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Suggestion: Member Cap
By Snowzak on 07/04/2008
Idea brought to mind by Karlfischer -
Looking at WG's fast growth, I think we could maybe implement a member cap.
Now what would it imply - it would mean limiting the amount of members in WG to a certain amount.
It could be 100, 125... I don't know. Having too sudden a growth to gigantic proportions is generally bad for a clan and can ensure a fast fall - EG: DDay.
Secondly, the CWA is for now limited to 100 attendees, we're bound to have a limitation some day, it'd be awkward sending off members at a full out.
Why, you may ask?
-The entry into WG would be a bit more competitive, thus displaying us as a quality clan, detaching ourselves from the "mass recruiting" image some have of us (we were voted among one of the "Best Recruiting Clans").
-Our community would be tightly knit.
-We would have a very active base, since the membercap will bring motivation to be as active as possible, and inactives very quickly singled out (we're talking people who never come on IRC and very rarely to wars, don't care about the forums etc...).
I'm not sure if it could be a good idea, hence the suggestions forum. Opinions?
By Mickey on 07/04/2008
It sounds like a good idea. Most clans that mass recruit fall. We need to make sure our current members are loyal and stuff.
By Zlatan83 on 07/04/2008
Agreed , our cap should be at 100-120 because you can only bring 100 people to wars.
By David on 07/04/2008
I think this would be a good idea, but the idea of activity should be kept in perspective. I myself am practically never on the IRC simply because I lag so badly when I use it, it much more of a burden than a blessing to me. However, I make up for this by going to every war I am available for, as well as every event I am online for and am generally on TS when my internet allows it.
I'm sure this will be kept into consideration anyway, but I just wanted to say this anyway.
This would be quite good for the WG image, because I remember back when I was really active (some 2 years ago) when we had wars, people always made their decisions about our success based on the number of people we would bring, not on the talent and quality of our fighting. If we're able to cap ourselves at 125 members and continue to win wars people will really know we're not just growing, but we're getting better. That would be a great push in the right direction.
By General199 on 07/04/2008
In my eyes right now I think that the entire application process needs to be rethought and reworked. If we want to have a tighter knit community then we need to tighten up a little bit on the application process. With certain changes to Applying we can ensure that we get to know the Trials better and that we are sure we would want them to be a part of this family.
By Snowzak on 07/04/2008
QUOTE (General199 @ April 07, 2008 06:21 pm) |
In my eyes right now I think that the entire application process needs to be rethought and reworked. If we want to have a tighter knit community then we need to tighten up a little bit on the application process. With certain changes to Applying we can ensure that we get to know the Trials better and that we are sure we would want them to be a part of this family. |
The problem is, we've been adapting our application process to the amount of members in WG.
The system right now is quite free and rapid.
However, as the spots get filled up, we'll start choosing more selectively, with more care, taking more time.
If eventually there's a big leaving or rush of inactivity, we'll laxen up a bit.
The member cap gives us the possibility not to change our app process every three months, while keeping the inflow of members adapted to our current state.
By Tmal34 on 07/04/2008
I don't think a member cap is necessary.
WG has always been a clan that thrived under circumstances where there were a ton of members. I think this clan has the potential to go up and compete with the big clans in wars and have a good community in the process, and putting up a member cap can only hinder that.
Sure if there was an issue with community in the present then you should look at fixing it, but if everyone is feeling welcome and getting along why tamper with that? Ride it as high as you can go.
Also I feel like trying to prevent another Dday is the wrong course of action. You can prevent mass leavings by making everyone feel welcome, not by simply stopping people from joining.
By Pazenon on 07/04/2008
I think it's time to stricten the application process, like it used to be, to limit the amount of members coming in.
This would do us more good than having a member cap.
By Kiwi011 on 07/04/2008
115 or so, anymore and community starts to suck again.
By Tnuac on 07/04/2008
You need to get attendance figures and run them against total member count. You won't get 100 to wars unless you have at least 140 members (very vauge). Smaller wars, probably 170.
But yes, the more members there are the harder it is to keep the community strong. I'd probably stick around 120, with slightly tighter activity regulations.
But also bear in mind its possible to be a successful clan with 300 or more members, it just requires a reliable and effective staff team, along with a strong community.
By Me9alomaniac on 08/04/2008
Reading all the points made by the people who have posted, I believe a good approach would be to change our Application system.
With a tight system, like one where all members have to vote on every application, would allow us to have quality players joining the clan. This would not necessarily stop our growth in numbers either.
When to implement the change would be the debatable point, but I'd say when we're doing well in terms of events and activity and when we reach the 100 mark, thereabouts.
By ArSeNaLfAn32 on 08/04/2008
I somewhat agree. I don't see ourselves being there quite yet, but I'd say we need to encourage much more activity. With 85+ members, we should be able to pull more than 49 to a war. But I wouldn't set a limit to any less than 110.
By Karlfischer on 08/04/2008
Having a member cap does not mean the clan will be weaker.
The idea of a member cap is actually to stimulate growth by creating demand for WG membership. We need to cultivate the image of an elite clan that is difficult to get into. Granted, this will take more than a member cap; we need to keep doing well in wars, be active, and have a strong community. Fortunately, all these things go hand in hand with a member cap. Once a member cap is in place and has been reached, members will be reluctant to leave WG if they know they might not be able to get back in. For ex-members trying to get back into the clan, a few spots might open up for them eventually, but even then they will have to compete with all of the others who want to get into WG. The predicted result of a member cap is that we will hang on to our current members much longer. If that is the case we can expect us to do better in wars since most of our current members will be well experienced at wars, and we will not be constantly trying to train new members. Activity levels will be higher since we can choose our new members based on how active we think they will be, plus we can give inactive people emeritus in which case there needs to be an opening for them to rejoin as an active member. Community will of course be stronger because we will have a more stable and active member list and people will know each other better.
