PK trip

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File:Pk dec 2019.jpg
WG on a PK trip, December 2009. The spam is a reference to The TeamSpeak Rant.

A PK trip or PKing trip (short for Player Killing trip) is a PvP based event where a clan enters the Wilderness in search of other players to kill, so as to claim the players' risked items and make as much profit as possible. The PK trip is the oldest clan event in RuneScape, and a staple event in WG.

History

File:Raid april 2004.png
An early Raid, April 2004.

PKing trips were originally known as Raids in WG, though the name was changed in 2017 to avoid confusion with raids of the Chambers of Xeric in Old-School RuneScape. The term "Raid" originated from the clan's early alliance with The Sabres in 2003, whose PKing trips were known as "Patrols". The reasoning stems from TS's ARPK policy - they considered themselves to be patrolling the Wilderness, similar to a police force hunting PKers. His Lordship coined the term "Raid" based on this premise, contrary to the popular belief that the term originated in the multiplayer online game World of Warcraft.

The earliest raids took place all throughout the Wilderness. In the past WG was known to have daily raids, though this was reduced to three per week around 2010. Raids catered for the three major timezones: America, Europe and Australasia - though the "Aussie Raid" was eventually removed due to decreasing popularity. After the changes to PvP combat in 2007, raids were known to have been hosted in the free-for-all Clan Wars arena in RS2. During the PvP and Bounty Worlds era around 2010, the clan would PK between the Bounty Hunter bank and Clan Wars arena in the Wilderness, and occasionally visit Falador on the PvP worlds. Following the re-release of the old Wilderness mechanics in 2011, the clan's raids were generally limited to the Forinthry Dungeon.

With the release of OSRS, raiding has returned to the Wilderness. The clan mainly PKs in the Revenant Caves due to the significant amount of activity, but has been known to visit other PvM hotspots such as the Wilderness bosses Venenatis, Vet'ion and Callisto.

Requirements

File:Melee range setup.jpg
An example of a basic Melee/Range setup for the Revenant Caves.

A combat level of 100+ is advised to PK. Members are expected to bring at least two styles, in one of the following combinations:

  • Melee & Range with a Dragon Spear (90+ Ranged and a multi attack option such as chinchompas recommended)
  • Melee & Teleblock/Entangle (85+ Magic required)
  • Melee & Ice Burst/Barrage (82+ Magic & Ancient Magicks Spellboock required, 94+ recommended)

As wide a range of styles is ideal, but the clan aims for at least 2 "freezers", as well as 2 or more "TBers" in lower Wilderness and the Revenant Caves. There are no specific requirements for gear, though members are asked to bring reasonably good equipment in case of a PKRI. They are also warned about the dangers of bringing expensive +1 items such as Armadyl godswords, at the risk of losing them by being smited. While bringing some less-expensive gear such as Xerican robes is usually acceptable, using extremely cheap items (such as Adamant armour) and one-iteming are considered dishonourable and not allowed.

WG no longer hosts gear checks, though members are suggested to have at least 5 sets banked at all times, and their bank organised appropriately to facilitate quick and easy returning in the event of a PKRI.

Basic Format

Rewards