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P2P Gear and Invent Guide

By Robertw56 on 12/04/2008
Please note, this guilde is following these rules:

-No Barrows
-No GodSwords/GWD Armor
-No Dark Bows
-Skill Capes + Fire Capes Allowed
-Summoning Allowed

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Hello, this isn't going to be a long guide, but it will tell you what to bring and use in a P2P war.

First off, the gear.

Melee:

user posted image

Ok, what to wear.

Helm: Can't get much better than a helm of neitz.
Amulet: Fury > Glory > Strength
Cape: Fire cape > Skill cape > God cape
Weapon: Whip > Dragon scimitar > Dragon long (You can bring a dragon scimitar aswell as a whip for the special)
Shield: Dfs > Obby shield > Rune berserker shield > Rune kite (Please NO Defenders)
Plate: Rune plate is the best all round for P2P
Legs: Dragon skirt > Rune platelegs
Boots: Dragon > Rune
Gloves: Any Rfd gloves
Ring: Berserker > Warrior > Recoil

The invent:

Dragon dagger or dragon scimitar depending on your primary weapon.
Torso if you want for when you are on the offensive, if you are being piled rune plate.
Range gear if you want.
4-6 super restores
Sara brews.....depends on how well you can tank, for beginners, I would suggest 4-6.
1 super attack and 1 super strength.
Fill the rest of your invent with sharks or tuna potatos.

Thanks for the pic Mugger

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Range:

user posted image

Ok, gear.


Helm: Archer helm > Snakeskin helm
Amulet: Fury > Glory > Power ammy
Cape: Ava's
Weapon: Rune c'bow
Shield: Dfs > Dragon sq > Rune kite
Plate: Dragonhide top
Legs: Dragonhide chaps
Boots: Dragon boots > Rangers > Snakeskin boots
Gloves: Any rfd gloves from rune - barrows, otherwise black vambs.
Ring: Archer > Recoil
Bolts: Diamond (e)

The invent:

Rune plate and legs for tanking.
4-6 super restores
Sara brews.....depends on how well you can tank, for beginners, I would suggest 4-6.
1 range pot.
Fill the rest of your invent with sharks or tuna potatos.

Simple eh?

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Mage:

user posted image

Helm: Inf hat > Farseer hat > Mystic hat
Amulet: Fury > Glory > Mage ammy
Cape: God cape
Weapon: Ancient staff so you can autocast
Shield: Mage book > Zammy book
Plate: Inf top > Splitbark top > Mystic top
Legs: Inf bottom > Mystic bottom
Boots: Inf boots > Mystic boots
Gloves: Any rfd gloves from rune - barrows. Otherwise Inf or Mystic gloves.
Ring: Seers > Recoil
Bolts: Diamond (e)

The invent:

Rune plate and legs.
Dragon hide top and a rune crossbow, this way you have two means of attack.
Runes for blitz/barrage.
4-6 super restores
Sara brews.....depends on how well you can tank, for beginners, I would suggest 4-6.
Fill the rest of your invent with sharks or tuna potatos.

Thats it.
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Hope this guide helps you, it's cheap and cheerful smile.gif

~Rob

By Back to Own on 12/04/2008
No super set?
Im pretty sure even though it isnt stated in the rules that they wouldnt allow you to take a dfs

And everyone should have a cbow + some ammo tbh

By Indivi2you on 12/04/2008
Nice little guide Rob, the rich folks will definitely not bring that though... smile.gif


By Robertw56 on 12/04/2008
QUOTE (Back to Own @ April 12, 2008 01:33 pm)
No super set?
Im pretty sure even though it isnt stated in the rules that they wouldnt allow you to take a dfs

And everyone should have a cbow + some ammo tbh

Ok edited in.

By Pyro Blade26 on 12/04/2008
10m says the other clan bitches and complains about the DFS and Fury.

By bobler2 on 12/04/2008
QUOTE (Pyro Blade26 @ April 12, 2008 01:38 pm)
10m says the other clan bitches and complains about the DFS and Fury.

And the serker rings if someone says "i forot beserker ring"

By David on 12/04/2008
Maybe we could host an even right now at FoG to help people get some of the recommended items?

As far as range gear goes, why not use a God Coif, or one of the new coifs? They're both better than the Archer Helm.

What about Granite Body for melee?

By Karlfischer on 12/04/2008
No where in there does it say you cannot bring dragon armor. Dragon skirts are very cheap (I think only about 200k), and give much better defense than rune legs. Unless there is a reason I have not seen why rune legs are preferred, everyone who is melee should get a dragon skirt (or legs if they already have them) for this war.

Also, I am not sure if it is really worth it to bring the torso...it only gives +4 str. It might be better to bring a rune defender instead. I think the +19 slash bonus is more valuable than a +4 str bonus. I guarantee if they all have rune defenders and we don't, they are going to be hitting better than us.

Other than that, it is a great guide.

By Pseudomage0 on 12/04/2008
Nice guide rob, helped me alot tbh

By David on 12/04/2008
I've got D-Legs, so I'll bring them. Maybe have some people with high mage Veng everyone else before the war?

We should also all go to the spas at the resort to get infinite run.

Rob, take out the Bandos Boots in your equipment recommendations because the rules say no GWD Armor.

Should we encourage people to possibly take Mystic bottom for hybridding purposes?

In that case we might have to take screens of our invents beforehand if they accuse us of having more than 10 Ancient magers.

By Robertw56 on 12/04/2008
QUOTE (Karlfischer @ April 12, 2008 05:56 pm)
No where in there does it say you cannot bring dragon armor. Dragon skirts are very cheap (I think only about 200k), and give much better defense than rune legs. Unless there is a reason I have not seen why rune legs are preferred, everyone who is melee should get a dragon skirt (or legs if they already have them) for this war.

