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gear

By Kevin on 10/01/2011
Appendix III - Required Equipment

This thread lists the minimum required gear for all Wilderness Guardian members.

Trial Guardians: You are NOT expected to have this gear right away. By the time you graduate, you are expected to have half of all this (except for F2P CWA Standard Equipment). Three weeks after your graduation, you are expected to have the all of the required gear.

Guardian+ Ranks: You are required to have this gear AT ALL TIMES. Raid leaders and council are permitted to ask you for a gear check at any given time. Failure to show requested gear will result in appropriate punishment. It is highly suggested you have more than the required gear, so you don't constantly have to run to the Grand Exchange to restock to the minimum.


Required P2P Gear:
General Guidelines:
  • As a general rule of thumb, you must have 10 sets to return in at all times.
  • A P2P "set" always has two styles: melee/range, melee/ancient mage (ice spells), or melee/teleblock (raids only).
  • Each set must be worth a minimum of 200k, not including consumables/runes.
  • "Welfare gear" does not count toward your set count and is not allowed to be used during wars or raids unless permission is granted by the raid leader. This is an example of "welfare gear".
  • In addition to the Consumables and Standard Gear, you have the choice of either the list of Range Gear OR the list of Ancient Magic Gear.
  • You may have a mixture of the Range and Ancient Magic gear, as long as you have 10 sets altogether.
  • If you have 82+ Magic, 5 of your sets must be ancient magic sets. Your other five sets may then either be Range or Ancient Magic.
Consumables:
  • 20+ Games necklaces
  • 20+ Rings of recoil
  • 15+ Phoenix necklaces
  • 100+ Rocktail
  • 100+ Shark
  • 25+ Prayer potions
  • 30+ Saradomin brews
  • 15+ Super restores
  • 15+ Super attack
  • 15+ Super strength
  • 15+ Super anti-poisons
  • OPTIONAL: Ring of life
  • RECOMMENDED: 20 Familiar pouches (IF UNDER 110 F2P COMBAT)
Standard Gear:
  • 20+ Team-9 Cape (only needs to be worn for organized fights)
  • 10+ Rune gloves (Recipe for Disaster quest)
  • 10+ Mithril boots
  • 10+ Helmets (your choice of Helm of Neitiznot^, Warrior helm, or Berserker helm)
  • 10+ Amulets (your choice of Glory^ or Power)
  • 10+ Dragon scimitar OR longsword
  • 5+ Dragon spear
  • 10+ Black dragon-hide body
  • 10+ Rune plateskirt OR platelegs
  • 10+ Shields (your choice of rune kite^, granite, or obsidian)
Range Gear:
  • 10+ Rune crossbows
  • 300+ Diamond (e) bolts
  • 1k+ Broad bolts
  • 15+ Range potions
  • OPTIONAL*: Archer's helm/god coif
  • OPTIONAL: Snakeskin boots
  • OPTIONAL: Ava's accumulator (only to be used during raids)
Ancient Magic Gear:
  • 10+ Ancient Staff
  • 10+ Mystic Robe Top
  • 10+ Mystic robe bottom
  • 10+ Mystic boots
  • 2k+ Death runes (140-200 per set)
  • 2k+ Blood runes (140-200 per set)
  • 3k+ Water runes (210-300 per set)
  • OPTIONAL*: Farseer's helm/mystic hat
  • OPTIONAL: Rune square shield
  • OPTIONAL: God book (only to be used during raids)
  • OPTIONAL: God cape (only to be used during raids)
^ designates preferred item.
* required if you are not using a Helm of Neitiznot

>>> A note about teleblockers: TBers are essential during raids. Given how many people carry rings of life and teleportation jewelery in the wilderness, we would never get kills on raids without TBers. Please, if we ever need more TBers during a raid, step up to the plate and TB. Your clan-mates will appreciate it and you will be rewarded when the raid is over.

