The Revenant Isle.The Quest: Beneath Lumbridge, the goblins of Dorgeshuun have uncovered a strange cavern. Within is an Earth Elemental in service of Saradomin, guarding a Sacred Spring. Sensing a growing evil, it guided the goblins by influencing the dreams of Mistag. Now you have been recruited to deal with the threat: Requires 75 slayer; the Giant Dwarf, Land of the Goblins, and Recipe for Disaster quests. This quest is intended to be completed by a group of 3-5 players.
The Isle: North of the Wilderness is the Revenant Isle. Although once the fortified holding of a noble house loyal to Zamorak, it has since fallen into disrepair and decay. Now it serves as a home for one of the most powerful necromancers ever known. The two remaining islands are strewn with ruins, old battlements and ancient crypts, and are crawling with powerful undead intended to deter trespassers like yourself from reaching the Necromancer's Tower.
The Tower: This was once the keep of the noble house of Nardan; the keep has five floors, and the quest is begun by climbing the stairs to the second. Fifteen or more Revenant Guardians must be slain on the first two floors before advancing, with the chance of obtaining a Silver Key. Two Gargoyles and a Corrupted Revenant Dragon must be defeated on the fourth floor as well; the dragon will take no damage until both of the gargoyles are destroyed.
The Necromancer: The final battle is in the Necromancer's Study, on the fifth floor of the tower. The Necromancer, an accomplished sorcerer, will use a variety of unique spells and summoning techniques during the battle, including summoning two Greater Hellhounds. Haunting Spirits will also be present; upon defeating the Necromancer you will find evidence that he is in the service of a creature called the Blood Lich, an even more powerful adversary.
Rewards: Summoning and Slayer experience; the following unique items cannot be traded. After completing the quest it becomes a repeatable mini-game which can be attempted once every seven days. This is due to the fact that the Necromancer was in the service of the Blood Lich, and it is therefore impossible to destroy him completely. After completing the quest, you can cut Darkyew Trees in the cavern beneath the Lumbridge Swamps.
- Bracers of the Necromancer: Lunar Healing Spells take 50% less hitpoints.
- Cloak of the Necromancer: Attacking revenants have a chance of fleeing combat.
- Robes of the Necromancer: Magical attacks have a random chance of failure.
- Staff of the Necromancer: reduces shard costs for summoning by half when wielded.
- Tome of Summoning Lore: Increases the drop-rate of charms by 50% when wielded.
- Tome of Knowledge: Activate to gain (skill level x 500) experience to a chosen skill.
- Faded Parchment: Discussed in Chapter 2, "Thurgo's Discovery."
The Crypts: The damage done by the Necromancer's presence will not pass with his death. The crypts beneath the tower, accessed by a hatch on the first floor, are now home to the restless spirits of the long-deceased members of house Nardan, once greatly feared by those in opposition to Zamorak because of their uncanny mastery of the magical arts. Possible rewards include a new armour type intended to be worn by mages which is better than splitbark.
The Gatehouse: The spirits of the Captain of the Guard and his men have also returned to the physical world; there are secrets to be found beneath the gatehouse which may prove to be of considerable value, but fighting these undead veterans of bygone wars will most likely prove to be a challenge equal to any other the Revenant Isle has to offer. Success, however, will grant you access to the Undeath Rune Altar, the runes required to cast "Blood Tythe" spells.
The Tombs: Several tombs are scattered across the isle, which actually are surface entrances to a massive network of underground catacombs. Exploring the complex network of twisting tunnels and maw-like caverns while being wary of being caught unprepared by the rising tides and wicked traps may prove worth your while when you come face to face with the Blood Lich and his Undead Court. Dragon Claws are dropped by some of the monsters in the catacombs.
The Blood Lich: The Blood Lich was most likely once a powerful member of house Nardan, and is now to be found within the old family Temple to Zamorak buried deep in the twisting confines of the island's catacombs. The final battle is intended for 6-10 players; the Blood Lich commands very powerful undead – skeletons in a multi-combat area which respectively use all three attack types – many of which must be destroyed before the Blood Lich can be damaged.
The Rewards: There are two unique rewards from defeating the Blood Lich, although you must choose the one you want. The Ring of Undeath can only be used once per hour, but grants incredible damage reduction for a short period of time when activated. The Sceptre of the Blood Lich allows the player to cast Blood Tythe Spells, while the required Undeath Runes can also only be crafted by a player who has obtained the sceptre. This mini-quest cannot be repeated.