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I don't want this game to be like RS, where you wander around aimlessly. I'd like some central, broad idea to be the focal point of the game. The word Shadowcast should be involved. I have a VERY GOOD idea. The Background There is a stirring evil in the land. The earth is awakening. Hidden demons are plaguing towns (this can be the basis of many quests). Volcanos are erupting, earthquakes, sandstorms, mysterious deaths, ghost sightings. Basically each region in the game is being plagued by an evil force. The Starter Quest Everyone starts out like this. They wake up, and they have lost their memory. Everyone they speak to things they are a hero... but the character cannot remember anything about who he was. They call him/her "The Spinner". They say that this person once had an instrument that could tame beasts, spark fear in enemies, change the weather or even reverse death. This instrument is called the Shadowcast. (PLEASE let me make the loading page for the game. I have it in mind). Anyway, the first quest will be for the hero to claim his/her mighty instrument. The Theme One the character has the Shadowcast, they can use it to fight the evil that is slowly invading the land. This evil needs a name. Anyway, this evil will continue penetrating all parts of the world, and the hero, with their Shadowcast (but not always, sometimes the sword is needed or other skills) will fight this evil. Over the game you will learn more and more of your identity as your amnesia is slowly lifted. ---------------------- Of course there will be other side quests and unrelated stories. But what I propose is that the harp-like Shadowcast instrument is the central idea of the game. You will need it for a lot of things and it will magically be bound to you, meaning if you lose it, it will somehow return to you. Perhaps make it an integral item that once gained, cannot be dropped. Ideas for the Shadowcast 1. Can affect monsters. sometimes some monsters are invisible and the sound will make them appear. Other times, fire monsters can only be fought when you use your Shadowcast to make it rain. Or perhaps the Shadowcast can light up dark caves and drive nocturnal pests away from you. 2. A Song Book and a Music Skill. As you complete quests and train yourself up, you can learn newer, harder songs which can heal you, unlock blocked areas etc. We can make it tricky and require two or three songs in a certain order to unlock certain things. I say treat it like prayer. Have a "power level". DEDICATE an entire tab to the Shadowcast. This tab will show the songbook, your power level (How much power each song you play drains), and other stats. 3. You have to set the instrument up. So obviously you can't move and play it. That would make the game too easy. You can't fight and play at the same time. It also needs a range. Say a circle around the character. Every time you play, pulses of visible energy beat out of the instrument so you can see how far they go. These will look like ripples in water. They will fade as they get further away. 4. I propose something like 20 songs to start with in the song book. Finishing quests and learning more about your past will give you more songs to use. For example, you visit a town in drought. Through a quest you'll learn how to bring rain to the area and that song, you will record in your song book. Other songs will have no use at all, and can be played just for fun. So apart from your 20 original songs, you can learn more. As the game expands, more songs will be made available. Proposed Stating Songs Ten in Total. They come when you find your book in a quest. (You had other songs before you lost your memory but the book is in poor condition and only twenty remain) * Five of them will be just for leisure (And I will compose them so that when several people play them together, they will harmonize and sound good with each other. * One will make SOME trees bear fruit which you can pick and eat to restore some stamina/health/power depending on what fruit, there is a regeneration time for each tree though. * One will make hidden items on the floor appear (Mostly junk people have lost, but some of worth) * One will make you invisible for 5 seconds (To avoid monsters, PKers, etc.)(There will be future UPGRADES to this song from quests, that lets you stay invisible longer) * One will call unseen spirits into visibility so that you can communicate with them or fight them or whatever, depending on the spirit * One will let you capture (Pokémon style) animals that you have either tamed or conquered (Future songs will let you capture spirits, beasts, demons, etc...). This said, every time you defeat a creature in battle, it doesn't die. It will ask you to kill it or capture it. If you choose capture it, you've got a certain time frame to do so before you run out of time. --------------- Additional Ideas: 1. You can catch beasts and tame them and battle with them 2. There should be one really super hard beast or spirit that randomly roams the world and is invisible, and can only be exposed with the Shadowcast. this creature is exceptionally rare and is extremely powerful 3. You will never fully regain your memory, only learn more and more of your past. This allows the game to continue expanding. 4. IMPORTANT ONE: When you are outside town boundaries, you can be attacked by other players. The further out you go, the more dangerous it gets. This will give the game a nice PKing aspect. No bloody wilderness or fighting arenas. If you are outside a town, you leave the protection of the guards, and you are exposed to PKers. |
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