The member cap is not really intended to be permanent. Once we feel demand is strong enough, we can say we are adding some extra spaces to our member cap. We could start out with a 100 member cap now, and if we do that as we get closer to reaching the member cap we should see a burst of applications as people try to compete for the remaining spots. A month or two later, we could raise the member cap to 120 if we are getting alot of applications. However eventually we want to stick to a member cap that I would recommend be somewhere between 150 and 200 members.
By Kero2 on 08/04/2008
120 adelias does it and their reqs are u ahve to know 3 members for over 6 months. Thats what you call community excluding the RSC muck ups. They are all about fun and trying their best as a single unit and not 120 members.
If we were to have a 120 member cap i would support this idea. Tbh having too many members people start to think they dont have to attend someone will replace them and thats not right. Some people did that in EoS and we had only 100 members roughly.
It increase community. And dats what keeps the clan alive
By Karel Dude on 08/04/2008
150 Max, and start doing activity sweeps once we start pulling 100+ people to wars
By Tmal34 on 08/04/2008
The thing is, having a set number seems overly strict.
One of two things possibly happen that you probably don't want.
1. You hit the cap, someone with a huge amount of potential wants to join. You have to decline them because it is your rule and a great member joins another clan.
2. You hit the cap, someone with a huge amount of potential wants to join. You choose to let them in and look like a hypocrite for not following your own rules.
The inherent flaw in the idea is the thought that all good members are willing to wait, and those who don't are disposable. That is not necessarily the case. Some great members simply lack patience.
The idea of changing applications around is fine, I think it would work. It happens all the time, so I urge you to not make it TOO tough. A voting system is always good because members get their say in who should be in the clan.
The cap system is flawed though.
By RobbieThe1st on 08/04/2008
I say just have a very strict registration process - Make it so it takes work to join, but not time. If you make people wait for an indefinite period of time, they probably will go "F you", and leave for another clan.
I figure the requirements should include a reasonable working knowledge of English(along with an agreement NOT to use TXT-speak/1337-speak on the forums), and knowing our history(Have a few questions about it on the application)[If someone cannot take the time to go read our website, they don't need to be here].
I figure once we reach a certain mark, the new rules will come into effect, and as new people come in that meet my requirements, older ones who don't will leave over time, leaving us with a bunch of well-spoken people who actually care about the clan.
-RobbieThe1st
By 1l devour 1l on 08/04/2008
I dissagree with the part where you said capping 100 members at full outs, this would be stupid because that would make some members wanting to leave, they come to a war and find out they cant go (maybe getting up at an early time just so they can make it), and when they get there they are told they can not come.
Im pretty sure this would not compliment the clan but cause many problems. What kind of problems? Well firstly recruiting problems, if people find out that we have a cap for full outs a trial guardian would probably be told to leave over a proper WG member, thus making the trial guardian think its pointless.
Besides the fact we need as many opts as we possibly can get at wars, yes we may have 100 ppl at a war but we could still do with more, it would show a well active clan and thus getting more recruitments. Id say cap the members at about 150. But i dont think you should not allow people to attend wars that is a silly idea in my opinion
~Devy
By Pazenon on 08/04/2008
QUOTE (1l devour 1l @ April 08, 2008 08:46 am) |
I dissagree with the part where you said capping 100 members at full outs, this would be stupid because that would make some members wanting to leave, they come to a war and find out they cant go (maybe getting up at an early time just so they can make it), and when they get there they are told they can not come. |
Jagex made it that a clanchat could only carry 100 RS players at a time.
By pk331 on 08/04/2008
ive got to agree with TMAL
just have a better eye on those whos inactive and those who dont care.
and rule breakers, dont deal lightly with them

just tighten alittle up on some stuff, and its a good cap right there, cos i cannot belive were all active

maybe give those under 100+ f2p cmb a deadline to get it? and actully stick to it?
look at the ideas

good luck
By Pseudomage0 on 08/04/2008
I like the idea, i say we stop it at around 110-120 just to make sure that the members are loyal tbh
By Karlfischer on 08/04/2008
QUOTE (Tmal34 @ April 08, 2008 07:15 am) |
The thing is, having a set number seems overly strict. One of two things possibly happen that you probably don't want. 1. You hit the cap, someone with a huge amount of potential wants to join. You have to decline them because it is your rule and a great member joins another clan.
2. You hit the cap, someone with a huge amount of potential wants to join. You choose to let them in and look like a hypocrite for not following your own rules.
The inherent flaw in the idea is the thought that all good members are willing to wait, and those who don't are disposable. |
Yes, we might lose some potential good members to other clans, however with a member cap I am not sure we are going to be attracting those kinds of members in the first place. Secondly, potential members are disposable compared to the members we already have. Our current members should always, regardless of combat level, be valued more than potential members. A member cap focuses not on getting potential members but on keeping the current members. Right now we just have a revolving door system where if alot of members leave we will mass recruit to try to make up for it. The result is that the image of our clan goes down the drain and the members that we recruit are not always the most loyal or dedicated.
A more rigorous recruitment system is a good idea so long as the clan is doing well, but once it starts heading towards a low point your own recruiting system works against you as you cannot replace members fast enough. A member cap is some ways is like a dam, it builds up a reserve of potential members that you can then use when the clan does start losing members. Not only will people be reluctant to leave if they know they cannot get back in, but when we have members leaving there will always be new applicants ready to jump at the new spots. In this way a member cap is self-correcting; if a few members start leaving then new applicants in a standard application system might take that as a sign that we are not doing well and look for another clan, but with a capped system new applicants see it as an opportunity to get into a clan that they might not otherwise be able to join. A strict application system works well in high times and helps us fail in low times, while a capped member system brings stability and helps prevent low times from happening in the first place.
Also, as I said before the cap can be adjusted if demand is very high. If we get some really really good members applying it might justify bumping the cap up an extra 10 members. However, the idea is to brand ourselves as an elite clan and that means not trying to sell ourselves to any high level we see. Loyalty to the clan should take precedence of combat level; we do not want members who are joining WG just because we are strong, because those are the same members who will leave us when we need them the most. We want the members who are not looking to join any strong clan, but who want to join WG specifically. If you look at is this way those who wait until a spot opens for them instead of joining another clan deserve to be in WG more than the guy with the seemingly huge potential anyways.
