
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QUOTE (Gusmighster @ September 01, 2008 07:36 am)
Isn't this basically a fighting sector, and skilling and community sector just being combined?

Yeah it kinda is hash.png
 
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Posted: September 1, 2008 08:38 amTop
   
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QUOTE (Geoff_Bland @ September 01, 2008 07:56 am)
We should all just dd in one spot and let me falcon punch you all.

Well, anyway I don't really like your ideas as I think WG is fine how it is.

Sometimes change is good.

I agree with Andrew here. Keep up the good work

QUOTE
2. Get rid of the need for war practice to graduate from Trial to guardian.


This can be modified abit to having one War practice BEFORE you have the right to war, this clan is an official clan and has aspects of Real life within it, You do not see American or British troops being sent to war without some kind of training first.
 
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Posted: September 1, 2008 08:39 amTop
   
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Mm well the three sectors were erased for a very good reason.
It was pulling the staff apart, when they should be sticking together and was the reason for the decline in activity...

The way to increase skilling is to host loads of skills events, olympics, skills wars, competitons etc.
 
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Posted: September 1, 2008 08:44 amTop
   
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This just creates division.
Already, if people don't want to come to wars, they don't.
They just make themselves appear afk, etc.
A good suggestion, but I can just see it creating the same drama that happened with the sectors.

I'd rather just stay as one whole clan.
 
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"Journeys are what brings us happiness,
Not the destination."

~ Two time ex-raid leader of wg ~

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Posted: September 1, 2008 08:45 amTop
   
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QUOTE (Mathsnerd18 @ September 01, 2008 08:44 am)
This just creates division.
Already, if people don't want to come to wars, they don't.
They just make themselves appear afk, etc.
A good suggestion, but I can just see it creating the same drama that happened with the sectors.

I'd rather just stay as one whole clan.

I see i just hate it how at the moment we force our skillers into warring as this should not be done as this makes them pissed off and not feel a part of the clan. I dont think it would make us seperate as a clan really.
 
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Posted: September 1, 2008 10:16 amTop
   
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tighthug.gif Awww Andrew I know where your coming from. Maybe a war grouping would help even. Cause some skillers are high lvls in 130s and some like me. 'There are lower lvls that like to fight and high lvls that don't. Seems it would be nice to have a main members list for wars with everyone and a super war one. So if you go to like 3 wars a week you can stay superman. If you don't stay active for 2 weeks you lose being on the list.

I prefer to be supersocial, I think I got cape in my rs bank for that.
 
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Thank you Garrett and Dallar.
“The day soldiers stop bringing you their problems
is the day you have stopped leading them.
They have either lost confidence that you can help them
or concluded that you do not care.
Either case is a failure of leadership.”
~~Colin Powell ~~

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Posted: September 1, 2008 11:07 amTop
   
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This is a more detailed post about all your points that you made.

1. Don't bring the skilling requirements. How in any way is having loads of skillers beneficial? Ask your friends to assist you if you need to make pots or armour.

2. People need to learn how to war, especially trial guardians seeing as they might of never been in a war before.

3. Instead of making a ml for the people who want to war, make the 'skillers' war with the people who want to war.

4. Again, make everyone come to wars. Make them learn to like wars.

I've said what needs to be said.

LONG LIVE THE DICTATORSHIP hash.png


 
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Posted: September 1, 2008 11:09 amTop
   
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QUOTE (Groedius @ September 01, 2008 06:45 pm)
QUOTE (Mathsnerd18 @ September 01, 2008 08:44 am)
This just creates division.
Already, if people don't want to come to wars, they don't.
They just make themselves appear afk, etc.
A good suggestion, but I can just see it creating the same drama that happened with the sectors.

I'd rather just stay as one whole clan.

I see i just hate it how at the moment we force our skillers into warring as this should not be done as this makes them pissed off and not feel a part of the clan. I dont think it would make us seperate as a clan really.

We're not really forcing them.
In the end it is their choice.
 
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"Journeys are what brings us happiness,
Not the destination."

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Posted: September 1, 2008 11:31 amTop
   
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QUOTE (Geoff_Bland @ September 01, 2008 11:07 am)
This is a more detailed post about all your points that you made.

1. Don't bring the skilling requirements. How in any way is having loads of skillers beneficial? Ask your friends to assist you if you need to make pots or armour.