Example Gear Pics:
  • Melee/range:
    user posted image

  • Melee/ancient:
    user posted image

  • Melee/TB:
    user posted image
Required F2P PvP Gear
General Guidelines:
  • Like the required P2P gear, as a general rule of thumb, you need 10 F2P sets.
  • Each set must be worth a minimum of 200k, not including consumables/runes.
  • "Welfare gear" does not count toward your set count and is not allowed to be used during wars or raids unless permission is granted by the raid leader.
  • A F2P "set" always has two or three styles: melee/range, melee/binds/mage, and melee/binds/range being the most prominent setups.
  • Unlike P2P, you must have both Range and Magic gear.
  • Any rune armor, power amulets, and Team-9 capes can be combined with your P2P sets. (Example: Say you have 10 rune plateskirts - they can be part of your 10 P2P AND F2P sets).
Consumables:
  • 400+ Anchovy Pizzas
  • 20+ Strength potions
Standard Gear:
  • 10+ Rune scimitar
  • 10+ Rune kiteshield
  • 10+ Rune platebody
  • 10+ Rune plateskirt OR platelegs
  • 10+ Power amulet
  • 20+ Team-9 Cape
  • 10+ Leather boots
  • 10+ Green d'hide vambraces
  • 10+ Green d'hide body
  • 10+ Green d'hide chaps
  • 10+ Maple shortbow
  • 2k+ Adamant arrow (200 per set)
  • 10+ Wizard hat
  • 10+ Wizard robe top
  • 10+ Leather chaps OR monk's robe bottom
  • 1k+ Nature rune (100 per set)
  • 1.5k+ Water rune (150 per set)
  • 1.5k+ Earth rune (150 per set)
  • 1k+ Death rune (100 per set)
  • 4k+ Air rune (400 per set)
  • 10+ Fire staff
Example Gear Pics:
  • Melee/range:
    user posted image

  • Melee/binds/mage
    user posted image

  • Melee/binds/range
    user posted image
Required F2P CWA Gear:
General Guidelines:
  • F2P CWA is a whole different side of warring compared to F2P PvP, and requires slightly more advanced gear.
  • All Fist of Guthix items should be kept above a charge of 60.
Standard CWA Gear:
  • Druidic mage hood
  • Druidic mage top
  • Druidic mage bottom
  • Rune berserker shield
  • Rune gantlets
  • Explorer's ring 3
Recommended CWA Gear:
  • Swanky boots - received from completing "Gunnar's Ground" quest.
  • Explorer's ring 4 - received from completing Lumbridge hard diary.
  • Food hamper - received from completing Lumbridge hard diary.
  • Talisman staff - received from The Great Orb Project mini-game.
Example Gear Pic:
  • user posted image


By His_Lordship on 11/01/2011
Ok my input:

1. A definition of welfare gear in the summary at the top.
2. Boots shouldn't be any kind, they should be addy.
3. Nowhere does it say tb. We should have something that at least says OPTIONAL, rather than skip it altogether.
4. Teamcapes not necessary on raids. Offer other capes such as God capes.
5. No magic potions?
6. I may have missed it, but I didn't see the Explorer's ring

_____________________________

If these are fixed, it's 100% perfect and you'll have my approval


By rachellove9 on 11/01/2011
Was the 100 rocktail because of cost? I thought it was 300 before.

Did you edit my list for the Graduation of Trial Guardians?



By Kevin on 11/01/2011
100 Rocktail because it's more cost efficient to use a mixture of shark and rocktail (100 shark are now required too)

I think it'd be better to just get rid of that list, and tell them that they need half of what is on the main list.

It's not hard to divide by 2.

By rachellove9 on 22/01/2011
Idk I think the 13 year olds are the ones with trouble. Like Bruno.

I asked Bam to do a cost for me on the new gear too.

p2p gear at mid price is at 8.327.090 and f2p 2.707.830, total worth is 11.034.920gp

I am not sure but it seems like a big jump in cost to me. It was like under 7 million at the last update in March 2010. I'm going to be okay with this as our current list, but I don't think it should be this high. It would really take a lot for a lvl 100 to buy and keep all this in their bank.




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