By Valdremia on 08/04/2008
This idea works provided there is no fear about numbers being the less priority but rather community takes precedence over all else.
It works most effectively IMV when numbers grows large, disallowing the communal scope to spread thin, because it WILL. And when the number grows low, you focus on your strong low numbers than trying to look for more, its about people more than anything.
There will be very potential members who happens to want apply when the numbers had grown and there's no space. It is true, that when someone potential specifically wants to join a clan only, they will wait - even probable they might go join another clan only to spend time but come back to relinquish on their application when the opportunity is open. Yes, it may not apply to every potential members, who might have already lost patience, say for weeks and months. However, when we define what we think is potential we need to be very clear ourselves - what kind of qualities are we looking for?
The downside, it seems, where potentials are concerned - say levels, or experience cum knowledge - potential members as such easily can fall into the lot that won't wait that long. Then again, the upside as a result of this downside, is when you do get those who wait, it absolutely means they mean it when they join. However, those who get in by then may not necessarily have great skills or levels or even experience but they can highly possess alot of character, simply from the point of patience and why they had waited that long.
Knowledge and experience can be built but character is something you get it or you don't. Patience is not a quality you get from many in general, when you do have it - it means a whole lot more than patience.
Quality over quantity. And quality that's not measured by stats, technical knowledge but rather of very sound and strong character defined by the reasons they waited that long to join in the first place.
Then you do have to decide, what kind do you wish to have?
If, we keep harping about numbers even though ironically this is about capping, it is about being in service to what's more important to it - quality.
Unfortunately, in the common law of relationships between anything - quality to quantity is always in a tangent relationship (edit: more like a curve, lose one point to gain a point for the other). Unless you insert a 3rd or even more support to hold a forever parallel relationship...that requires
absolution (not about sharing balance) of communal + skills + levels teaming - is that possible? To a large extent - NO.
Then you must decide, again - what is important? Quality or quantity. You cannot have both, one must be forsaken for the other.
It is almost impossible to ask for both, that would be, daydreaming.
P.S. Afterthoughts - there's more to it than meets the eye when this is implemented, if it is. There will be a whole new system needed to deal with the ups and downs, plus the decisions on what to do with various scenarios that results because of this. BEFORE this is implemented, the structure MUST be formed and rethink. Be very secured for a start and cannot be implemented in haste. Otherwise, it will backfire into a complete mess and you lose faith on something that has vast potential, but can be abandoned, simply because there's lack of tact it dealing with it before it spread its wings.
P.S.S. Oh btw, I like this idea, very much.
* Had edited in expression, uhh very tired sorry lol
By Tmal34 on 08/04/2008
I would never want to suggest anything which hurts WG's community and I do realize that too many members could do that. But do any of us know the right amount to set a cap at?
What if WG had 300 good members and everyone was happy?
Why should the cap limit WG to a third of that?
Right now there is not a problem, so why try and fix one?
If there comes a time when community shows signs of slipping, then THAT is the time to close applications for a while. Right now instigating a cap would be preventing a problem which might never happen.
WG has goals of pulling certain amounts of members to wars, I can see the IAs and talk to people about it. Right now 50-60% is about the max that the clan is pulling. 50ish out of 92.
If you set the cap at 120 for example you are limiting the clan to pulling 65 or so members max. No matter how many activity requirements you put in place, that is pretty much going to be the amount you get, not many clans do better than 60%.
So say that happens. Is WG ok with 65 people?
It would look bad in my opinion to just up the cap everytime you feel like it. If you set something like that it needs to be taken seriously or else there wont be a point to it.
All a cap does is hinder growth.
If you want to hinder growth or if hindering it is necessary then by all means instigate a cap. I just don't see why you would want to kill the current momentum.
And Valdremia.
The focus of your argument is the belief that the best members are willing to wait because they really want to be in.
That is putting patience at the top of all personal qualities and that isn't necessarily justified. There are other things equally important to patience which good members possess. If someone is not patient they don't automatically turn into a bad member.
By Spicy63 on 08/04/2008
QUOTE |
Right now there is not a problem, so why try and fix one?
|
That is the main point I got out of your post Thomas.
And I agree with you. You can't fix what's not broken.
In the future it might be, but for now this isn't a problem.
By Valdremia on 08/04/2008
QUOTE (Tmal34 @ April 08, 2008 05:33 pm) |
And Valdremia. The focus of your argument is the belief that the best members are willing to wait because they really want to be in. That is putting patience at the top of all personal qualities and that isn't necessarily justified. There are other things equally important to patience which good members possess. If someone is not patient they don't automatically turn into a bad member. |
Like I have said, when you harp on numbers, quality will become secondary.
I never said "best' members. And I have clearly stated it depends on which focus you're looking at. Quality as oppose to quantity. And its easy to equate that quality if we look at stats and knowledge as the key aspects - measurable by numbers to define "quality". But quality in its own sense cannot be defined by numbers in any sense. Those can be added bonus but not the intrinsic value of quality. It's almost like trying to compare a pear to an orange. But their breed is different, taste is different, the givings are different.
I would rather have 30 strong dedicative members than 200 members moping in the crowd, come and go, come and go.
And, I do not denote that having lack of patience inevitably means a bad member. But it is one of the qualities that signifies the intensity of sincerity and wishes to join. To uphold an amount of patience, requires alot of good reasons enough to stick with it.
To be fair, to balance both requires immense other factors, in a totality sense to keep that balance. In logic and common sense, its almost impossible. Note: "almost" which is giving space to the possibility of the most minute sense.
There is no harm in not implementing this idea but it can add more gains by implementing it, provided, and I will say this again, provided the several aspects of the ups and downs are considered carefully, starting off with a good foundation. Otherwise, it will backfire. Not because the idea is faulty but because there can be slips in not covering its sensitive potential. Note again "sensitive" because its one of a kind.
