You are viewing a rebuild of the FrontPage Website used by the Wilderness Guardians from 2005 to 2006.
Click Here to return to the main website.

You need one of the following to join:
95+ Combat OR 82+ Magic OR 85+ Ranging OR One Skill from the Requirements Page
Don't meet the requirements? That's what our Junior Clan is for.
THIS IS A TEMPORARY HISTORY
The full one will be completed shortly

Pre-Clan Days

It was around July of 2003. The Wilderness Guardians had never been spoken of, and His Lordship had not yet pressed his feet against the damp earth of Runescape.

The large PKing clans of the time, includeing Damage Incorporated and The Runescape Dinasty, had long been excerting their force upon the wilderness. It was at this time that the Sabres sat on the antiPKing throne, alone. It was them that brought forth the seed of antiPKing as we know it, and later in that year, the Wilderness Guardians would bear it and nurture it into the concept we all know today.

While the Sabres, in all their pride, strived to challenged PKers, they were unable to expand the concept of antiPKing.

This July, a small boy by the name of John, adopted the alias of Lord Xin, and took his first steps in Lumbridge.

A few weeks later, Lord Xin brought Runescape to another member of his family, His Lordship. His Lordship was like every other new Runescaper, lacking the knowledge of the game and the levels to back it up. Having ventured into the wilderness several times to explore, to only meet inevitable doom, His Lordship decided that dying for no reason was unfair, and the wilderness was only a place that reaped evil in the form of bullying. Being a witness to several PKers name calling, backstabbing, and threatening, His Lordship decided to take action.

Interesting Facts:
* His Lordship did not choose his name because he was expecting to run a clan. It was a name chosen by Lord Xin, which stuck, and His Lordship now regrets choosing it.


First Days

His Lordship, full of blind ambition, began his clan with a single post on Rune Village, titled “Read This If You Hate PKers”. At this time, His Lordship believed all PKers were bad, and did not realize the hypocritical nature of his intentions: to PK PKers. The post was reproduced several times because it was locked due to high levels of flaming. Nobody at the time expected the Wilderness Guardians to last for more than a few days. The very first explanation of antiPKing was explained in this document, as a rebellion against all those who killed innocents, innocents being non-PKers. AntiPKing has since changed. AntiPKers and the Wilderness Guardians now recognize the importance of PKers in the wilderness.

The clan clock began ticking on December 6, 2003, as we received 30 members over 48 hours. The clan was only a success because the idea of antiPKing was brand new. Had the idea not been original and popular, WG would not have succeeded.

The first site was an avidgamers site, and hosted our first members, who averaged level 35.
On day three Sum41xx was appointed leader, because he posted the most.

The first raid happened on an Australian winter morning, at 8am, which was a mild summer night for the Americans. We lined up in a straight line outside Falador west bank. Our clan smither, Docster, was capable of producing full steel armour. Most of our clan members unable to produce their own armour, we entered the wilderness in full steel armour, taking steel two handed swords (Remember, this was Runescape Classic). Having no food, our members began picking the cabbages at the monastery. We traveled up to level 4 wilderness above Edgeville, where half our clan died to a level 40 PKer in adamant armour. That raid had 7 people present, and lasted for no longer than 15 minutes, and we ventured nowhere above level 15. It is now a tradition for the clan to simulate this first raid on the clan’s Anniversary.

It was at this time that our famous Rule 1 was set down. Under no circumstances is a member of this clan allowed to kill a non skulled player.

 

INTERESTING FACTS:
*Clan name was originally the PK PK's, which changed to The Wilderness Guardians. A name His Lordship would later regret. If only he had let someone else pick the name...
* Cape color wasn't decided. We went through many colors and decided upon purple, which symbolized cleansing, which was exactly what we tried to do to the wilderness.


Avidgamers Days

The clan, having helped its smither, Docster, work hard to make the armour which it so easily surrendered to PKers, finally upgraded to mithril one day. Docster had made a breakthrough in his smithing and as a result, the clan shed itself of full steel. We now proudly marched out to the 20th level of the wilderness in our new blue armour, only to meet inescapable doom.

Our clan events at the time were only raids, and occured once a week. These usually consisted of 5 to 6 people. Regardless of our contant failure, we were an incredibly close-knit clan at the time, and were more than happy to give our lives to save the others. Those who remember it, are quite fond of those times. The clan was not at all success driven, but driven by the bonds of friendship and a cause we all would die for.

