Back to Topic Index

Laptop advice

By bobler2 on 30/06/2009
Okays well i am completly new to computer specification etc and if you say anything too techniqal my head exploded.

What I'm looking for is a good laptop that i can use for, 4 years.
My main aim on this laptop is to learn and use C++ and other programming languages, and will obviously be testing whatever i produce.
budget, is undetermined, but less than £800. If possible, i accpet i may need to go higher, but only if nessicary

By Kecooler on 01/07/2009
Specs:

Manufacturer is your choice, I personally prefer Dell cause they fuck up the least IMO.
OS: Windows XP, or wait for Windows 7 cause Vista sucks.
CPU: Once again stick with Dell, for C++ look for a 3Ghz+ or duo/quad core with 1.6Ghz+ each
RAM: You want 2GBs+ - the more the better
Hard Drive: Get something big, but not costlly. 150GBs+ I reccomend - the more the better.
Graphics card: Get something equivalent to the nVidia GeForce 7 range or higher.
Battery life you want ~6-8 hours ish

Accessories:

Big screen. Dunno laptop dimensions
CD-RW, or if you can afford it, DVD-RW Drive. Very useful.
Get at least 4 USB ports
Card reader/wireless card slot/webcam built in are always useful, depends on budget.

Exploded yet?

By Georgio9 on 01/07/2009
What do you intend to produce with C++ or other languages?

Are you doing just command line/console applications? or do you think you'll end up GUI's or animations? Are you doing crazy calculations or are you doing fairly light stuff?

By bobler2 on 01/07/2009
QUOTE (Georgio9 @ July 01, 2009 02:32 am)
What do you intend to produce with C++ or other languages?

Are you doing just command line/console applications? or do you think you'll end up GUI's or animations? Are you doing crazy calculations or are you doing fairly light stuff?

At the moment I just beggining, i plan to spend the majority of the spare time learning C++ at home and then spend a year messing with ideas and such. I want to go to university to study Game design, but it will be a practical course, being able to design and impliment game ideas using programming skills.



Back to Topic Index

Developed by Mojo.