2. People need to learn how to war, especially trial guardians seeing as they might of never been in a war before.

3. Instead of making a ml for the people who want to war, make the 'skillers' war with the people who want to war.

4. Again, make everyone come to wars. Make them learn to like wars.

I've said what needs to be said.

LONG LIVE THE DICTATORSHIP hash.png


WG is not a dictatorship every1 has there own right there own freedom of speech and to elect in those who will do a good job.

This post has been slightly edited to remove a flame(bait). ~Mugger84
 
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Posted: September 1, 2008 11:38 amTop
   
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QUOTE (Groedius @ September 01, 2008 06:31 am)
QUOTE (Geoff_Bland @ September 01, 2008 11:07 am)
This is a more detailed post about all your points that you made.

1. Don't bring the skilling requirements. How in any way is having loads of skillers beneficial? Ask your friends to assist you if you need to make pots or armour.

2. People need to learn how to war, especially trial guardians seeing as they might of never been in a war before.

3. Instead of making a ml for the people who want to war, make the 'skillers' war with the people who want to war.

4. Again, make everyone come to wars. Make them learn to like wars.

I've said what needs to be said.

LONG LIVE THE DICTATORSHIP hash.png


WG is not a dictatorship every1 has there own right there own freedom of speech and to elect in those who will do a good job.

This post has been slightly edited to remove a flame(bait). ~Mugger84

lol Your 10 right Joel He needs recess. Love you Joel <33 but Andrew is right your a Mug.

WG stands for a lot of freedoms. That is why we are antipk clan.
 
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Thank you Garrett and Dallar.
“The day soldiers stop bringing you their problems
is the day you have stopped leading them.
They have either lost confidence that you can help them
or concluded that you do not care.
Either case is a failure of leadership.”
~~Colin Powell ~~

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Posted: September 1, 2008 11:51 amTop
   
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The dictatorship was a JOKE if anyone else got it, please tell me smile.gif

I just feel that we need to focus on warring and not skilling.

This post has been slightly edited to remove a flame(bait). ~Mugger84
 
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Posted: September 1, 2008 11:59 amTop
   
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We don't need to focus on Warring. We need to focus on our community.

Whether you like it or not, we're not a warring based clan.

We tried it once during the CWPL, and our Community diminished GREATLY.
 
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Posted: September 1, 2008 12:06 pmTop
   
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QUOTE (Geoff_Bland @ September 01, 2008 11:51 am)
The dictatorship was a JOKE if anyone else got it, please tell me smile.gif

I just feel that we need to focus on warring and not skilling.

This post has been slightly edited to remove a flame(bait). ~Mugger84


This post has been slightly edited to remove a flame(bait). ~Mugger84
 
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Posted: September 1, 2008 12:22 pmTop
   
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What can we do to improve our 'diminished' community? Everyone says "Oh yes, we need to improve on our community" Would you care to state what you mean by that?

(Most) People do not look to join clans because they skill alot. Mainly it is for the warring, friendly community, friends etc.

And Groedius, would you mind responding maturely to my second post in stead of telling me how funny I am. Thanks.
 
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Posted: September 1, 2008 12:25 pmTop
   
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There isn't a real way to "improve" a community. A single person, or the leadership cannot do so. Something like that relies on the members of the clan itself.

Currently, our community isn't bad. Don't get me wrong. But it has been MUCH better in the past. And it's no lie saying CWPL massacred the shit out of our community, but we worked it back.

Truthfully, I wouldn't be able to give you ways to improve it. People need to be more active and have more of an open mind. Oh, and here's the important one. THEY NEED TO STOP FIGHTING WITH EACHOTHER.

Things like that will improve our community slowly, but surely.
 
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Posted: September 1, 2008 12:29 pmTop
   
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EDIT: The skilling requirements is a bit hard to balance in a community, because some people are F2P, and some don't have a lot of time to get better total levels.
So if there will be skilling requirements, it should be about 1300-1400 for the P2P player and about 1000 for the F2P player, but let's face it, almost every non-pure character with 102+ combat will meet these requirements anyways tongue.gif

The removal of the practice is something I disagree with, remember that people who enjoy warring and those who enjoy skilling should all interact together to create a balanced community, which is why those who enjoy warring should participate in Skilling/boss hunting events, and those who enjoy skilling should participate in wars/pk trips in the future.