Sum41xx, secondary leader of the Wilderness Guardians, became inactive, and passed out of leadership. Rick Hamm was appointed as secondary leader, right after the clan anniversary. More on that later. Rick Hamm has been with the Wilderness Guardians ever since.

Persistent campaigns and the rephrasing of antiPKing led to the inflow of more members, as we started to climb closer and closer to our dream of 100 members. Little did we know that most of these people were inactive. Perhaps only 25 people in the clan were active.

To accommodate the increasing member count, the leadership sat down and wrote a document entitled THE RAID PROCEDURES. It was an official statement about raids, which would be used forevermore. It clearly set in stone, our policy against aggressive PKing of non-PKers. The leadership, almost two years on, still remain faithful to this document.

It was a Tuesday. It was in the morning in Western Australia, when His Lordship checked his Rune Village recruitment topic. Below it was a reply from one named Mortus Sabre. It was two sentances long. From His Lordship's semi-reliable memory, it went something like:
"Finally, a clan with morals. You have the support of the Sabres"
It is still not know today what the post really implied, but His Lordship took it as an invitation to start an alliance. He jumped upon this straight away. And, like the Sabres were the first clan in Runescape, they were also the first ally of the Wilderness Guardians, who joined the Federation, a large group of clans united against scamming and RPKing. Mortus Sabre and His Lordship remain good friends.

Through the Federation, the Wilderness Guardians extented their alliances to the other participating clans, those being the Knights of Death, and the Royal Kingdom of Asgarnia. The Knights of Death never accepted the alliance request, so the alliance with them was somewhat one sided. Soon, The Council of Dragons joined the Federation, and became an ally of the Wilderness Guardians. They would have been the most powerful ally of the time. Unfortunately the alliance died along with communication with the Council of Dragons. It was a year later that His Lordship finally dropped it.

Finally we had achieved that 100 member mark. It was February of 2004 now, and the clan had been existent for two months. We invited all our allies and had a rune drop party worth about 500k in total. Only 9 or 10 Wildguard members showed up. The green Halloween mask was picked up by a level 22, who later joined the clan and quit Runescape a week later. This was really a miniature version of the Clan's First Anniversary, which was approximately 20 million gp in funding.

For the first time in Runescape history, thanks to the Sabres and Wilderness Guardians, antiPKing finally started to make its mark. People were starting to recognize the two clans as unique.

Our Avidgamers days ended alongside the introduction of Runescape 2. With the new Runescape 2 out, the clan for a change, stopped being those who were hunted. It became the hunters. It was a remarkable turn around. Everything changed, when, for the first time, probably ever, a solo PKer would flee from the clan. This was March 2004, and our increasing confidence allowed us to venture so far as to level 30 wilderness. It was the beginning of the metamorphosis from PKer bait, into true guardians and protectors of the weak and innocent. A year on, and the leader, His Lordship, ponders on these days. How fragile we were. To have over 200 active clan members a year down the track, with an average level more than twice that of March 2004, was completely beyond him at the time.

INTERESTING FACTS

* The first 10 Wilderness Guardians (in no particular order):
Quigleyr123 (Quit) , Rockerpunk (Quit), Anincent (Current Secondary Leader), His Lordship (Current Leader), Docster (Quit and returned), Sum41xx(Quit and returned), Unknownbeing (In prison), Drinin2 (Quit), Flame Reece (Current Raid Leader and Moderator), Lord Xin (Has quit and returned about 20 times, finally quitting for the 21st time)
* Clan was planning to divide into an RS1 clan and an RS2 clan
* His Lordship made a movie about the clan on Newgrounds. He now regrets it and considers it to be a piece of rubbish. He considers his second movie to be far greater.
* His Lordship made a game called PK pets. It was a virtual PKer who you had in a cage and could starve, feed, torture or play with. Veterans still have access to it.