Also, I am not sure if it is really worth it to bring the torso...it only gives +4 str. It might be better to bring a rune defender instead. I think the +19 slash bonus is more valuable than a +4 str bonus. I guarantee if they all have rune defenders and we don't, they are going to be hitting better than us.

Other than that, it is a great guide.

Put in d skirts smile.gif

By Karlfischer on 12/04/2008
OK, two more things...

I looked at the difference between the rune plate and figher torso. Compared to the rune plate, fighter torso gives:
-20 stab
+5 slash
-10 crush
-4 magic
-13 range
+4 str

Since almost everyone will be using whips, the difference is actually pretty negligable between the two. With a fighter torso you are slightly more likely to be hit by mage and range, but slightly less likely to be hit with a whip, so it kind of evens out. I definitly would not recomend bringing both, because the time wasted in switching gear (which could get you KOed) is not worth the negligable benefits.

Secondly, for those of us who do not have an a dfs, it might be wise to bring an anti-dragonfire pot just incase. Their rangers might be using dragonstone tipped bolts, in which case without an anti-dfs or anti-dragonfire pots you can get killed easily in three hits. Also someone may use their dfs charges to hit a person. I think the dragonfire from both the dragonstone arrows and dfs can hit over 50? Someone correct me if I am wrong on this number.

By chip54321 on 12/04/2008
dfs maxes in around 25 (i have one), but bolts are much deadlier, 50+

By David on 12/04/2008
Maybe rather than bringing a potion, just take a sip before we go to the war.

P2P wars are pretty fast, and generally end faster than they start. We could do a DOA style attack and have the rangers take out their mages while our mages and meleers have their fun with their mages?

This would eliminate their use of D-bolts while also messing with their rangers.

If bringing a potion is better, the we should tell people to bring one more brew than they were intending.

By Karlfischer on 13/04/2008
Here is what my invent will be for the war:

user posted image

-Obby Shield: I am going to be bring a rune defender for the +19 slash bonus, and I recommend everyone do the same. The obby shield is much much better for tanking though.
-Ranging gear: Melee is vulnerable to mage, so ranging gear is important. I am bringing dimond tipped bolts.
-Dragon Scimy: I highly recommend bringing dragon scimy over dds. In p2p we simply cannot allow people to tank; we need to get KOs, and this means we need to be able to effectively stop them from praying.
-Super attack and Strengh pots: Definitly something you do not want to forget...pretty self-explanitory.
-Antifire pot: This is something that is optional, but I think it is a wise choice to bring, because if we do not bring these and they are using dragonstone tipped bolts we are in serious trouble.
-Super restore pots: I am going to be using piety through the entire war, so these are very important.
-Sanfew serum: This doubles as a super restore and anti-poison potion. A good thing to bring just incase you are poisoned.
-Sara brews: I am only bringing three because I am not that good at tanking in p2p. A good tanker will probably want to bring a few more of these.
-Super energy restore: Generally this is a good thing to have, especially when the fight is close and all the mages have been killed.
-Tuna potatoes: Recommended over sharks.
-Summer Pie: Not needed, but I like to bring one for the +5 agility boost and +10 energy restored per bite.

In addition I am going to bring a bull ant with tuna potatoes and put scrolls in my helmet.

Colonel, I do not think that will work. By the time we get in the arena and start fighting the antifire potion will probably have already worn off. What we could do though is have maybe every fourth person bring an antifire pot, and then share with 3 others when we enter the arena?

By Mager123789 on 13/04/2008
what about D spears?

By David on 13/04/2008
Good idea Karl. Have people who are able bring their BoB to carry extra food so that when we enter people can share the Anti-fire Pot and then food and be distributed.

How about hybrids? I mean, they say 10 Ancients, but when about just normal magic? I'm sure a lot of us can Entangle.

EDIT: I've got 40 Summoning, so I could also bring a Bull Ant, would it be better for me to use a regular Fremmy Helm in order to infuse some scrolls, or is it not worth it?

By Karlfischer on 13/04/2008
QUOTE (1colonel1 @ April 13, 2008 10:46 am)
Good idea Karl. Have people who are able bring their BoB to carry extra food so that when we enter people can share the Anti-fire Pot and then food and be distributed.

How about hybrids? I mean, they say 10 Ancients, but when about just normal magic? I'm sure a lot of us can Entangle.

EDIT: I've got 40 Summoning, so I could also bring a Bull Ant, would it be better for me to use a regular Fremmy Helm in order to infuse some scrolls, or is it not worth it?

Yes, that would be a good way to do it Colonel. I might just end up bringing 9 anti-fire pots, because I doupt people will actually bring their own. Related to this point, has anyone experimented with the use of butterflies? Are the effects added ontop of pots, or do they substitute for a pot?

I am not really sure about hybriding in p2p...I suppose it could be done, but for a meleer it would be very space intensive. The best option if you wanted to hybrid would probably be to replace the ranging gear with ahrims top and bottom. Still you would have two less spaces than otherwise and would be vulnerable to enemy mages.

The thing is though, because mage is so powerful in p2p, I think it is better to just have full-on mages and everyone else be set for taking out enemy mages, hence the range gear.

I actually think it would be worth it to just bring the regular fremmy helm, but on the condition that you re-summon your familiar when you enter the arena. Store an extra bull ant pouch on your bull ant, and then when you enter the arena dismiss your current bull ant and then summon a new one.

Mager, a d-spear might be a good idea for one of the leaders to have in order to indicate the pile, however if the mages are doing their job d-spears will not be needed and so it is better to bring a d-scimy.







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