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The State of Play - March 27th, 2008

By Eregion2 on 27/03/2008
Plank-making beavers, new PvP mini-game for members and f2p with unique rewards (which are "fantastic [...] enhanced equipment with great side effects" ... wonder what they are), dangerous and returning settings for clan wars, the removal of several random events (eventually), and the Grand Exchange Database is delayed, again.

Thoughts? I think Summoning might actually be useful now, even if it is a cheap excuse of a skill. evilneko.gif
QUOTE (Jagex)
In February's edition of State of Play we promised to report regularly on anticipated updates, giving you a better idea of how they are progressing. This week, we feel it's the right time to catch up with Summoning, PvP minigames and some other releases we have planned.

Summoning Improvements:

Progress has been made on Summoning 2 and we plan to have this released by the end of the month. It is currently past the balancing and entering the final QA stages.

Many of you have asked what the rebalancing entails. Well, we do not want to ruin the surprise completely, but we can say that we have changed our philosophy towards balancing familiars. Instead of having lots of benefits that ADD UP to create a useful familiar, we have decided to make sure that each familiar will have one stand-out ability that makes it awesome.

Take the beaver, for example: currently, it boosts your Woodcutting, counts as a knife, produces logs when Woodcutting and offers the Multichop special move. On their own, these abilities add up, but don't 'stand out', as such. Well, with our change in policy, the beaver will soon make you logs and planks no matter what you are doing at the time, in a similar vein to Ava's Accumulator from the Animal Magnetism quest.

We can also reveal that the combat familiars will give you XP when used in battle. Each combat familiar will have a specific skill that they raise your XP in during combat - the spirit jelly gives Strength XP, for example. This will be equal to the XP you would receive if you had caused the damage yourself.

Friends List Changes:

When we released the changes to the Friends List on the 25th of February, we never intended them to impact on your enjoyment of RuneScape. In fact, the changes were made so that you could chat easily with your FunOrb friends and vice versa.

Unfortunately, as many of you have pointed out, the text used in the interface was difficult to read for some, leading us to make changes to its colour scheme. This was only a short-term solution, however, and the FunOrb and RuneScape Game Engine teams are collaborating to make something that will be appreciated by 'Scapers and 'Orbsters alike.

Item Lending:

The item lending feature has progressed past the proposal stage. Unfortunately, the Game Engine developers in charge of the project have had to delay it while they work on issues with serverload that came to light during the Audio Week release. These problems meant that worlds went out of action for a period of time and the developers have been tackling this issue so it does not happen again.

We're aiming to have this resolved in the next couple of weeks, so that item lending can be made a priority again. For the moment, we can tell you that the item lending feature will be session-based, allowing you to transfer objects to another player for the period that you are both logged in.

New PvP Minigame:

Our next PvP minigame is entering the last stages of QA. Many of you have asked on the Forums about some aspects of this minigame - in particular, how it differs from the Duel Arena.

Well, firstly, we can promise that the game is nothing like the Duel Arena or even Bounty Hunter. This game calls for strategy, requiring far more than just combat. It demands mastery of both offensive and defensive tactics while offering fantastic rewards that you can receive nowhere else.

We plan for this minigame to be available to both members and F2P, which means that everyone can expect some enhanced equipment with great set effects. We will continue improving both free-to-play and members' PvP content in the future. Expect more news in upcoming State of Plays!

Clan Wars Changes:

We've had a good look at the suggestions players have been sending in for Clan Wars. In particular, we'd like to add a 'run-in' option, where players will be permitted to re-join the battle after they've died. The first team to achieve a pre-agreed number of kills may be declared victorious. Along with this, we're looking to provide a choice of arenas, each with different scenery and obstacles. We've got plenty more Clan Wars features planned - including some 'dangerous' ones - so keep your eyes peeled for information.

Random events:

We had planned some work on the random events of RuneScape quite some time ago. We were looking to see if we could remove most of them, because a decent number were not particularly good at stopping modern-day bots. Since the threat of bots and macros has been largely removed, we feel that this is a perfect opportunity to address the problem again. For the moment, we are concentrating on our PvP minigames to compensate for the Wilderness changes, but the random event proposal has been approved and is in the pipeline.

Grand Exchange:

Issues with item images have meant that the Grand Exchange Database has been delayed until mid-April. We apologise for this continued delay; we intend to release the database when we are certain that it delivers on its aim - to give you a strong visual idea of market price trends over a long period of time.