S7 Days

* At the suggestion of Rick, we move from Avidgamers to Invisionfree. Our first forums were the s7.infisionfree.com forums.
* A huge boost in members came after the move, including Palidore and Dreemdevil.
* Falco307 bribes his way up to a high rank, and then attempts to throw me out of leadership and take the clan for himself by proclaiming himself as the leader to the clan members. He is kicked out along with his accomplice Jedi Rin. A bounty still exists for them
* Veterans are recognised as those who came from the Avidgamers site.
* Eragon Cd leaves to start his own clan. Several members leave and a snowball effect happened where more and more members left WG to go to the SYnergy because their friends were there. A fight breaks out between Eragon and His Lordship
* Eragon Cd and His Lordship are at eachother's throats for months, and His Lordship threatens to do all in his power to have the Synergy disband.
* His Lordship creates wildernessguardians.com
* A clan photo archive is started
* Alliance with the Scorpions
* Immaturity increases slowly over time
* A second raid for Europeans is introduced.
* Level 60 requirements set
* Clan upgrades to addy

INTERESTING FACTS:

* At this time four clans broke out of WG including the SYnergy. 3 of them were PKing clans, the Synergy was antiPKing. The AntiPKing clan was the only one to last.
* Two subfactions of the clan were created. Hydrop and Pryo. Another brilliant Lordship scheme that never worked.
* His Lordship is hacked, slowing down the clan's progress, as he cannot conduct raids or events.

Early S4 days

* Clan moves to S4 forums due to messy forums
* AntiPKing is finally officially recognised when His Lordship publishes the long awaited thesis, which is universally accliamed and recognised as the greatest individual work depicting the wilderness. It can be found on the clansite and in the Runescape Guides forum.
* Another huge surge in members
* Clan upgrades to Rune
* His Lordship and Eragon overcome their hatred for eachother and form a great alliance, and the most active one of the time.
* The first clan census is held. It showed an average member level of 75, an average age of 14.5 and a decent raid attendance.
* Members raid introduced
* Requirements increase to 70

INTERESTING FACTS:

* Alliance with Ghostknights made
* Massive upgrades to clan website
* Crisis in Sabre clan led to massive changes, including the breaking of all alliances, with WG as one such alliance broken.
* Requirements go up to 75
* A large increase in the size of clan events. we begin to become more creative with our events
* His Lordship stops leading all raid and gives other players the opportunity to host raids and other eents
* Brendan reveals to the clan that he has Leukemia
* Rick leaves WG to stay with the Synergy, but returns after a few weeks.

INTERESTING FACTS:

* Anarchy ambushed a raid, and we declared war on them. THey refused to accept our conditions so we claimed victory by default.
* Veteran Capes become another bad Lordy Scheme
* His Lordship is hacked for a second time

Mid-S4 Days

* Rune Outlaws insult WG, which results in a war being planned
* At the same time KoD offers a rune war. There is a technical mistake and it is accidently scheduled to occur at the same time as the Rune Outlaws war. KoD is told to delay their war for half an hour, but come early, at the same time as the Rune Outlaws. It is a 3 way war, and the Rune Outlaws call for backup and cheat by wandering out of the warzone and wearing a different cape colour.
* WG reveal the cheating to the RS Public
* Clan Anniversary. 20 events over 7 days. The bronze war with the Sabres and Synergy comes first. KoD attends and brings Rune. They are also exposed as cheaters. Day 1 happens and has an attendance of about 60 people. Day one is split from the other 6 days and happens a week earlier. Then days 2-6 came. His Lordship gets tired due to lack of sleep and becomes generally grouchy. Day 7 is postponed.
* Brendan reported dead from Leukemia. WG holds a funeral on Runescape.
* An anonymous member insults Brendan's death by dancing on his grave in Runescape and violating it in other ways.
* WG declares war against RO. Fear allies with WG to show their disrespect for the lack of morals shown by the Rune Outlaws.
* Huge surge in members to support the cause
* Legends Legion allies with WG for similar reasons to Fear..
* Amidst this, we have Day 7 of the anniversary, the final day. A war between 5 clans, which is crashed by Zeonic Force.
The next day we have the war against the Rune Outlaws. The Outlaws had previously disbanded and never showed up for the war.
* His Lordship writes a topic regarding the USA, which causes a great dispute in the clan. The clan divides with many members leaving.
* His Lordship at one point even resigns as leader in order to save the clan.
* A snowball effect occurs, where more and more members leave because their friends are leaving.
* Rick Hamm and Noricle are amoung these people. They form The Revolution, and most ex-WG members join. For the second time, and antiPKing has been born out of WG and has succeeded. WG loses about 40 people to TR.