Btw, I lend most of the thoughts here because I had been a Trial during one of the most high period in WG. And during when it was in its lowest, d-day period. I could safely say I know what it is talking about. And I speak from my own experience where patience and decision to remain to it as to why. I am not saying no one had that experience including you. But I do know the eye-openings that speaks its truth from almost every aspect of what this idea was based on. However, we do have to be aware in how, why and when such implementation should move - up and down the scale of numbers in relation to communal which largely disregards numbers as its core. Hence, it needs careful and good understanding to implement it. When done well, the rewards are more than what the norm brings.
Sure, why fix something when its not damage. Provided we are not always panicking about "Recruitment! Recruitment!" when the numbers are low, coming with all sorts of ideas just to hit those numbers and the tendency to forget, its not those potential numbers that counts but those who stayed and make it greater than numbers. People, the members.
By Karlfischer on 08/04/2008
QUOTE (Tmal34 @ April 08, 2008 05:33 pm) |
I would never want to suggest anything which hurts WG's community and I do realize that too many members could do that. But do any of us know the right amount to set a cap at?
What if WG had 300 good members and everyone was happy? Why should the cap limit WG to a third of that?
Right now there is not a problem, so why try and fix one? If there comes a time when community shows signs of slipping, then THAT is the time to close applications for a while. Right now instigating a cap would be preventing a problem which might never happen.
WG has goals of pulling certain amounts of members to wars, I can see the IAs and talk to people about it. Right now 50-60% is about the max that the clan is pulling. 50ish out of 92.
If you set the cap at 120 for example you are limiting the clan to pulling 65 or so members max. No matter how many activity requirements you put in place, that is pretty much going to be the amount you get, not many clans do better than 60%.
So say that happens. Is WG ok with 65 people? It would look bad in my opinion to just up the cap everytime you feel like it. If you set something like that it needs to be taken seriously or else there wont be a point to it.
All a cap does is hinder growth. If you want to hinder growth or if hindering it is necessary then by all means instigate a cap. I just don't see why you would want to kill the current momentum. |
I agree with alot of what you are saying Tmal, it is just that I am looking at the long run and you are looking at the short run. Growing at our full potential seems like a good idea but it inherently creates instability in the clan, ill try to explain why:
-Mass recruiting brings in members who are attracted to the strength of WG rather than the clan itself. These members are likely to leave if WG starts doing poorly.
-In a clan with lots of members people do not know eachother very well, and hence create groups of friends (hence all the "crews" we had). They associate more with these groups then with the clan itself. These members are likely to leave as a group if any one of the group decides to leave.
This is why we have the infamous "snowball effect" because those in the clan who only are familiar with their own group or "crew" leave as one. As more members start to leave the clan gets weaker, and then all those members who only joined for the strength of WG start to leave also. The momentum of the downfall even causes some of the more loyal members to leave, and in the end we are worse off than if we would have just not recruited at all.
In the long-term interests of WG, it is better for us to have a member cap. Saying that there is no problem now and so we should not be trying to fix a future problem is extremely short sighted. WG has a history of growth and collapse, and while history is not doomed to repeat itself, we will be proven fools if we do not learn from it.
I agree with your sentiments about not restricting our current momentum. A member cap will infact be less restrictive on our current momentum then stricter membership requirements, because we can keep recruiting at a steady rate until the cap is reached. On the other hand if we make it harder to get into WG by stricter requirement or application standards we risk curtailing our current growth.
I also agree that WG is not ok with 65 people. A member cap ensures that we continue to grow giving us a reputation of an elite clan. Once the cap is reached we can continue to periodically move it up until we reach a number that is a good compromise between strength and community.
Judging on the history of WG, and I have been here for 3+ years without ever leaving so I think I am a good judge, I would say 170 is a good number to stop at.
By Tmal34 on 08/04/2008
QUOTE |
This is why we have the infamous "snowball effect" because those in the clan who only are familiar with their own group or "crew" leave as one. As more members start to leave the clan gets weaker, and then all those members who only joined for the strength of WG start to leave also. The momentum of the downfall even causes some of the more loyal members to leave, and in the end we are worse off than if we would have just not recruited at all.
|
I agree with that part of your sentiments for sure. I probably didn't consider it. Now I don't necessarily happening as bad now as in previous days, but the factions do form and you are right, they need to be spread out into one big group to prevent mass leaving.
I think 170 members is actually quite reasonable.
It is a large amount, but this clan is set up to handle that. It is not so big that it is unmanageable, and if worst comes to worst, it CAN be adjusted as a last resort.
What I was and am concerned with is a limit being set at 100 or 120.
That is ridiculously low and would hinder WG in my opinion.
Also a member cap should come or an application difficulty increase, not both.
If you are going to only allow 170 in, then keep apps easyish and just do inactivity checks.
If you aren't going to limit it, make them hard and only accept the best members.
By Valdremia on 08/04/2008
QUOTE (Tmal34 @ April 08, 2008 06:56 pm) |
QUOTE | This is why we have the infamous "snowball effect" because those in the clan who only are familiar with their own group or "crew" leave as one. As more members start to leave the clan gets weaker, and then all those members who only joined for the strength of WG start to leave also. The momentum of the downfall even causes some of the more loyal members to leave, and in the end we are worse off than if we would have just not recruited at all.
|
I agree with that part of your sentiments for sure. I probably didn't consider it. Now I don't necessarily happening as bad now as in previous days, but the factions do form and you are right, they need to be spread out into one big group to prevent mass leaving.
|
Allow me to barge in but its truly a +++1. Non contention.
Although I cannot say at what gauge is best but it truly lends itself to the more seasoned and experienced seniors for that. And 170 sounds like it has a high approval rating to start with from just simply here.
IDK but the agreement here is resounding. Danke.
By Back to Own on 08/04/2008
We'd need like 150 if we had any chance of maxing out our CC. When we reach a certain amount of members, maybe like 100 or so, we should start declining more and more people. I dont think we should COMPLETELY block the flow of people
For as long as I know, WG has always been a community where anyone with the requirements are free to join.