If people who were in a top warring clan in the past get to skip the test, it may feel unfair to those people who were involved in mid/lower skilled warring clans, as they may have good warring skills but they don't get to skip

I wasn't in WG at the time of the warring/skilling/etc sectors, but I was in TDM when the warring list came, it caused a bit of unrest in the clan as the non-warring members felt a bit left out. There are also people who like warring, but not on a daily basis, they just like it once a week or something.

What I think we should do is get a bit more wars and keep everything the same, our warring skills may not be up to date, but that's because of our lack of constant warring (One F2P mini war every 2-3 days is good, and about 1 P2P war a week).

These are some nice ideas, but I don't feel it would work because of the reasons mentioned above.
 
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Posted: September 1, 2008 12:30 pmTop
   
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I disagree very very strongly with this idea. What you're saying is basically split WG into two sectors again, creating the divide. As far as I can see, attendance is improving rapidly by the week, and this idea imo isnt really worth implimenting as it would infact be counter-productive.

I'm 110% in disagreement.

Sorry Groe =\

~Mugger84
 
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Posted: September 1, 2008 12:35 pmTop
   
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QUOTE (Mugger84 @ September 01, 2008 07:30 am)
I disagree very very strongly with this idea. What you're saying is basically split WG into two sectors again, creating the divide. As far as I can see, attendance is improving rapidly by the week, and this idea imo isnt really worth implimenting as it would infact be counter-productive.

I'm 110% in disagreement.

Sorry Groe =\

~Mugger84

+1

This post has been slightly edited to remove a flame(bait). ~Mugger84
 
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Posted: September 1, 2008 12:58 pmTop
   
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Firstly, the basic principle of most runescape clans is to bond, to war together. If people really wanted to join a clan and skill (which is pretty pointless) they would join a skilling clan. Not the "Wilderness Guadians"
If anyone else was here at time of the sectors, they will know how miserably it failed. Constant division and conflict between the sectors, about all sorts of little things. It was like having two clans in one, trying, forced to be together.

Secondly, what good would come out of a separate warring list? If people join WG and are not bothered to spend time to help their clan, then seriously, WHAT THE HELL IS THE POINT?

Ok, now again, why exactly would we need a skilling sector now? Already stated, it creates conflict and division, and demolishes the community. Why would a skiller join WG?

I think I've wasted enough time so I won't say anymore. Thank me for that.

Seriously though, this will go nowhere and if it did, then shit this clan is screwed
 
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Posted: September 1, 2008 01:08 pmTop
   
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I disagree on many points here with you.

1. If we bring pack those people below 100 combat, that will not benefit us in wars.
2. What will you do to make sure Trial Guardians know how to tank properly and bind regulary?
3. Making a seperate memberlist for the fighting sector will be lame, what if someone who is not on that list wants to attend a war?
- this will continue on until the skill sector want their own memberlist.
4. Same as above.

I strongly disagree with you here and I do not belive we want the sector split again as it was our downfall before.


 
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Posted: September 1, 2008 01:16 pmTop
   
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QUOTE
My reasoning is when new people join the Wilderness guardians and see us war they are intimidated. This is because they are new to the concept of wars and warring. The last thing they need is to be shoved straight into a war within Wg and be told they must tank because they may not know how to do it or may be nervous and mess up this would make them feel bad within the clan i know this as i have been there myself and i just think less pressure should be made upon wars we need them yes but only if they want to it should not be mandatory to attend any event always optional.


The tank practice IS TO HELP NEW PEOPLE WHO HAVE NEVER WARRED BEFORE and to teach them how to tank and war in general.
Making wars mandatory = more people come = higher chance of winning.

QUOTE
<Rage|Mike> I think people other than raid leaders should lead and snipe sometimes

So we should have more different people have the opportunity to try this out


Jess isn't a raid leader yet she snipes.
If the council think you are good enough to lead they will promote you. Simple as. We don't want someone who doesn't have a mic trying to lead. It would cause havoc.

QUOTE
The idea is this we all sign up and form teams for a number of small interclan wars solely for bragging rights. So we form up teams of around 10 people hopefully and we take say 4 - 5 good tanks and 4 - 5 lesser tanks. This is so we can help these people to improve as the best way to improve is to war. It would be run as a league and then we could do it over a number of seasons see whos the best overall and give underbanners to the winning team. Obviously there wont be enough leaders for all teams so people will be required to step up and maybe a twist like you cant have the same leader for 2 fights in a row so everyone has a chance.


Having 10 people piling you teaches you to tank? Having 40+ does, not 10. Our current tanking practice is very to the point which makes it good, the only fault being the attendance.

 
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