Our Grand Exchange price changes are still ongoing. The godswords and flatpack furniture are examples of items that have had their value changed thanks to your feedback.


By Randy on 27/03/2008
Clan wars interested me the most.

Returning and more environments... sounds sweet

By Spicy63 on 27/03/2008
Sounds like they're tending to everything, slowly but surely.

They've found resolutions for most of their problems.

The one thing I don't see is a 'Old-Wild' type of PvP Mini Game, the one described seams mroe of a team play type gane. But, they did say they are working on more.

Over all I tihnk they're doing a great job.

By Terrablazer on 27/03/2008
The only thing that had me interested was the new run-in option and the new PvP game. At least it's both F2P and P2P happy.gif

By David on 27/03/2008
Notice how one of the clan wars updates had "dangerous" in it. Maybe meaning that we can actually get loot from our wars?

That would be interesting. Would bring back the old aspect of the wild...no unlimited supply of Rune Sets.

By Pseudomage0 on 27/03/2008
the clan wars seems neat i like how that sounds

By Jutila 94 on 27/03/2008
QUOTE (1colonel1 @ March 27, 2008 09:14 pm)
Notice how one of the clan wars updates had "dangerous" in it. Maybe meaning that we can actually get loot from our wars?

+1 that would be one of the best things they could update, if thats what they mean by "dangerous". but even if not it still sounds interesting.
Also that PVP mini game sounds fun hash.png



By ArSeNaLfAn32 on 28/03/2008
Clan wars and summoning caught my eye. Item lending will be stupid because if one of you logs out it is returned, which is retarted. A new form of PKRI's will be cool and interest clans a lot.

By Karel Dude on 28/03/2008
Looking forward to the changes

By Ahr1ms Pur3 on 28/03/2008
im looking forward to the summoning update and the pking one

By Split 69 on 28/03/2008
I only really care for the item lending but that, I believe is the least progressed one. Other than that the Clan wars update sounds good. The new enhancing equipment will hopefully give an advantage for those who have it in a fight.

By Elyxiatic on 28/03/2008
Yayayay!!!
Run in option with clan wars!
Oh, and soon I can borrow fairy's ags too.

By General199 on 28/03/2008
The new pvp minigame sounds like it could be some fun. I see some potential in these upcoming updates. We will have to wait and see what comes of all tis stuff!

By Me9alomaniac on 28/03/2008
The updates look pretty promising, esp. CWA.. I just hope Jagex does something right this time.

Summoning sounds more useful now too user posted image

By Back to Own on 28/03/2008
Im looking foward to summoning and cwa. However, knowing jagex, something is gonna go wrong angryhahs.gif.png

By Indivi2you on 28/03/2008
yeahthat.gif
Also, dangerous CWA will be cool, but means you need more than 1 rune set ohmy.gif meaning no real use for trimmed ohmy.gif lol.
I like the summoning too, the uses for the familiars are eventually going to get good.



By Robertw56 on 28/03/2008
Sure they'll **** it up somehow.

By Mickey on 29/03/2008
The should make an arena of the GDZ. It was the most ppular waring area and was most fun, they should make a replica so it will be just like old times. The returning think and run-ins sound awsome too.

By Sir Po 1 on 29/03/2008
We'll see how things are when they actually introduce them.

~Po cool.gif

By David on 29/03/2008
I like how they're going to create more areas to war in. I wonder if the 'dangerous' is what everyone thinks it will be, and if it'll be an option, or related to the map chosen.

I just keep getting more and more interested in the Summoning update. It should be out next week, they said March...

Item lending is stupid. Half the time you lend something to someone you're going to be offline because you're not using it yourself. There will be some serious complaints when that comes out I'm sure of it.

I'm really excited about the Random Event update. Can't wait to see which ones they get rid off and which ones are kept. They'll probably get rid of the ones that are skill related, and keep the ones like Maze, Molly, Pete...basically the really annoying ones.

The new PvP minigame sounds pretty interesting. It sounds like it'll be like PC in that you'll get new types of armor and weapons. They can't make them that good though, because people would just fight friends and let each other win i order to get the new armors. We'll see how that turns out.

By EckZr on 30/03/2008
at least they didnt remove the easter thing

i finally did it hash.png



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