By Vert Night on 08/04/2008
150 would be a good cap because think of how great it would be if WG did have 100 or more members come to a full out, and it will only fail if the members that join are not active on the site and in the chat. So keep a lot of inactivity sweeps and it will make sure that a lot of recruits won't kill the clan.
By Karlfischer on 08/04/2008
QUOTE (Valdremia @ April 08, 2008 07:06 pm) |
QUOTE (Tmal34 @ April 08, 2008 06:56 pm) | QUOTE | This is why we have the infamous "snowball effect" because those in the clan who only are familiar with their own group or "crew" leave as one. As more members start to leave the clan gets weaker, and then all those members who only joined for the strength of WG start to leave also. The momentum of the downfall even causes some of the more loyal members to leave, and in the end we are worse off than if we would have just not recruited at all.
|
I agree with that part of your sentiments for sure. I probably didn't consider it. Now I don't necessarily happening as bad now as in previous days, but the factions do form and you are right, they need to be spread out into one big group to prevent mass leaving.
|
Allow me to barge in but its truly a +++1. Non contention.
Although I cannot say at what gauge is best but it truly lends itself to the more seasoned and experienced seniors for that. And 170 sounds like it has a high approval rating to start with from just simply here.
IDK but the agreement here is resounding. Danke.
|
Yes, I think we have some sort of agreement. First of all, as Tmal said we should not have both a member cap and increased application standards. Having both of them would suffocate our intake of new applicants and increased application standards would probably ensure that the member cap is not reached anyways.
Second, we are doing well not and the current growth should not be impeded. If there is a member cap it should not be set so low that it blocks large amounts of new applicants for coming in, and if there is increased application standards it should not be so rigorous that it prevents us from gaining enough members to sustain our current growth.
Third, 170 members seems like a reasonable and sustainable goal for us. This is a good number to ensure that we have a balance of high activity and participation, a strong united community, and can do well in CW or BH if it becomes multi again.
What is at dispute still is what is the best way to reach the 170 member mark and still have high quality of members? My main concern is that increased standards, while insuring higher quality of members, will curtail our growth. A member cap would also have the same problem if it is set too low, however it also cannot be set to high. The number does not have to be a permanent target, but it must be a realistic one. If we set the member cap at 170 right away, we will not see any effects. Say we set the member cap at 120 though, potential members will see that in the near future they will not able able to get into WG unless they hurry, and so we should see a rise in the amount of applications. Once we reach 120 hopefully we will still be receiving applications, and this is a good thing because we cannot expect all of our new members to stay with us. The applicants after the 120 mark can replace those new members who simply do not fit into the clan. We now have a good base (look at runehead, most of the clans ranked above us do not even have 120 members) upon which to improve our reputation as an elite clan. I would expect it to take atleast a month before we are confident enough with demand to raise our member cap, probably to 140 at first, and then maybe a few months later to 170.
Another way to do it would be simply announce that we will accept a max of 10 new members each week for 7 weeks and then cap our memberlist at 170 members. If we can gain 70 members in 7 weeks, that would be phenomenal growth.
By Tmal34 on 08/04/2008
If there are 10 applications a week then I would go with that.
I do not like the idea of setting a cap and then moving it. That seems to me like it could look bad. It would make it seem as though we put the cap on simply to rush people and then raised it when they got here.
I think the cap should be relatively permanent. Of course it can be changed, but that shouldn't be the goal in my opinion.
By Squelchyfish on 08/04/2008
I 100% support.
Seriously, before i left for a bit there was around 10-20 members at a pk etc. I loved it, it felt like a close community. Recently i went to the war where 50 (49 to be picky) members attended. It was crouded and i felt a bit left out :/
Member cap = V.good
By Karlfischer on 08/04/2008
QUOTE (Tmal34 @ April 08, 2008 09:20 pm) |
If there are 10 applications a week then I would go with that. I do not like the idea of setting a cap and then moving it. That seems to me like it could look bad. It would make it seem as though we put the cap on simply to rush people and then raised it when they got here.
I think the cap should be relatively permanent. Of course it can be changed, but that shouldn't be the goal in my opinion. |
Sounds good to me. We could even use it as a morale booster, as it might be encouraging to many members to know that in 7 weeks we will have 170 members.
Sorry Squelchy, but a member cap does not really mean we will be having less members, it just means we are putting a limit on the number of members we have so we can maintain a healthy community and a stable clan. If all goes as planned we will have enough members to get 100 guardians at a war.
By Indivi2you on 08/04/2008
Well, it is overall a good idea. I mean DD is such an important example that people need to think about.
But... About app's...
We need to make applying to our clan a battle. I do not believe that we should just let them intro fro 3 days and apply and join. I was told when i joined that being in WG is an honor, and it is not easy to get in. Lordy told me this himself. I attended every raid for the 2 weeks i was trail/intro. Anyways.
We need to make people joining to have a competition to be a part.
It's just my thoughts...
By Snowzak on 09/04/2008
QUOTE (Indivi2you @ April 08, 2008 10:26 pm) |
Well, it is overall a good idea. I mean DD is such an important example that people need to think about.
But... About app's...
We need to make applying to our clan a battle. I do not believe that we should just let them intro fro 3 days and apply and join. I was told when i joined that being in WG is an honor, and it is not easy to get in. Lordy told me this himself. I attended every raid for the 2 weeks i was trail/intro. Anyways. We need to make people joining to have a competition to be a part.
It's just my thoughts... |
I somewhat agree with you Saad - I remember my first days in WG, I was told I'd be dropped if I didn't train enough or was active enough, and it really increased my motivation to be part of the elite group that WG consisted of.
If we tighten our applications a bit more, I bet we can accept less people and grow less fast, yet managing to keep members that'll stay for a while, since they fought so hard to get in.
By Karlfischer on 09/04/2008
QUOTE (Snowzak @ April 09, 2008 12:14 am) |
QUOTE (Indivi2you @ April 08, 2008 10:26 pm) | Well, it is overall a good idea. I mean DD is such an important example that people need to think about.