INTERSTING FACTS:

Still being compiled

Late S4 Days

* WG participates in the LL vs RD war. LL and allies are victorious.
* For the first time since before the anniversary, His Lordship begins admitting people into the clan. The clan receives about 40 new members in the first 2 days and the memberlist expands rapidly over the next few weeks.
* The requirements increase to level 80
* WG and TR engage in diplomatic talks, after a long fued between both clans rages. Many members or both clans are STILL hostile toward the other clan.
* Ghostknights disband
* Synergy undergoes problems with its leadership and members break off into many smaller clans, however the Synergy remains strong.
* Brendan is found to be alive.
* Alliance with the Sabres is finally restored.
* Clan history is written for the first time in months
* His Lordship elects a clan council, which is made of 5 senior members, to ease his burden.
* TR disbands, and many members return to the Wilderness Guardians
* Huge crackdowns on maturity cause the clan to become better esablished
* New WG movie made on Newgrounds. His Lordship comsiders this to far surpass the original movie.
* WG vs RO- War crashed, no winner decided from war.
* Reqs raised to 85+ cb.
* Hacker inside the clan; begins strikes against 4 or 5 WG members. The clan spends several weeks fortifying their forums and website. Believing there was a danger on the forums, the clan moved to S10, ending the year-long s4 period.

INTERSTING FACTS:

Still being compiled

S10 Days

* Terakaern enters the council, replacing Oaktownrules who resigned.
* War vs KoD Juniors. WG wins. KoD Juniors deemed honourable.
* Clan site bandwidth blows every month for 3 consecutive months
* WG joins the Federation, reshaping the alliances
* Terakaern introduces mentoring
* The Unbreakables declare war against WG. Due to a busy scedule, this cannot happen for 3 weeks. 3 weeks later, the war takes place. WG wins, a fight begins but is resolved by the leadership of both clans, and the outcome of the war becomes generally positive as our clan relations improve with the Unbreakables.
* Wildflame resigns from the council after being unable to cope with leadership.
* Junior clan council selection process takes place.
* WG finds itself with a hoard of new members all of a sudden, causing instability. While many new members are co-operative, a few disrupt the atmosphere and status quo. The mentoring system reduces the impact of the problem, but further action is required, and taken through the form of His Lordship's theory, that by befriending the new members more, the clan will be giving them the attention they are seeking, and in turn, stability will return. In the process, Arathel, Pkm3ge, Lilmatt and Lilzack are removed from the clan.
* Mori declares war on WG. WG accepts a steel war offer. Mori wins the steel war.
* WG and DOA agree to war, due to the tension between the clans, as both clans have been flaming eachother.
* The clan site is transferred to a new host, a process which takes a month due to confusion and financial problems.
* WG fights DOA 3 weeks after the declaration. The fight is WG's first P2P war, and is fairly even sided, right up to the point where FoM crashes. DOA and WG have since reconciled and again, the outcome of the war was mostly positive. However, tension with FoM rises.
* Council elections for Wildflame's successor begin.
* Jesusislord6 and Jezzamon are chosen as two replacement council members, with an extra position being needed as Anincent had stepped down from the council.
* The Descendant Guardians clan opens with a huge inflow of new members.
* His Lordship decides to give up full time leadership to pursue his studies. His workload is reduced as he attempts to spend the next 4 months studying for his final exams.
* WG enters a war-free period so that it can overcome its internal conflicts which had arisen as a result of an intake of too many new members in such a short span of time.
* At this time, the clan hammers down on teleporting and running from battle, and seeks to remove any clan members who dishonour the clan in such a way.
* Hall of fame is created, recognising major achievements in the clan by its members.
* WG extends its wilderness watch to encompass the Europeans by creating a European p2p raid, bringing the total to 5 weekly raids.
* After an unsuccessful raid with the Federation, in which there was a large fight, WG leaves the Federation but retains its alliance with The Synergy and the Sabres. In this fight many valuable clan members leave out of anger, but most return soon after. Prospects for rejoining are considered.
* THE offers WG a war. Knowing we cannot win alone, we call upon our noble ally, FEAR, to accompany us in war, and the war is accepted. The preparations are two weeks long, and having warred THE clan, WG and FEAR lose, but our reputations and clans both increase dramatically on most forums. Generally all three clans are pleased.

This site is scaled to a resolution of 1024x768 for viewing authenticity.
The content of this site is based on the Internet Archive snapshot from 9 January 2006, though some artistic liberty has been taken in order to preserve some older aspects.
Produced by Vio, September 2024 - March 2025.