But... About app's...
We need to make applying to our clan a battle. I do not believe that we should just let them intro fro 3 days and apply and join. I was told when i joined that being in WG is an honor, and it is not easy to get in. Lordy told me this himself. I attended every raid for the 2 weeks i was trail/intro. Anyways. We need to make people joining to have a competition to be a part.
It's just my thoughts... |
I somewhat agree with you Saad - I remember my first days in WG, I was told I'd be dropped if I didn't train enough or was active enough, and it really increased my motivation to be part of the elite group that WG consisted of.
If we tighten our applications a bit more, I bet we can accept less people and grow less fast, yet managing to keep members that'll stay for a while, since they fought so hard to get in.
|
Well, if we do the 70 members thing in 7 weeks memberships will only be competetive if we have over 10 applicants per week. I do not think that is a problem because in the long run the member cap will make membership applications very competetive. We have to get to that point first though. In essense the next 70 members who get in would be given a kind of "free pass" which should encourage more people to apply if they know that it will be alot harder to get in later on.
I do worry though increasing application standards now is litttle premature, and could really hurt our current momentum.
By Snowzak on 09/04/2008
90 members by today's standards is already quite large - and the skill potential (efficiency) of these 90 members is not nearly close to what it could be. It's no use having 150 members if a clan of 70 can beat them.
I think we should simply leave it the way it is at the moment, but do start trying to slow down growth to avoid having too many unexperienced/unstable arrivals - this can be done with only a bit more strictness from the App Managers/Council upon accepting the apps, it doesn't need a rework of the app system or a member cap.
I think we should *start* going towards being more demanding in terms of apps.
By 1l devour 1l on 09/04/2008
QUOTE (Pazenon @ April 08, 2008 05:59 am) |
QUOTE (1l devour 1l @ April 08, 2008 08:46 am) | I dissagree with the part where you said capping 100 members at full outs, this would be stupid because that would make some members wanting to leave, they come to a war and find out they cant go (maybe getting up at an early time just so they can make it), and when they get there they are told they can not come. |
Jagex made it that a clanchat could only carry 100 RS players at a time.
|
OIC well

%^$ jagex then >.>
By rachellove9 on 09/04/2008
well with what all you write My thinking is that with a cap there be no room for me to stay You might want to sort out your skillers that came to WG
I am working on my combat but even if it lvl 120's I'm just not good at war
*dont all be replying to this either It is just my own feelings*
By Karlfischer on 09/04/2008
QUOTE (rachellove9 @ April 09, 2008 10:51 am) |
well with what all you write My thinking is that with a cap there be no room for me to stay You might want to sort out your skillers that came to WG
I am working on my combat but even if it lvl 120's I'm just not good at war
*dont all be replying to this either It is just my own feelings* |
Yeah, that is something I kind of worry about also, I do not want to see new combat requirements applied to old members just in order to make room for new members. I think the thing to remember though is that if we want to make being a guardian an elite status, we need to value our current members over potential new members. It also would be a sign that we have a weak community if people let you be kicked solely because of your combat level.
Snow, I actually think starting to be a little more demanding in apps is a pretty good idea. In the long run I really want us to be able to cement our repuation as an elite clan by having some sort of application system that is very competitive, but if we impliment such a system right now we are not going to get noticed as a clan that is worth all the effort to get into.
We can always put in a member cap later on if we are doing well, but right now it does seem that support is pretty mixed.
By His Lordship on 10/04/2008
Bad, bad idea.
Efficiency-wise, yes it's alright.
But morals.
Don't forget morality.
We should never shut the doors on people who are eager.
I made WG a clan for all.
Requirements are enough of a deterrent.
Let's be as inclusive as we possibly can.
By Snowzak on 10/04/2008
Yeah I've kind of made it clear in my head that a member cap wouldn't really be ideal. But if we continue at this rate of growth (10 members per week) it IS going to be a tad damaging, in the long run.
By His Lordship on 10/04/2008
Agreed.
I think we should be more strict on our intake rather than give a cap.
If there are truly dedicated and polite people willing to join that won't cause heaps of stress, we shouldn't stop them.
By Valdremia on 10/04/2008
The basis of the idea is good. But as we can see, the intricacies of it encompass many elements.
170 to me it seems, is the ideal max. cap before it grows into the "weak zone" comparing the ratio of quantity:quality. But, this is a figure based on guts, experience and reliance of knowledge to past events - which, surely relies alot (not all) on the analysis of the veterans of the clan to really know better.
If you can compile a chart based on that quadruple x

for you, it will serve you very well.
In retrospective, we cannot ignore "trend".
This means, besides setting ideal numbers to our vision we must also be very aware/sensitive towards the factors influencing the ups and downs of, update, RS and the clan world.
That means you are dealing with manpower economics here. An absolute idea that requires diligence to bring it to its full power.
Personally, I am agreeable about tight application when opposed to too low a cap will bring about detrimental effects. However, I do think when we define "tight" applications in those circumstances, which area are we looking at?
- Overall in combat?
- Overall in skills?
- Overall in overall?
- Overall in maturity?*
- Overall in waiting period?*
*I've placed a mark there because these forms mandatory considerations they work in par with the idea which is very based on communal qualities against the numbers.Answers to those questions will determine your skewing of the applications (if its adjusted accordingly) according to realistic applications at that time.
Rachellove certainly made a good point. With that in mind, it seems members cap should not be based on making decisions based on applicants' combat/skills - these are numerical gauge. But rather the quality of the apps as in * (mostly). Just my view.
Currently, we have 94 "active" members (judging from the current ML updated) if the activeness in show ups of events is still apparent at this stage we are still very safe. My guts tells me 120 is the spawning ground to start applying this and nurture, before we start increasing in 10s towards anywhere near 170.
At 170 reached it will be a time to decide if it performed its expectations. I don't think we should think too far ahead of ourselves at 170 point mark reached, when we do not know yet how are we handling it right between 120-150 for "higher times".
I do think if we are to do this, we should use the knowledge based from implementation between the fluctuations up to 150, to be confident in dealing with 170 cap, the "ideal" max.
At low times, 100 might be a good point to start for a seasoned clan such as WG. That means, you don't need any caps below that. But it can be used as a point to decide if we are ready communal wise to start heading towards the "big" numbers. With 100-120 as your breathing space for low times. However, we shouldn't be loose about our quality of apps. Anything lower than that I do not think requires capping monitoring. And allow 100-120 as the "flow in" period for exceptional apps to bring the clan forward easily into 170 max.
Having said that, to consider HL and Snow's point on quality apps - if we marry the 2 intentions, we can simply disregard all the concerns about in-betweens number caps and concentrate just on quality apps for anything below the 170 mark for example. To make it simpler. But once that cap is reached, to start implementing this idea, we need to be mindful and not fearful about avoiding to break that cap.
Otherwise, it defeats the purpose to even think about this in the first place.
By Snowzak on 10/04/2008
QUOTE |
Currently, we have 94 "active" members (judging from the current ML updated) if the activeness in show ups of events is still apparent at this stage we are still very safe. My guts tells me 120 is the spawning ground to start applying this and nurture, before we start increasing in 10s towards anywhere near 170. |
Which is the main reason I decided to post the idea in the first place (even though my point of view has chose an alternative): our rate of activity has dropped greatly, you just need to look at the sign ups for the next war, only about 50 members have READ the post. Whereas two weeks ago, for the 2m war, only 7 HADN'T.
By Karlfischer on 11/04/2008
QUOTE (Valdremia @ April 10, 2008 04:22 pm) |
The basis of the idea is good. But as we can see, the intricacies of it encompass many elements.
170 to me it seems, is the ideal max. cap before it grows into the "weak zone" comparing the ratio of quantity:quality. But, this is a figure based on guts, experience and reliance of knowledge to past events - which, surely relies alot (not all) on the analysis of the veterans of the clan to really know better.
If you can compile a chart based on that quadruple x for you, it will serve you very well.
In retrospective, we cannot ignore "trend".
This means, besides setting ideal numbers to our vision we must also be very aware/sensitive towards the factors influencing the ups and downs of, update, RS and the clan world.
That means you are dealing with manpower economics here. An absolute idea that requires diligence to bring it to its full power.
Personally, I am agreeable about tight application when opposed to too low a cap will bring about detrimental effects. However, I do think when we define "tight" applications in those circumstances, which area are we looking at?
- Overall in combat? - Overall in skills? - Overall in overall? - Overall in maturity?* - Overall in waiting period?* |
I ussually do not like to look at WG members is such "economic" (for lack of better word) terms. Certianly I think we serve to benefit as a clan from making such analysis, however there is a tendancy to marginalize the individual member in such decisions.
Lordy did hit on an issue that I have been purposely trying to ignore; how do we justify excluding qualified people from the clan simply because we have run out of spots. I guess in my mind the morality argument Lordy brings up is simply not as strong as the potential benefits in stability from a member cap. I also believe that if a member really really wants to get into WG, eventually that dedication will be evident to us and we will accept that person when a spot opens up.
To be honest I have kind of given up on the possibility of having a member cap. I still think it is a good idea, however there is one fear I have about its implimentation that has somewhat challenged my confidence in the idea. With a member cap there might be too much pressure to demote to emeritus, give arbitrary bans, kick inactives, or remove people under requirements in order to make room for new members in the clan. Considerations of individual members might be completely pushed aside in order to improve the clan as a whole. I have a serious moral delema with the possibility of this happening; it is certianly much more of a moral delema to me than refusing potential members because we have reached our cap.
This idea also seems to be a dead end in that it lacks council support, and has mixed support from WG at large. While it might not be an issue directly, I could not in good concience push through a member cap system if it is directly in opposition to an ideal or value that the founder of WG tried to incorporate into the clan.
If we are moving towards the direction of sticter application requirements in the near future, that is something that I am definitly in support of.
By Kiwi011 on 11/04/2008
well, idk but maybe rekindle the sectors a little bit? maybe?
if not that we could have like an fa group. Enough applicants don't make it past trial before they leave, others just leave b/c. So in essence maybe an fa system of some sort or apps only open 2 weeks out of 4 or 1/4 or 1/3 or something. idk. Thats my take.
Edit- Btw, I no council and lordy hate this but tbh, maybe a little bias cant hurt. Those who most actively participate/have been in wg get 1st dibs over others. I mean there is always going to be a little bias, and in things like this i believe its needed.
By Abmanju on 11/04/2008
I'm against the idea of a member cap.
As Eugene previously stated, Wg has been a clan for everyone, If someone wanted to join Wg because of its community and brilliant experience but they couldn't because WG had a member cap?
I don't feel comfortable with that.
If we do get as large as 150 Members, I believe we can sort it out.
Let's see what can we do?
We can be more strict on Applications, which has been suggested in the Application Manager Forum & it has been implemented, App Managers, check the forum if you haven't done so.
If we can keep the clan stable, cutting out flames & grudges before they start to get bigger, and increase the bond between members, we wouldn't have to deal with the clan getting too big & destroying itself, because it won't.
The Staff - The staff have been getting pretty old now. I'm not saying they are getting rusty and of no use to us, they are as energetic as ever, with WG in the golden ages, who wouldn't be. However, as you all know, they won't stay forever. The Staff will be in dire need one day, meaning they will look towards the community for potential. Placing a cap on the members could ruin a future staff member, and halt the potential.
Right now, we hit the 85 member mark a while ago, but we still only managed 49 to the full out. We need to make people aware & active again. I know there are a lot of inactives that need to be dealt with.
Let's keep WG free for everyone, like it has been for the past 4.5 years.
~Abs
By Squelchyfish on 11/04/2008
say that to the people that are in love with the clan but dont reach the reqs ^
By Yingyang06 on 11/04/2008
I agree with Abs on this and SQ, they are given ample time to reach the Reqs and it's pretty easy to do. WG is a family, and has an outstanding community, if people want to join because of this yet theres a member cap your gonna upset alot of people and maybe set out to destroy the clan, this is just my opinion.
By Valdremia on 11/04/2008
QUOTE (Snowzak @ April 10, 2008 10:28 pm) |
Which is the main reason I decided to post the idea in the first place (even though my point of view has chose an alternative): our rate of activity has dropped greatly, you just need to look at the sign ups for the next war, only about 50 members have READ the post. Whereas two weeks ago, for the 2m war, only 7 HADN'T. |
I'm not sure viewings at 79 indicates only 7 hadn't read the topic. There can be double, triple or more reads by the same person. Possibly could be a better gauge on interest to the topic perhaps? I'm not familiar to the terms used but I assumed you are referring to between the TBE event as opposed to the one coming against AOS. I was looking for per event attendance rates, but I can't seem to find them to compare.
QUOTE (Karlfischer @ April 11, 2008 07:24 am) |
I ussually do not like to look at WG members is such "economic" (for lack of better word) terms. Certianly I think we serve to benefit as a clan from making such analysis, however there is a tendancy to marginalize the individual member in such decisions. |
??? No no lol. I don't mean that at all. I certainly do not view members to the idea of numbers and statistics. I was indicating the operations of the idea, in service to the communal purposes, for the members. Not the members. Perhaps would have been more appropriate to simply say IDK, functions?
Certainly not associating to people as in people, it is merely an idea of tool used for trend awareness and application.
QUOTE (Karlfischer @ April 11, 2008 07:24 am) |
Lordy did hit on an issue that I have been purposely trying to ignore; how do we justify excluding qualified people from the clan simply because we have run out of spots. I guess in my mind the morality argument Lordy brings up is simply not as strong as the potential benefits in stability from a member cap. I also believe that if a member really really wants to get into WG, eventually that dedication will be evident to us and we will accept that person when a spot opens up.
To be honest I have kind of given up on the possibility of having a member cap. I still think it is a good idea, however there is one fear I have about its implimentation that has somewhat challenged my confidence in the idea. With a member cap there might be too much pressure to demote to emeritus, give arbitrary bans, kick inactives, or remove people under requirements in order to make room for new members in the clan. Considerations of individual members might be completely pushed aside in order to improve the clan as a whole. I have a serious moral delema with the possibility of this happening; it is certianly much more of a moral delema to me than refusing potential members because we have reached our cap.
This idea also seems to be a dead end in that it lacks council support, and has mixed support from WG at large. While it might not be an issue directly, I could not in good concience push through a member cap system if it is directly in opposition to an ideal or value that the founder of WG tried to incorporate into the clan.
If we are moving towards the direction of sticter application requirements in the near future, that is something that I am definitly in support of. |
I'm definitely not into supporting any kicking of people just because they don't meet new requisites. Requisites are just numbers on achievements wise, but does not mean it defines the person in character.
What you have said is true. So, it is clear to see, you cannot have the best of both worlds. To be fair when you ban, kick or demote, the reasons should not be based solely or even mainly on pressures to add a potential candidate. It needs to have its valid reasons pertaining to the individual member only. By valuing the current members who stayed on in the first place as first priority, they mean the world, and nothing else. If we worry about openness to potential candidates then it boils down only a mindful concept and not application.
Kiwi's suggestion isn't at all irrelevant TBH. But only if we are really comfortable to execute this in the first place.
The way I look at it, this whole topic is not futile, at all. It is very educative and should be something we need to be always mindful about.
And that is, we understand, from past incidents and trends, 170 as a gauge to breaking point becomes something we need to be wary of. Therefore, with everything that have been discussed so far, it all boils down to consistent adherence in the quality of apps because we know what are the downsides when one grows too large, at what point.
Then I do agree with you about heading towards strict apps. Abs has certainly made alot of good points there.
I would just like to throw this in, for considerations, that strictness should include alot on background & history checks on the applicant as well, and not simply judge based on their apps alone. Sometimes, we can make very good applications, that can be a skill achieved but it doesn't mean the pinnacle gauge for quality. Or even just because they are friendly during applications via members' statements. That's only a touch on the surface, because you won't know until they are in.
At the end of the day, I thought everything discussed in this topic is actually fruitful, very enlightening as a matter of fact.
By His Lordship on 11/04/2008
Yeah this is a great suggestion.
It's sparked incredibly intelligent debate and I am proud of the thinking behind what some of the members have written.
It's really asked us to question our standards, morals, and limits.
By Snowzak on 11/04/2008
QUOTE |
I'm not sure viewings at 79 indicates only 7 hadn't read the topic. There can be double, triple or more reads by the same person. Possibly could be a better gauge on interest to the topic perhaps? |
By "read" I meant, signed up saying if they were available at that time, meaning they were aware of what was going on.
By Valdremia on 13/04/2008
QUOTE (Snowzak @ April 11, 2008 06:31 pm) |
QUOTE | I'm not sure viewings at 79 indicates only 7 hadn't read the topic. There can be double, triple or more reads by the same person. Possibly could be a better gauge on interest to the topic perhaps? |
By "read" I meant, signed up saying if they were available at that time, meaning they were aware of what was going on.
|
Ah righto. Gotcha.
-------------------
And umm trick or treat, what are you looking at? lol jk here. By Robertw56 on 13/04/2008
If we reach 150 members say, we just raise the req.....
Simple.
By Tmal34 on 13/04/2008
Raising reqs has a history of bad things coming soon after

I'd say encourage people to train and continue to take on members but leave the reqs the same.
By Raging Mage2 on 17/04/2008
DI used to have like a 2 month after you app thing to get to know people, prove yourself
By Tmal34 on 17/04/2008
QUOTE (Raging Mage2 @ April 17, 2008 12:20 pm) |
DI used to have like a 2 month after you app thing to get to know people, prove yourself |
Although DI is very successful, WG is certainly not DI.
I don't think they should be a model for WG's success.
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